Env ar2explosion: Difference between revisions
		
		
		
		
		
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| {{ | {{Underlinked|date=January 2024}} | ||
| {{LanguageBar}} | |||
| {{CD|CEnvAR2Explosion|file1=ar2_explosion.cpp}} | |||
| {{this is a|point entity|game=Half-Life 2 series|game1=Garry's Mod}}{{Todo|Confirm that this exists in more games.}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | |||
| [[File:Env_ar2explosion.gif|thumb]] | |||
| This entity creates 11 others as well: | |||
| *One is an {{ent|ar2explosion}} (removed after dust clears). | |||
| *The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off). | |||
| {{stray ent|{{as}} {{portal2}}}} | |||
| {{ | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Particle Material|intn=material|material|The material to use for each particle in the explosion.}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I|Explode|Make the explosion effect.}} | |||
Latest revision as of 08:55, 15 May 2025

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January 2024
 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024

 
|  Class hierarchy | 
|---|
| CEnvAR2Explosion | 
|  ar2_explosion.cpp | 
This  is a   point entity  available in  Half-Life 2 series and
 Half-Life 2 series and  Garry's Mod.
 Garry's Mod.
Todo: Confirm that this exists in more games.
Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Material (material) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.



























