List of DoD:S Soundscapes: Difference between revisions
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{{back | Day of Defeat: Source Level Creation}} | {{back | Day of Defeat: Source Level Creation}} | ||
{{toc-right}} | |||
Here is a list of 34 [[Soundscapes|soundscapes]] for use in | Here is a list of 34 [[Soundscapes|soundscapes]] for use in {{dods}}Day of Defeat: Source. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=azgfGVN1BNk here.] | A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=azgfGVN1BNk here.] | ||
{{clr}} | |||
== Anzio == | == Anzio == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 16: | Line 20: | ||
|height="40px"|Anzio.Pond | |height="40px"|Anzio.Pond | ||
|Gentle water lapping with random critter sounds and flies. | |Gentle water lapping with random critter sounds and flies. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 21: | Line 26: | ||
|height="40px"|Anzio.MainAmbient | |height="40px"|Anzio.MainAmbient | ||
|Continues distant urban battle ambient with wind. | |Continues distant urban battle ambient with wind. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 26: | Line 32: | ||
|height="40px"|Anzio.Sewers | |height="40px"|Anzio.Sewers | ||
|Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. | |Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_anzio.txt</span> | |||
== Argentan == | == Argentan == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 39: | Line 48: | ||
|height="40px"|Argentan.MainAmbient | |height="40px"|Argentan.MainAmbient | ||
|Quiet outdoor wind, rotaing windmill blades and metal creaking. | |Quiet outdoor wind, rotaing windmill blades and metal creaking. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |align="center" | 0 | ||
|Rotating windmill blades. | |Rotating windmill blades. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 49: | Line 60: | ||
|height="40px"|Argentan.Windmill | |height="40px"|Argentan.Windmill | ||
|Utility soundscape. Continoues heavy / loud rotating windmill blades. | |Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 54: | Line 66: | ||
|height="40px"|Argentan.BlownStation | |height="40px"|Argentan.BlownStation | ||
|Utility soundscape. Infrequent metal creaking and tearing. | |Utility soundscape. Infrequent metal creaking and tearing. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 59: | Line 72: | ||
|height="40px"|Argentan.Indoors | |height="40px"|Argentan.Indoors | ||
|Generic indoor ambient. | |Generic indoor ambient. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_argentan.txt</span> | |||
== Avalanche == | == Avalanche == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 72: | Line 88: | ||
|height="40px"|Avalanche.Outdoors | |height="40px"|Avalanche.Outdoors | ||
|Urban area wind, lots of distant battle and not so often aircraft passing overhead. | |Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 77: | Line 94: | ||
|height="40px"|Avalanche.Indoors | |height="40px"|Avalanche.Indoors | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_avalanche.txt</span> | |||
== Colmar == | == Colmar == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 90: | Line 110: | ||
|height="40px"|colmar.outside | |height="40px"|colmar.outside | ||
|Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | |Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 95: | Line 116: | ||
|height="40px"|colmar.inside | |height="40px"|colmar.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_colmar.txt</span> | |||
== Donner == | == Donner == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 108: | Line 132: | ||
|height="40px"|Donner.MainAmbient | |height="40px"|Donner.MainAmbient | ||
|Rustling wind with rare loud thunder, the sound of an incoming storm. | |Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 113: | Line 138: | ||
|height="40px"|Donner.AlliedSpawnAmbient | |height="40px"|Donner.AlliedSpawnAmbient | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 118: | Line 144: | ||
|height="40px"|Donner.AxisSpawnAmbient | |height="40px"|Donner.AxisSpawnAmbient | ||
|Identical to <code>Donner.MainAmbient</code> | |Identical to <code>Donner.MainAmbient</code> | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_donner.txt</span> | |||
== Flash == | == Flash == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 131: | Line 160: | ||
|height="40px"|Flash.Street | |height="40px"|Flash.Street | ||
|Light wind, wind snippets, often birds chirping and distant combat sounds. | |Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 136: | Line 166: | ||
|height="40px"|Flash.Field | |height="40px"|Flash.Field | ||
|Similar to above but with occational tank movement sounds. | |Similar to above but with occational tank movement sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 141: | Line 172: | ||
|height="40px"|Flash.Indoors | |height="40px"|Flash.Indoors | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_flash.txt</span> | |||
== Jagd == | == Jagd == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 154: | Line 188: | ||
|height="40px"|Jagd.MainAmbient | |height="40px"|Jagd.MainAmbient | ||
|Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | |Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 159: | Line 194: | ||
|height="40px"|Jagd.Inside | |height="40px"|Jagd.Inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_jagd.txt</span> | |||
== Kalt == | == Kalt == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
|- | |- | ||
|height="40px"|kalt.canal | |height="40px"|kalt.canal | ||
|Gentle running river water, lots of distant battle and light wind. | |Gentle running river water, lots of distant battle and light wind. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 177: | Line 216: | ||
|height="40px"|axis.outside | |height="40px"|axis.outside | ||
|Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | |Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |align="center" | 0 | ||
|Idle kübelwagon motor. | |Idle kübelwagon motor. | ||
Line 182: | Line 222: | ||
|height="40px"|allied.outside | |height="40px"|allied.outside | ||
|Similar to above but another type of motor sounds. | |Similar to above but another type of motor sounds. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |align="center" | 0 | ||
|Idle halftrack motor. | |Idle halftrack motor. | ||
Line 187: | Line 228: | ||
|height="40px"|axis.inside | |height="40px"|axis.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 192: | Line 234: | ||
