Template:KV GibshooterBase:zh-cn: Difference between revisions
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{{lang|Template:KV GibshooterBase}} | {{lang|Template:KV GibshooterBase}} | ||
<onlyinclude>{{minititle|GibShooter}} | <onlyinclude>{{minititle|GibShooter}} | ||
{{KV|Number of Gibs | {{KV:zh-cn|Number of Gibs|intn=m_iGibs|整数型|一次发射的物体数量。}} | ||
{{KV|Delay between shots | {{KV:zh-cn|Delay between shots|intn=delay|字符串|每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。}} | ||
{{KV|Gib Angles (Pitch Yaw Roll | {{KV:zh-cn|Gib Angles (Pitch Yaw Roll|intn=gibangles|字符串|发射的方向。}} | ||
{{KV|Max angular velocity | {{KV:zh-cn|Max angular velocity|intn=gibanglevelocity|字符串|发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转。}} | ||
{{KV|Gib Velocity | {{KV:zh-cn|Gib Velocity|intn=m_flVelocity|整数型|发射物体的速度。}} | ||
{{KV|Course Variance | {{KV:zh-cn|Course Variance|intn=m_flVariance|字符串|触发的物体的方向变动值。}} | ||
{{KV|Gib Life | {{KV:zh-cn|Gib Life|intn=m_flGibLife|字符串|保留时间,+/-5%。}} | ||
{{KV|Lighting Origin | {{KV:zh-cn|Lighting Origin|intn=lightingorigin|target_destination|选择一个{{ent|info_lighting}} 实体为发射的物体提供照明。}} | ||
{{KV|Physics | {{KV:zh-cn|Physics|intn=Simulation|choices|发射物的物理模拟 | ||
:*0: Point (very cheap) ({{ent|gib}}) - 点(非常便宜) | :*0: Point (very cheap) ({{ent|gib}}) - 点(非常便宜) | ||
:*1: [[VPhysics|Physics]] ({{ent|gib}}) | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | :*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | ||
{{KV|Disable Shadows | {{KV:zh-cn|Disable Shadows|intn=nogibshadows|bool|nofgd=1|设置1来关闭发射物的阴影渲染。}}</onlyinclude>[[Category:Keyvalue Templates:zh-cn|GibshooterBase]] |
Latest revision as of 06:00, 10 January 2023
GibShooter:
- Number of Gibs
(m_iGibs)
<整数型> - 一次发射的物体数量。
- Delay between shots
(delay)
<字符串> - 每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。
- Gib Angles (Pitch Yaw Roll
(gibangles)
<字符串> - 发射的方向。
- Max angular velocity
(gibanglevelocity)
<字符串> - 发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转。
- Gib Velocity
(m_flVelocity)
<整数型> - 发射物体的速度。
- Course Variance
(m_flVariance)
<字符串> - 触发的物体的方向变动值。
- Gib Life
(m_flGibLife)
<字符串> - 保留时间,+/-5%。
- Lighting Origin
(lightingorigin)
<targetname> - 选择一个info_lighting 实体为发射的物体提供照明。
- Physics
(Simulation)
<choices> - 发射物的物理模拟