Env embers: Difference between revisions
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{{lang|Env embers}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env embers}}{{CD|CEmbers|file1=effects.cpp}}[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]] | ||
[[File:env_embers. | {{this is a|brush entity|name=env_embers}} It spawns fire embers within its volume. Its state can only be changed with the {{ent|Use}} input. | ||
{{ | |||
{{sfx_brush}} | {{sfx_brush}} | ||
==Flags== | ==Flags== | ||
{{fl|1|Start On}} | |||
{{fl|2|Toggle|If left off, only one <code>Use</code> input will ever be accepted.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Ember type | {{KV Targetname}} | ||
{{KV|Ember type |intn=particletype|choices|deprecated=1|Not present in code. The manner in which embers should appear and disappear. | |||
:*0: Normal | :*0: Normal | ||
:*1: Smooth Fade | :*1: Smooth Fade | ||
:*2: Pulled}} | :*2: Pulled}} | ||
{{KV|Density | {{KV|Density |intn=density|int|Number of particles spawned each second.}} | ||
{{KV|Particle Lifetime | {{KV|Particle Lifetime |intn=lifetime|int|Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.}} | ||
{{KV|Particle Speed | {{KV|Particle Speed |intn=speed|int|Number of units moved by particles each second.}} | ||
{{KV|Ember Color | {{KV|Ember Color |intn=rendercolor|color255|Color of the sprites.}} | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|Color|nofgd=1|param=color255|Changes the color that new sprites will spawn with.}} | ||
Latest revision as of 10:07, 21 April 2025


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CEmbers |
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env_embers
is a brush entity available in all Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.
Flags
- Start On : [1]
- Toggle : [2]
- If left off, only one
Use
input will ever be accepted.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Ember type (particletype) <choices>- Deprecated.
Not present in code. The manner in which embers should appear and disappear.- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Density (density) <integer>
- Number of particles spawned each second.
- Particle Lifetime (lifetime) <integer>
- Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed (speed) <integer>
- Number of units moved by particles each second.
- Ember Color (rendercolor) <color255>
- Color of the sprites.