Category:Deathmatch Classic Level Design: Difference between revisions

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{{DISPLAYTITLE:Deathmatch Classic Level Design}}
{{DISPLAYTITLE:Deathmatch Classic Level Design}}
{{back|Half-Life SDK/Level Design}}
{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}
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This page contains articles relating specifically to level design for {{DMC}}[[Deathmatch Classic]].  
This page contains articles relating specifically to level design for {{DMC}} [[Deathmatch Classic]].  


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:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [[Configuring Hammer for Deathmatch Classic]]
* [[Configuring Hammer for Deathmatch Classic]]
{{tip|Most Half-Life level editors use J.A.C.K.}}
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]]
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]
 
Please See [[JACK and Hammer]] for more info.
* [[Deathmatch Map Design Theory]]
* [[Deathmatch Map Design Theory]]


==Basic Elements ==
== General ==
* [[Point entity|Point-Based Entities]]
* [[List of Deathmatch Classic entities]]
* [[Brush entity|Brush-Based Entities]]
* [[:Category:Deathmatch Classic entities]]
 
{{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}}
==Tutorials==
 
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== Additional Information ==
== Additional Information ==
===Forge Game Data===
===Forge Game Data===
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]]
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities.


==External Resources==
==External Resources==

Latest revision as of 09:39, 17 July 2024

GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Deathmatch Classic Deathmatch Classic.

Getting Started

General

Tip.pngTip:Clipping hulls 2+3 go unused by Deathmatch Classic. If using VHLT, run HLBSP with -nohull2 to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Pages in category "Deathmatch Classic Level Design"

The following 2 pages are in this category, out of 2 total.