Category:Deathmatch Classic Level Design: Difference between revisions
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{{DISPLAYTITLE:Deathmatch Classic Level Design}} | {{DISPLAYTITLE:Deathmatch Classic Level Design}} | ||
{{back|Half-Life SDK | {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} | ||
__NOTOC__ | __NOTOC__ | ||
This page contains articles relating specifically to level design for {{DMC}}[[Deathmatch Classic]]. | This page contains articles relating specifically to level design for {{DMC}} [[Deathmatch Classic]]. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | :* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | ||
* [[Configuring Hammer for Deathmatch Classic]] | * [[Configuring Hammer for Deathmatch Classic]] | ||
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]] | |||
[ | |||
* [[Deathmatch Map Design Theory]] | * [[Deathmatch Map Design Theory]] | ||
== | == General == | ||
* [[ | * [[List of Deathmatch Classic entities]] | ||
* [[ | * [[:Category:Deathmatch Classic entities]] | ||
{{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}} | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Additional Information == | == Additional Information == | ||
===Forge Game Data=== | ===Forge Game Data=== | ||
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] | * [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic | ||
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities. | |||
==External Resources== | ==External Resources== |
Latest revision as of 09:39, 17 July 2024
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting StartedGeneral |
Additional InformationForge Game Data
External Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.