Func block charge: Difference between revisions
		
		
		
		
		
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 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
 Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
 Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
		
	
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| {{ | {{LanguageBar}}{{CD|CFuncBrush|CBaseEntity}} | ||
| {{this is a|brush entity|name=func_block_charge|game=Left 4 Dead 2|sprite=Toolsnodraw.gif}} Chargers won't charge at players to which line of sight is blocked by this entity. | |||
| {{entity| | |||
| {{ | {{AABBwarning}} | ||
| {{ | {{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}} | ||
| {{AltNames|name1=func_brush|misc=This entity is just func_brush with classname func_block_charge. It's the [[charger]]'s behaviour that makes him not start charge through entities with classname func_block_charge}} | |||
| {{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}} | |||
| ==  | == Image demonstration == | ||
| [[File:Func block charge example.png|600px|center]] | |||
| [[File:Func block charge example2.png|600px|center]] | |||
| {{clr}} | |||
| == FGD Enhancement == | == FGD Enhancement == | ||
| Open <code>steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd</code> and replace the <code>func_block_charge</code> section. | Open <code>steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd</code> and replace the <code>func_block_charge</code> section. | ||
| Line 17: | Line 21: | ||
| ] | ] | ||
| </source> | </source> | ||
| {{ | |||
| == See Also == | |||
| * {{ent|charger}} | |||
Latest revision as of 17:54, 18 July 2025

 
|  Class hierarchy | 
|---|
| CFuncBrush | 

func_block_charge  is a   brush entity  available in  Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.
 Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.
 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ] Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you AltNames: This entity is also tied to
AltNames: This entity is also tied to func_brush. This entity is just func_brush with classname func_block_charge. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge  Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.Image demonstration
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]

























