Env tonemap controller infected: Difference between revisions

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{{LanguageBar}}
__NOTOC__
__NOTOC__
{{CD|CEnvTonemapController}}
{{CD|CEnvTonemapController}}
{{entity|type=e0|series=Left 4 Dead|env_tonemap_controller_infected|sprite=env_tonemap_controller.png}}
{{this is a|logical entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}}


An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}
An entity that controls the [[HDR]] tonemapping for infected player.
{{:env_tonemap_controller_ghost}}
 
* [[env_tonemap_controller_ghost]]
 
 
{{OtherKIO|env_tonemap_controller|Other functionality and all}}
 
== See also ==
* {{ent|env_tonemap_controller_ghost}}
* {{ent|env_tonemap_controller}}

Latest revision as of 04:31, 29 April 2025

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C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_infected is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for infected player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also