Character Creation Overview: Difference between revisions

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(added rigging)
m (Nesciuse moved page Character Creation Overview/en to Character Creation Overview without leaving a redirect: Move en subpage to basepage)
 
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[[Category:Modeling]]
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[[Character Setup Overview]]
[[Character Setup Overview]]
* Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
* Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
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* Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
* Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
[[Rigging your Custom Character]]
[[Rigging your Custom Character]]
* Describes how to rigging works in XSI.
* Describes how rigging works in XSI.
[[Weight Map Editing]]
* Describes how to make minor weight map corrections in XSI.
[[Character Textures and Materials]]
[[Character Textures and Materials]]
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
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[[Eye Position Setup]]
[[Eye Position Setup]]
* Explains how to manually get and format the eye position data required by the Source engine.
* Explains how to manually get and format the eye position data required by the Source engine.
[[Category:Modeling]]

Latest revision as of 05:22, 12 July 2024

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Character Setup Overview

  • Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.

Making Changes to Your Character Model

  • Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.

Rigging your Custom Character

  • Describes how rigging works in XSI.

Weight Map Editing

  • Describes how to make minor weight map corrections in XSI.

Character Textures and Materials

  • Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.

Character Facial Animation Shapekey Set

  • Lists the facial animation shapekeys required by the Source engine (with images).

Eye Position Setup

  • Explains how to manually get and format the eye position data required by the Source engine.