Weapon spawn: Difference between revisions
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[[File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}|300px|thumb|{{:File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}}}]] | |||
{{CD|CWeaponSpawnConfigurable}} | |||
{{this is a|model entity|name=weapon_spawn|game=Left 4 Dead 2}} It is a configurable spawner for any non-melee weapon. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Selection|choices|Spawn the selected weapon or weapon category}} | {{KV|Selection|intn=weapon_selection|choices|Spawn the selected weapon or weapon category}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
| Line 62: | Line 66: | ||
| <code>weapon_sniper_scout</code> || Sniper Scout | | <code>weapon_sniper_scout</code> || Sniper Scout | ||
|} | |} | ||
{{KV|Spawn instantly without director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | {{KV|Spawn instantly without director|intn=spawn_without_director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | ||
{{KV|No CS Weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}} | {{KV|No CS Weapons|intn=no_cs_weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}} | ||
{{KV WeaponSpawn}} | {{KV WeaponSpawn|modelwarning=1}} | ||
== Flags == | == Flags == | ||
{{fl|16|Constrain to spawn position (don't drop to the ground)}} | |||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
== See Also == | |||
* {{ent|weapon_item_spawn}} | |||
Latest revision as of 04:37, 19 May 2025
| CWeaponSpawnConfigurable |
weapon_spawn is a model entity available in
Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.
Keyvalues
- Selection (weapon_selection) <choices>
- Spawn the selected weapon or weapon category
Value Description anyAny primary or secondary weapon any_pistolAny Pistol weapon_pistolPistol weapon_pistol_magnumMagnum Pistol any_primaryAny Primary Weapon tier1_anyAny tier 1 primary tier2_anyAny tier 2 primary any_smgAny tier 1 SMG any_rifleAny tier 2 Rifle any_sniper_rifleAny tier 2 Sniper Rifle any_shotgunAny Shotgun tier1_shotgunAny tier 1 Shotgun tier2_shotgunAny tier 2 Shotgun weapon_smgSMG weapon_smg_silencedSilenced SMG weapon_pumpshotgunPump Shotgun weapon_shotgun_chromeChrome Shotgun weapon_autoshotgunAuto Shotgun weapon_shotgun_spasSPAS Shotgun weapon_rifleM4 Rifle weapon_rifle_desertDesert Rifle weapon_rifle_ak47AK47 weapon_hunting_rifleHunting Rifle weapon_sniper_militarySniper Military weapon_smg_mp5MP5 weapon_rifle_sg552SG552 weapon_sniper_awpSniper AWP weapon_sniper_scoutSniper Scout
- Spawn instantly without director (spawn_without_director) <boolean>
- Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
- No CS Weapons (no_cs_weapons) <boolean>
- When selecting 'any' weapon, set this to true if you do not want CS weapons.
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Constrain to spawn position (don't drop to the ground) : [16]
- Enable Physics : [1]
- Must Exist : [2]