Prop exploding futbol spawner: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(This is in the default FGD)
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{LanguageBar}}
{{Ent not in game}}
[[File:prop_exploding_futbol_spawner.jpg|thumb|In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned [[prop_exploding_futbol]].]]
[[File:prop_exploding_futbol_spawner.jpg|thumb|In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned [[prop_exploding_futbol]].]]


{{portal2 point|prop_exploding_futbol_spawner}}
{{this is a|point entity|game=Portal 2|name=prop_exploding_futbol_spawner}} It was an unused dispenser for [[prop_exploding_futbol|exploding futbols]], which became the final game's bombs. These can't be picked up, making the dispenser quite useless.


==Entity description==
The entity no longer exists in current builds of Portal 2. {{confirm|Did it used to exist, and if so when was it removed?}}
Dispenser for exploding futbols. This entity is unused in the released game, so it's most likely a remainder of the beta.
<!--No keyvalue listings for unimplemented entities.-->
 
{{bug|Exploding futbols can't be picked up, so this dispenser is currently quite useless.}}
 
==FGD Code==
<source lang="text">
@PointClass base(Targetname, Parentname, Angles) studio("models/props/futbol_dispenser.mdl") = prop_exploding_futbol_spawner :
"Dispenser for exploding futbols"
[
 
StartWithFutbol(boolean) : "Start with Futbol" : "1" : "Set true if this spawner starts with a futbol in it. Set to false if this spawner's futbol will be maunally placed in the map."
input  ForceSpawn(void) : "Spawn a futbol."
 
output OnFutbolSpawned(void) : "Fired whenever the futbol has been spawned."
output OnFutbolGrabbed(void) : "Fired whenever the futbol has been grabbed the first time."
output OnFutbolReleased(void) : "Fired whenever the futbol has been grabbed from or returned to this spawner (not when thrown)."
output OnFutbolCaught(void)  : "Fired whenever the futbol returned to this spawner."
]
</source>
 
==Keyvalues==
{{KV | StartWithFutbol|boolean|Weather or not the spawner starts with a futbol.}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV RenderFields}}
{{KV Shadow}}
 
==Inputs==
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
{{I Shadow}}
 
==Outputs==
{{IO|OnFutbolSpawned|Fired whenever the futbol has been spawned.}}
{{IO|OnFutbolGrabbed|Fired whenever the futbol has been grabbed the first time.}}
{{O Targetname}}


==See also==
==See also==
* [[prop_glass_futbol_spawner]]
* [[prop_glass_futbol_spawner]]
[[Category:Prop entities|exploding futbol spawner]]

Latest revision as of 01:44, 30 June 2025

English (en)中文 (zh)Translate (Translate)
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned prop_exploding_futbol.

prop_exploding_futbol_spawner is a point entity available in Portal 2 Portal 2. It was an unused dispenser for exploding futbols, which became the final game's bombs. These can't be picked up, making the dispenser quite useless.

The entity no longer exists in current builds of Portal 2.

Confirm:Did it used to exist, and if so when was it removed?

See also