Info populator: Difference between revisions

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Is '''population manager''', which handle Mann vs Machines waves from *.pop files or even whole MvM game mode<br>
{{stub}}
This entity is created by either tf_gamerules or tf_logic_mann_vs_machine when entity not exist and game mode Mann vs Machines is true.<br>
{{CD|CPopulationManager|file1=1}}
{{Ent not in fgd|nolink=1|because=it is created automatically by {{ent|tf_gamerules}} or {{ent|tf_logic_mann_vs_machine}}}}
{{Preserved entity|all}}
{{This is a|logical entity|game=Team Fortress 2|name=info_populator}}
 
This is a '''population manager''', which handle Mann vs Machines waves from *.pop files or even whole MvM game mode.
This entity is created by either {{ent|tf_gamerules}} or {{ent|tf_logic_mann_vs_machine}} when the entity does not exist and game mode Mann vs Machines is true.

Latest revision as of 08:19, 12 May 2025

Stub

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C++ Class hierarchy
CPopulationManager
CPointEntity
CBaseEntity
C++ tf_population_manager.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically by tf_gamerules or tf_logic_mann_vs_machine.
Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.

info_populator is a logical entity available in Team Fortress 2 Team Fortress 2.

This is a population manager, which handle Mann vs Machines waves from *.pop files or even whole MvM game mode. This entity is created by either tf_gamerules or tf_logic_mann_vs_machine when the entity does not exist and game mode Mann vs Machines is true.