Item ammo pistol large: Difference between revisions
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Bug:When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD. [todo tested in ?]
Note: The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol entity
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{{ | {{CD|CItem_LargeBoxSRounds|file1=1}} | ||
[[File: item_ammo_pistol.png | right | 300px]] | [[File: item_ammo_pistol.png | right | 300px]] | ||
{{ | {{this is a|model entity|name=item_ammo_pistol_large|game=Half-Life 2 series}} It's a ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an {{ent|item_ammo_pistol}} would. | ||
The amount of ammo the box will contain depends on the current difficulty setting: | The amount of ammo the box will contain depends on the current difficulty setting: | ||
{{skill|120|100|60}} | {{skill|120|100|60}} | ||
__NOTOC__ | |||
{{bug|When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | {{bug|When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | ||
{{note | The item_ammo_pistol_large looks exactly identical in-game to the [[item_ammo_pistol]] entity}} | {{note | The item_ammo_pistol_large looks exactly identical in-game to the [[item_ammo_pistol]] entity}} | ||
{{ | {{KVIO ItemHL2}} | ||
{{ | == See Also == | ||
* {{ent|weapon_pistol}} | |||
* {{ent|item_ammo_pistol}} |
Latest revision as of 17:19, 1 June 2025
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CItem_LargeBoxSRounds |
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item_ammo_pistol_large
is a model entity available in Half-Life 2 series. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.
The amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 120
- Normal: 100
- Hard: 60


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.