Character Creation Overview: Difference between revisions
Jump to navigation
Jump to search
(added rigging) |
m (Nesciuse moved page Character Creation Overview/en to Character Creation Overview without leaving a redirect: Move en subpage to basepage) |
||
(7 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar}} | |||
[[Character Setup Overview]] | [[Character Setup Overview]] | ||
* Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool. | * Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool. | ||
Line 5: | Line 8: | ||
* Describes how to prepare models that you've modified, before re-exporting them in Source engine formats. | * Describes how to prepare models that you've modified, before re-exporting them in Source engine formats. | ||
[[Rigging your Custom Character]] | [[Rigging your Custom Character]] | ||
* Describes how | * Describes how rigging works in XSI. | ||
[[Weight Map Editing]] | |||
* Describes how to make minor weight map corrections in XSI. | |||
[[Character Textures and Materials]] | [[Character Textures and Materials]] | ||
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly. | * Explains how the Source engine accesses textures, and how to structure your texture directories accordingly. | ||
Line 12: | Line 17: | ||
[[Eye Position Setup]] | [[Eye Position Setup]] | ||
* Explains how to manually get and format the eye position data required by the Source engine. | * Explains how to manually get and format the eye position data required by the Source engine. | ||
[[Category:Modeling]] |
Latest revision as of 05:22, 12 July 2024
- Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
Making Changes to Your Character Model
- Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
- Describes how rigging works in XSI.
- Describes how to make minor weight map corrections in XSI.
Character Textures and Materials
- Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
Character Facial Animation Shapekey Set
- Lists the facial animation shapekeys required by the Source engine (with images).
- Explains how to manually get and format the eye position data required by the Source engine.