Func block charge: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
AltNames: This entity is also tied to
Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
(-removed useless information about keyvalues, inputs outputs and removed the gif because last stand usage of this entity is wrong and shouldn't be used as example. Will add different gif later) |
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{{ | {{LanguageBar}}{{CD|CFuncBrush|CBaseEntity}} | ||
{{this is a|brush entity|name=func_block_charge|game=Left 4 Dead 2|sprite=Toolsnodraw.gif}} Chargers won't charge at players to which line of sight is blocked by this entity. | |||
{{ | {{AABBwarning}} | ||
{{ | {{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}} | ||
{{AltNames|name1=func_brush|misc=This entity is just func_brush with classname func_block_charge. It's the [[charger]]'s behaviour that makes him not start charge through entities with classname func_block_charge}} | |||
{{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}} | |||
== | == Image demonstration == | ||
[[File:Func block charge example.png|600px|center]] | |||
== FGD | [[File:Func block charge example2.png|600px|center]] | ||
{{clr}} | |||
== FGD Enhancement == | |||
Open <code>steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd</code> and replace the <code>func_block_charge</code> section. | |||
<source lang=js> | <source lang=js> | ||
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)" | |||
@SolidClass base(Targetname | |||
[ | [ | ||
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid" | |||
] | |||
</source> | |||
== See Also == | |||
* {{ent|charger}} | |||
{{ |
Latest revision as of 17:54, 18 July 2025


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CFuncBrush |

func_block_charge
is a brush entity available in Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.



func_brush
. This entity is just func_brush with classname func_block_charge. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge 
Image demonstration
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd
and replace the func_block_charge
section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]