Template:KV BaseDriveableVehicle: Difference between revisions
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{{ | <noinclude>{{tip|Put <code>{{!}}all{{=}}1</code> when calling this template to have it show the CS:GO version of the template instead of the Src13 version.}} | ||
</noinclude>{{minititle|BaseDriveableVehicle}} | |||
{{KV|Starts locked|intn=VehicleLocked|bool|Players cannot enter vehicle until it is unlocked.}} | |||
{{KV BaseVehicle}} | {{KV BaseVehicle|all={{{all|}}}}} | ||
}}<noinclude>[[Category:Keyvalue Templates|BaseDriveableVehicle]]</noinclude> | <noinclude>[[Category:Keyvalue Templates|BaseDriveableVehicle]]</noinclude> |
Latest revision as of 06:04, 2 July 2024

|all=1
when calling this template to have it show the CS:GO version of the template instead of the Src13 version.BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?