Category:Deathmatch Classic Level Design: Difference between revisions
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{{DISPLAYTITLE:Deathmatch Classic Level Design}} | |||
{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} | |||
__NOTOC__ | |||
This page contains articles relating specifically to level design for {{DMC}} [[Deathmatch Classic]]. | |||
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== Getting Started == | |||
* [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)] | |||
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | |||
* [[Configuring Hammer for Deathmatch Classic]] | |||
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]] | |||
* [[Deathmatch Map Design Theory]] | |||
== General == | |||
* [[List of Deathmatch Classic entities]] | |||
* [[:Category:Deathmatch Classic entities]] | |||
{{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}} | |||
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== Additional Information == | |||
===Forge Game Data=== | |||
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic | |||
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities. | |||
==External Resources== | |||
* [http://twhl.info/ The Whole Half-Life] A tutorial site for map development in Half-Life and Half-Life 2. | |||
==External Tools== | |||
===General=== | |||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | |||
===Compiling Programs=== | |||
* [[ZHLT|Zoner's Half-Life Tools]] | |||
* [[VHLT|Vluzacn's Map Compile Tools]] | |||
===Modelling Programs=== | |||
* [[MilkShape 3D|MilkShape 3D (purchase required)]] | |||
:[http://www.milkshape3d.com/ Download] | |||
* [[Blender| Blender (free)]] | |||
:[https://www.blender.org/download/ Download] | |||
* [[3DS Max|3ds Max (purchase required)]] | |||
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download] | |||
===Texture Editors=== | |||
* [https://www.gimp.org/downloads/ GIMP (free)] | |||
* [https://www.photoshop.com/products Photoshop (purchase required)] | |||
* [https://gamebanana.com/tools/4774 Wally (free)] | |||
===Alternative Mapping Tools=== | |||
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. | |||
* [http://sledge-editor.com/ Sledge] ceased development and is no longer being developed. | |||
{{category end}} | |||
[[Category:Level Design]] | |||
[[Category:Deathmatch Classic]] |
Latest revision as of 09:39, 17 July 2024
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting StartedGeneral |
Additional InformationForge Game Data
External Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.