Trigger ignite arrows: Difference between revisions
		
		
		
		
		
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| mNo edit summary | Ninjaofsauce (talk | contribs)   (Linked to tf_projectile_arrow) | ||
| (5 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| {{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_ignite_arrows|game=Team Fortress 2}} | ||
| {{entity|trigger_ignite_arrows | |||
| ==Entity Description== | ==Entity Description== | ||
| Area used to mark spots that will ignite  | Area used to mark spots that will ignite [[tf_projectile_arrow]]. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| Line 19: | Line 18: | ||
| ==Outputs== | ==Outputs== | ||
| * {{O  | * {{O|OnTrigger}} | ||
| ==See Also== | |||
| *[[trigger_ignite]]{{tf2}} | |||
| *[[tf_projectile_arrow]]{{tf2}} | |||
| *[[env_entity_maker]]  | |||
| *[[Fire]] | |||
Latest revision as of 19:24, 27 October 2025

 
trigger_ignite_arrows  is a   brush entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity Description
Area used to mark spots that will ignite tf_projectile_arrow.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTrigger























