Light glspot: Difference between revisions
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AltNames:light, light_spot, light_glspot, and (in all games since
) light_directional are all tied to the same C++ class in game, and only differ in VRAD.
(But no one will be "wondering" what it is if it's not in HL2's code or FGDs. The note implies it's from the 2003 leak, in which case it doesn't belong on this wiki. But someone should probably verify that, hence "to do".) |
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{{ | {{CD|CLight|file1=lights.cpp}} | ||
{{ent not in fgd}} | {{ent not in fgd|nolink=1|because=it doesn't work in modern VRAD}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ | {{this is a|point entity|name=light_glspot}} | ||
A leftover from {{Half-Life 2|2|addtext='s}} early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD. | |||
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | |||
{{ | |||
{{ | |||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
Latest revision as of 12:34, 23 March 2025
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CLight |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
A leftover from
Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

