Vomitjar projectile: Difference between revisions

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(Created page with "{{stub}} {{l4d series point|vomitjar_projectile}} == Entity Description == A thrown vomitjar.")
 
m (Classifying as model entity)
 
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{{stub}}
{{Ent not in fgd|nolink=1}}
{{l4d series point|vomitjar_projectile}}
{{CD|CVomitJarProjectile}}
{{this is a|model entity|game=Left 4 Dead 2|name=vomitjar_projectile}} It's a projectile spawned by throwing {{ent|weapon_vomitjar}}. Spawns {{ent|info_goal_infected_chase}} where it breaks and covers zombies around it in bile to attract commons.


== Entity Description ==
== ConVars ==
A thrown vomitjar.
{{varcom|start}}
{{varcom|vomitjar_duration_infected_bot|20||}}
{{varcom|vomitjar_duration_infected_pz|20||}}
{{varcom|vomitjar_duration_survivor|5||}}
{{varcom|vomitjar_radius|110||}}
{{varcom|vomitjar_radius_survivors|0||}}
{{varcom|end}}
 
== See Also ==
* {{ent|weapon_vomitjar_spawn}}
* {{ent|weapon_vomitjar}}
* {{ent|molotov_projectile_(Left_4_Dead_series)|alt=molotov_projectile}}
* {{ent|pipe_bomb_projectile}}

Latest revision as of 04:35, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CVomitJarProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

vomitjar_projectile is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It's a projectile spawned by throwing weapon_vomitjar. Spawns info_goal_infected_chase where it breaks and covers zombies around it in bile to attract commons.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
vomitjar_duration_infected_bot 20
vomitjar_duration_infected_pz 20
vomitjar_duration_survivor 5
vomitjar_radius 110
vomitjar_radius_survivors 0

See Also