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Light glspot: Difference between revisions

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(But no one will be "wondering" what it is if it's not in HL2's code or FGDs. The note implies it's from the 2003 leak, in which case it doesn't belong on this wiki. But someone should probably verify that, hence "to do".)
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{{DISPLAYTITLE:light_glspot}}
{{CD|CLight|file1=lights.cpp}}
{{ent not in fgd}}
{{ent not in fgd|nolink=1|because=it doesn't work in modern VRAD}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{base point|light_glspot}}
{{this is a|point entity|name=light_glspot}}
Leftover from Half-Life 2's early development (1999-early 2001). Functionally identical to [[light_spot]].
A leftover from {{Half-Life 2|2|addtext='s}} early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD.
 
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}}
{{Note|This entity is only supported in the Half-Life 2's beta builds of VRAD.}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}


[[Category:Obsolete Entities]]
[[Category:Obsolete Entities]]
[[Category:Half-Life 2 Entities]]

Latest revision as of 12:34, 23 March 2025

C++ Class hierarchy
CLight
CPointEntity
CBaseEntity
C++ lights.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work in modern VRAD.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

light_glspot is a point entity available in all Source Source games. A leftover from Half-Life 2 Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

AltNames.pngAltNames:light, light_spot, light_glspot, and (in all games since Left 4 Dead) light_directional are all tied to the same C++ class in game, and only differ in VRAD.