Item ammo ar2: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{CD|CItem_BoxLRounds|file1=item_ammo.cpp}} | |||
[[File: item_ammo_ar2.png | right | 300px]] | [[File: item_ammo_ar2.png | right | 300px]] | ||
{{ | {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]]. | ||
The amount of ammo the clip will provide depends on the current difficulty setting: | The amount of ammo the clip will provide depends on the current difficulty setting: | ||
{{skill|24|20|12}} | {{skill|24|20|12}} | ||
__NOTOC__ | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} | ||
==See also== | ==See also== | ||
*{{ent|item_ammo_ar2_large}} | * {{ent|weapon_ar2}} | ||
* {{ent|item_ammo_ar2_large}} |
Latest revision as of 17:16, 1 June 2025


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CItem_BoxLRounds |
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item_ammo_ar2
is a model entity available in Half-Life 2 series. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.