Simple physics prop: Difference between revisions
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Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a prop_dynamic, or just use a prop_physics.
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{{ | {{ent not in fgd|codeonly=1}} | ||
{{ | {{CD|CSimplePhysicsProp|file1=physobj.cpp}} | ||
{{ | {{this is a|model entity|name=simple_physics_prop}} It is a simple physics prop with no unique properties. Model-based entities converted by {{ent|phys_convert}} are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a {{ent|trigger_portal_cleanser}}. | ||
{{note|If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you want physical prop use phys_convert on a {{ent|prop_dynamic}}, or just use a {{ent|prop_physics}}.}} | |||
== | ==See also== | ||
{{ | * {{ent|phys_convert}} | ||
* {{ent|trigger_portal_cleanser}} | |||
* {{ent|prop_physics}} - Conventional physics prop | |||
* {{ent|simple_physics_brush}} - Brush counterpart | |||
{{ | |||
{{ | |||
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Latest revision as of 04:34, 19 May 2025

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CSimplePhysicsProp |
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simple_physics_prop
is a model entity available in all Source games. It is a simple physics prop with no unique properties. Model-based entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means. This is also used for objects being dissolved by a trigger_portal_cleanser.

See also
- phys_convert
- trigger_portal_cleanser
- prop_physics - Conventional physics prop
- simple_physics_brush - Brush counterpart