Info item position: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{ | {{CD|CInfoItemPosition}} | ||
{{This is a|point entity|name=info_item_position|game=Left 4 Dead 2}} An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes | |||
== Vscript == | |||
See [[Left_4_Dead_2/Scripting/Script_Functions#CInfoItemPosition]] | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Helper Model|intn=model|studio|A model used to represent this entity.}} | |||
{{KV|Group|intn=group|int|Group Number.}} | |||
{{KV|Helper Model|studio|A model used to represent this entity.}} | {{KV|Rarity|intn=rarity|choices|Item rarity at this location.}} | ||
{{KV|Group|int|Group Number.}} | :*0: Common | ||
{{KV|Rarity|choices|Item rarity at this location.}} | :*1: Occasional | ||
{{KV|Replace|string|This is a replacement parameter. | :*2: Scarce | ||
{{KV|Replace|intn=replace01|to=Replace|intn2=replace10|string|This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.}} | |||
== Inputs == | == Inputs == | ||
{{I | {{I|SetGroup|Set the group number.}} | ||
{{I|SetRarity|Set the rarity.}} | |||
{{ | |||
Latest revision as of 11:24, 11 October 2024
![]() |
---|
CInfoItemPosition |
info_item_position
is a point entity available in Left 4 Dead 2. An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes
Vscript
See Left_4_Dead_2/Scripting/Script_Functions#CInfoItemPosition
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Helper Model (model) <model path>
- A model used to represent this entity.
- Group (group) <integer>
- Group Number.
- Rarity (rarity) <choices>
- Item rarity at this location.
- 0: Common
- 1: Occasional
- 2: Scarce
- Replace (replace01) to Replace (replace10) <string>
- This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.
Inputs
- SetGroup
- Set the group number.
- SetRarity
- Set the rarity.