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Env rotorshooter: Difference between revisions

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{{wrongtitle|title=env_rotorshooter}}
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==Entity Description==
{{CD|CRotorWashShooter|file1=effects.cpp}}
An entity that creates gibs when it's within the influence of a helicopter's rotor wash.


==Keyvalues==
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a [[npc_helicopter|helicopter's]] [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.
* {{kv gibshooterbase}}
* '''rotortime'''
: <float> Time Under Rotor - The average time it has to be under the rotor before it shoots a gib.
* '''rotortimevariance'''
: <float> Time variance - The random amount to vary the time it has to be under the rotor before it shoots a gib.


==Flags==
<div style="height:3em"></div>
*{{fl gibshooterbase}}


==Inputs==
== Keyvalues ==
*{{i gibshooterbase}}
{{KV|Time Under Rotor|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}}
{{KV|Time variance|intn=rotortimevariance|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}}


==Outputs==
 
*{{o targetname}}
{{OtherKIO|env_shooter}}
 
== See Also ==
* {{ent|env_shooter}}

Latest revision as of 06:52, 17 November 2024

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C++ Class hierarchy
CRotorWashShooter
CEnvShooter
CGibShooter
CBaseEntity
C++ effects.cpp
Env shooter.png

env_rotorshooter is a point entity available in all Source Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.

Keyvalues

Time Under Rotor (rotortime) <float>
The average time it has to be under the rotor before it shoots a gib.
Time variance (rotortimevariance) <float>
The random amount to vary the time it has to be under the rotor before it shoots a gib.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as env_shooter.

See Also