$screenalign: Difference between revisions
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Bug:Does not work in Source 2013 despite studiomdl accepting this parameter
Workaround:In
, the teleport_vortex entity faces towards the local player clientside. [todo tested in ?]
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{{This is a|QC command|name=$screenalign}} It sets a bone to automatically realign its orientation to the screen. __NOTOC__ | |||
{{Bug|Does not work in Source 2013 despite [[studiomdl]] accepting this parameter | |||
{{Bug|Does not work in Source 2013 despite [[studiomdl]] accepting this parameter}} | {{workaround|In {{tf2}}, the [[teleport_vortex]] entity faces towards the local player clientside.}}}} | ||
== Syntax == | == Syntax == | ||
$screenalign <bone name> <"sphere" or "cylinder"> | $screenalign <bone name> <"sphere" or "cylinder"> | ||
===Note=== | ===Note=== | ||
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game. | The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game. |
Latest revision as of 17:48, 3 August 2025
$screenalign
is a QC command available in all Source games. It sets a bone to automatically realign its orientation to the screen.



Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.