|height="40px"|allied.inside | |height="40px"|allied.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 197: | Line 240: | ||
|height="40px"|allied.sewer | |height="40px"|allied.sewer | ||
|Almost identical to <code>Argentan.Indoors</code> but with heavier underground wind. | |Almost identical to <code>Argentan.Indoors</code> but with heavier underground wind. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 202: | Line 246: | ||
|height="40px"|axis.sewer | |height="40px"|axis.sewer | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 207: | Line 252: | ||
|height="40px"|wheelhouse.inside | |height="40px"|wheelhouse.inside | ||
|Generic indoor ambience with rare wood creaking. | |Generic indoor ambience with rare wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |align="center" | 0 | ||
|Often wood creaks from a river wheel. | |Often wood creaks from a river wheel. | ||
Line 212: | Line 258: | ||
|height="40px"|axis.spawn | |height="40px"|axis.spawn | ||
|Utility soundscape. Idle kübelwagon motor sounds. | |Utility soundscape. Idle kübelwagon motor sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 217: | Line 264: | ||
|height="40px"|allied.spawn | |height="40px"|allied.spawn | ||
|Utility soundscape. Idle halftrack motor sounds. | |Utility soundscape. Idle halftrack motor sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 222: | Line 270: | ||
|height="40px"|wheelhouse.wheel | |height="40px"|wheelhouse.wheel | ||
|Utility soundscape. Often wood creaking. | |Utility soundscape. Often wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_kalt.txt</span> | |||
== Palermo == | == Palermo == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
|- | |- | ||
|height="40px"|Salerno.Town | |height="40px"|Salerno.Town | ||
|Very light wind, distant combat sounds and from time to time tanks moving about. | |Very light wind, distant combat sounds and from time to time tanks moving about. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 240: | Line 292: | ||
|height="40px"|Salerno.Beach | |height="40px"|Salerno.Beach | ||
|Water waves breaking shore, light wind and very distant battle. | |Water waves breaking shore, light wind and very distant battle. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 245: | Line 298: | ||
|height="40px"|Salerno.Inside | |height="40px"|Salerno.Inside | ||
|Generic calm indoor ambience with distant outdoor battle and wood creaking. | |Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 250: | Line 304: | ||
|height="40px"|Salerno.Boathouse | |height="40px"|Salerno.Boathouse | ||
|Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. | |Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
{{ | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_dod_palermo.txt</span> | ||
{{Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] | [[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] |
Latest revision as of 05:48, 7 January 2024
Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Anzio
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Anzio.Pond | Gentle water lapping with random critter sounds and flies. |
1 |
||
Anzio.MainAmbient | Continues distant urban battle ambient with wind. |
1 |
||
Anzio.Sewers | Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. |
1 |
soundscapes_anzio.txt
Argentan
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Argentan.MainAmbient | Quiet outdoor wind, rotaing windmill blades and metal creaking. |
1 |
0 | Rotating windmill blades. |
1 | Occasionally creaking metal. | |||
Argentan.Windmill | Utility soundscape. Continoues heavy / loud rotating windmill blades. | |||
Argentan.BlownStation | Utility soundscape. Infrequent metal creaking and tearing. | |||
Argentan.Indoors | Generic indoor ambient. |
soundscapes_argentan.txt
Avalanche
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Avalanche.Outdoors | Urban area wind, lots of distant battle and not so often aircraft passing overhead. |
1 |
||
Avalanche.Indoors | Identical to Argentan.Indoors
|
soundscapes_avalanche.txt
Colmar
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
colmar.outside | Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. |
1 |
||
colmar.inside | Identical to Argentan.Indoors
|
1 |
soundscapes_colmar.txt
Donner
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Donner.MainAmbient | Rustling wind with rare loud thunder, the sound of an incoming storm. |
1 |
||
Donner.AlliedSpawnAmbient | Identical to above. |
1 |
||
Donner.AxisSpawnAmbient | Identical to Donner.MainAmbient
|
1 |
soundscapes_donner.txt
Flash
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Flash.Street | Light wind, wind snippets, often birds chirping and distant combat sounds. |
1 |
||
Flash.Field | Similar to above but with occational tank movement sounds. |
1 |
||
Flash.Indoors | Identical to Argentan.Indoors
|
soundscapes_flash.txt
Jagd
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Jagd.MainAmbient | Loud urban wind, wind snippets, distant battle and sometimes tanks moving, |
1 |
||
Jagd.Inside | Identical to Argentan.Indoors
|
1 |
soundscapes_jagd.txt
Kalt
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
kalt.canal | Gentle running river water, lots of distant battle and light wind. |
1 |
||
axis.outside | Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. |
1 |
0 | Idle kübelwagon motor. |
allied.outside | Similar to above but another type of motor sounds. |
1 |
0 | Idle halftrack motor. |
axis.inside | Identical to Argentan.Indoors
|
1 |
||
allied.inside | Identical to Argentan.Indoors
|
1 |
||
allied.sewer | Almost identical to Argentan.Indoors but with heavier underground wind.
|
1 |
||
axis.sewer | Identical to above. |
1 |
||
wheelhouse.inside | Generic indoor ambience with rare wood creaking. |
1 |
0 | Often wood creaks from a river wheel. |
axis.spawn | Utility soundscape. Idle kübelwagon motor sounds. |
1 |
||
allied.spawn | Utility soundscape. Idle halftrack motor sounds. |
1 |
||
wheelhouse.wheel | Utility soundscape. Often wood creaking. |
1 |
soundscapes_kalt.txt
Palermo
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Salerno.Town | Very light wind, distant combat sounds and from time to time tanks moving about. |
1 |
||
Salerno.Beach | Water waves breaking shore, light wind and very distant battle. |
1 |
||
Salerno.Inside | Generic calm indoor ambience with distant outdoor battle and wood creaking. |
1 |
||
Salerno.Boathouse | Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. |
1 |
soundscapes_dod_palermo.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |