Tf weapon slap: Difference between revisions
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(Expanded the description; Replaced 'I WeaponSpawn' template with 'I BaseAnimating"; May tidy up 'I BaseAnimating' template soon, but 'KV BaseAnimating' is first (That former template is actually a wrapper template of weapons from the CS / L4D series!)) |
m (Classifying as model entity) |
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{{ | {{ent not in fgd|codeonly=1}} | ||
{{CD|CTFSlap|file1=1}} | |||
{{this is a|model entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the {{tfwiki|Hot Hand}} melee weapon, equippable by the {{tfwiki|Pyro}}. When manually spawned with the {{ent|ent_create}} command, it will permanently stay static and do nothing. | |||
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. | This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. | ||
==Inputs== | ==Inputs== | ||
{{I Weapon}} | {{I Weapon}} | ||
Latest revision as of 03:35, 19 May 2025
| CTFSlap |
tf_weapon_slap is a model entity available in
Team Fortress 2. The entity belonging to the
Hot Hand melee weapon, equippable by the
Pyro. When manually spawned with the ent_create command, it will permanently stay static and do nothing.
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.