Category:Deathmatch Classic Level Design: Difference between revisions

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See also [[Deathmatch Classic Level Design]]
{{DISPLAYTITLE:Deathmatch Classic Level Design}}
{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}
__NOTOC__
This page contains articles relating specifically to level design for {{DMC}} [[Deathmatch Classic]].
 
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== Getting Started ==
* [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)]
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [[Configuring Hammer for Deathmatch Classic]]
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]]
 
* [[Deathmatch Map Design Theory]]
 
== General ==
* [[List of Deathmatch Classic entities]]
* [[:Category:Deathmatch Classic entities]]
{{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}}
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== Additional Information ==
===Forge Game Data===
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities.
 
==External Resources==
* [http://twhl.info/ The Whole Half-Life] A tutorial site for map development in Half-Life and Half-Life 2.
 
==External Tools==
 
===General===
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site]
 
===Compiling Programs===
* [[ZHLT|Zoner's Half-Life Tools]]
* [[VHLT|Vluzacn's Map Compile Tools]]
 
===Modelling Programs===
* [[MilkShape 3D|MilkShape 3D (purchase required)]]
:[http://www.milkshape3d.com/ Download]
* [[Blender| Blender (free)]]
:[https://www.blender.org/download/ Download]
* [[3DS Max|3ds Max (purchase required)]]
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download]
 
===Texture Editors===
* [https://www.gimp.org/downloads/ GIMP (free)]
* [https://www.photoshop.com/products Photoshop (purchase required)]
* [https://gamebanana.com/tools/4774 Wally (free)]
 
===Alternative Mapping Tools===
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
* [http://sledge-editor.com/ Sledge] ceased development and is no longer being developed.
 
{{category end}}
 
[[Category:Level Design]]
[[Category:Deathmatch Classic]]

Latest revision as of 09:39, 17 July 2024

GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Deathmatch Classic Deathmatch Classic.

Getting Started

General

Tip.pngTip:Clipping hulls 2+3 go unused by Deathmatch Classic. If using VHLT, run HLBSP with -nohull2 to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Pages in category "Deathmatch Classic Level Design"

The following 2 pages are in this category, out of 2 total.