Prop energy ball: Difference between revisions

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(Created page with "{{distinguish|prop_combine_ball}} {{portal series point|prop_energy_ball}} ==Entity description== prop_energy_ball is a testing element used in portal. However, the entit...")
 
m (Classifying as model entity)
 
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{{ent not in fgd}}
{{stub}}
{{distinguish|prop_combine_ball}}
{{distinguish|prop_combine_ball}}
{{portal series point|prop_energy_ball}}  
{{CD|CPropEnergyBall|base=CPhysicsProp}}
==Entity description==
{{this is a|model entity|series=Portal|name=prop_energy_ball}}  
 
prop_energy_ball is a testing element used in [[portal]]. However, the entity is still usable in Portal 2 but you have to fix the texture. This entity has a very similar appearance to [[prop_combine_ball]] and has functions similar to prop_combine_ball.
prop_energy_ball is a testing element used in [[portal]]. However, the entity is still usable in Portal 2 but you have to fix the texture. This entity has a very similar appearance to [[prop_combine_ball]] and has functions similar to prop_combine_ball.


==See Also==
==Keyvalues==
* [[point_energy_ball_launcher]]
{{KV Targetname}}
* [[prop_combine_ball]]
 
==Inputs==
{{I|Explode|Explode.}}
{{I|SetTime|Set how much time the ball should have left before exploding.|only={{P2CE}}}}
 
==See also==
* {{ent|point_energy_ball_launcher}}
* {{ent|prop_combine_ball}}
 
[[Category:Prop entities|exploding barrel]]

Latest revision as of 04:33, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Stub

This article or section is a stub. You can help by expanding it.

Not to be confused with prop_combine_ball.
C++ Class hierarchy
CPropEnergyBall
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_energy_ball is a model entity available in Portal series Portal series.

prop_energy_ball is a testing element used in portal. However, the entity is still usable in Portal 2 but you have to fix the texture. This entity has a very similar appearance to prop_combine_ball and has functions similar to prop_combine_ball.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Explode
Explode.
SetTime  (only in Portal 2: Community Edition)
Set how much time the ball should have left before exploding.

See also