Prop thumper: Difference between revisions
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Note:This prop includes all the sounds and dust effects, no additional entities are needed.
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{{CD|CPropThumper|file1=1}} | |||
[[File:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]] | [[File:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]] | ||
{{ | {{this is a|point entity|name=prop_thumper|game=Half-Life 2 series}} | ||
An animated prop consisting of a cylinder that pounds the ground, to ward off [[antlion]]s. | An animated prop consisting of a cylinder that pounds the ground, to ward off [[antlion]]s. | ||
{{Note|This prop includes all the sounds and dust effects, no additional entities are needed.}} | {{Note|This prop includes all the sounds and dust effects, no additional entities are needed.}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Model|default model=models/props_combine/CombineThumper002.mdl}} | |||
{{KV|Dust Scale|intn=dustscale|choices|Size of the dust.}} | |||
{{KV| | |||
{{KV|Dust Scale|choices|Size of the dust.}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
Line 23: | Line 19: | ||
|} | |} | ||
==Inputs== | == Inputs == | ||
{{I | {{I|Enable|Enable Thumper.}} | ||
{{I|Disable|Disable Thumper.}} | |||
{{ | |||
== Outputs == | |||
{{O|OnThumped|ac-is-this=1|Fired whenever the hammer hits the ground and triggers the effects.}} | |||
== | == See also == | ||
{{ | * {{ent|npc_antlion}} | ||
[[Category:Prop entities|thumper]] | |||
Latest revision as of 03:35, 2 June 2025
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CPropThumper |
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prop_thumper
is a point entity available in Half-Life 2 series.
An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- If no model specified this defaults to
models/props_combine/CombineThumper002.mdl
- Dust Scale (dustscale) <choices>
- Size of the dust.
Literal Value Description 128 Small Thumper 256 Large Thumper
Inputs
- Enable
- Enable Thumper.
- Disable
- Disable Thumper.
Outputs
- OnThumped
- !activator = !caller = this entity
Fired whenever the hammer hits the ground and triggers the effects.