List of EP2 Soundscapes: Difference between revisions
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{{back | Half-Life 2 Level Creation}} | {{back | Half-Life 2 Level Creation}} | ||
{{toc-right}} | |||
Here is a list of 83 [[Soundscapes|soundscapes]] for use in {{ep2}}Episode Two. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=Om-ZV-Kk6D4 here.] | |||
{{clr}} | |||
== [[Outland | Outland 1]] == | == [[Outland | Outland 1]] == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 14: | Line 20: | ||
|height="40px"|ep2_forest.util_windgusts | |height="40px"|ep2_forest.util_windgusts | ||
|Occasional thin wind snippets. | |Occasional thin wind snippets. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 19: | Line 26: | ||
|height="40px"|ep2_forest.util_shoreline | |height="40px"|ep2_forest.util_shoreline | ||
|Small waves hitting shore. | |Small waves hitting shore. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 24: | Line 32: | ||
|height="40px"|ep2_forest.util_small_river | |height="40px"|ep2_forest.util_small_river | ||
|Small river with medium-paced running water. | |Small river with medium-paced running water. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |align=center |0 | ||
|River with running water. | |River with running water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 34: | Line 44: | ||
|height="40px"|ep2_forest.util_birds | |height="40px"|ep2_forest.util_birds | ||
|Multiple birds chirping and singing in a forest envionment once in a while. | |Multiple birds chirping and singing in a forest envionment once in a while. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 39: | Line 50: | ||
|height="40px"|ep2_forest.util_critters | |height="40px"|ep2_forest.util_critters | ||
|Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | |Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 44: | Line 56: | ||
|height="40px"|ep2_forest.frogpond | |height="40px"|ep2_forest.frogpond | ||
|Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | |Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 49: | Line 62: | ||
|height="40px"|ep2_forest.small_river | |height="40px"|ep2_forest.small_river | ||
|Trickling river with ambient birds and critter sounds. | |Trickling river with ambient birds and critter sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 54: | Line 68: | ||
|height="40px"|ep2_forest.light_forest | |height="40px"|ep2_forest.light_forest | ||
|Random sounds of birds, critters and wind gusts. | |Random sounds of birds, critters and wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_traincrash.intro | |height="40px"|ep2_traincrash.intro | ||
| | |(Not used in the game) wrecked train area. Constant flow of water, crumbling rocks, wind gusts and frequent metal stress and groans. | ||
|style="background-color:rgb(50,50,50);"| | |||
|align=center |0 | |align=center |0 | ||
|Flowing and shoreline water sounds. | |Flowing and shoreline water sounds. | ||
|- | |- | ||
|height="40px"|ep2_traincrash.vista_pre_bridgecrash | |height="40px"|ep2_traincrash.vista_pre_bridgecrash | ||
| | |(Not used in the game) citadel vista scene. Critical citadel portal ambience with wind snippets and a lot of metal groans coming from the bridge. | ||
| | |||
|align=center |0 | |align=center |0 | ||
|Citadel vortex, wind and thunder. | |Citadel vortex, wind and thunder. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
|align=center |1 | |align=center |1 | ||
|height="40px"|Various metal | |height="40px"|Various sounds of metal groans. | ||
|- | |- | ||
|height="40px"|ep2_traincrash.vista_post_bridgecrash | |height="40px"|ep2_traincrash.vista_post_bridgecrash | ||
| | |(Not used in the game) citadel vista scene after the bridge falls apart. Identical to above but without the metal groans. | ||
|style="background-color:rgb(50,50,50);"| | |||
|align=center |0 | |align=center |0 | ||
|Citadel vortex, wind and thunder. | |Citadel vortex, wind and thunder. | ||
Line 79: | Line 98: | ||
|height="40px"|ep2_caves.util_flies | |height="40px"|ep2_caves.util_flies | ||
|Buzzing flies. | |Buzzing flies. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 84: | Line 104: | ||
|height="40px"|ep2_caves.util_dist_grubs | |height="40px"|ep2_caves.util_dist_grubs | ||
|Infrequent cave echoing antlion grub sounds. | |Infrequent cave echoing antlion grub sounds. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 89: | Line 110: | ||
|height="40px"|ep2_caves.util_dist_growls | |height="40px"|ep2_caves.util_dist_growls | ||
|Not very often, echoing antlion and deep voiced crowls in the distant. | |Not very often, echoing antlion and deep voiced crowls in the distant. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 94: | Line 116: | ||
|height="40px"|ep2_caves.util_dist_rumbles | |height="40px"|ep2_caves.util_dist_rumbles | ||
|Random infrequent small but also very big sounding distant rock rumbles. | |Random infrequent small but also very big sounding distant rock rumbles. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 99: | Line 122: | ||
|height="40px"|ep2_caves.util_tunnel | |height="40px"|ep2_caves.util_tunnel | ||
|Distant growls, antlion grubs and rock rumbling. | |Distant growls, antlion grubs and rock rumbling. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 104: | Line 128: | ||
|height="40px"|ep2_caves.util_drips | |height="40px"|ep2_caves.util_drips | ||
|Distant and up-close water dripping sounds. | |Distant and up-close water dripping sounds. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_caves.main_cavern | |height="40px"|ep2_caves.main_cavern | ||
| | |Wind howling in wide open cave with antlion grubs, rock rumbles and occasional sounds of stressing metal supports. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 114: | Line 140: | ||
|height="40px"|ep2_caves.dropoff | |height="40px"|ep2_caves.dropoff | ||
|Similar to above with louder wind and no metal stress. | |Similar to above with louder wind and no metal stress. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_caves.quiet_tunnel | |height="40px"|ep2_caves.quiet_tunnel | ||
|Constant sounds of cave critters and occationally distant antlion grubs. | |Constant sounds of cave critters and occationally distant antlion grubs. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 124: | Line 152: | ||
|height="40px"|ep2_caves.cricket_tunnel | |height="40px"|ep2_caves.cricket_tunnel | ||
|Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. | |Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_caves.nests_tunnel | |height="40px"|ep2_caves.nests_tunnel | ||
| | |Constant echoing sound of cave critters, random distant grubs, growls and rock rumbles. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_caves.large_tunnel | |height="40px"|ep2_caves.large_tunnel | ||
|Constant | |Constant echoing sound of antlion grubs, growls plus rock rumbles. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_caves.large_grub_cavern | |height="40px"|ep2_caves.large_grub_cavern | ||
|Similar to <code>ep2_caves.nests_tunnel</code> but | |Similar to <code>ep2_caves.nests_tunnel</code>, but less echoing and with occasional flies buzzing. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 144: | Line 176: | ||
|height="40px"|ep2_caves.watery_cavern | |height="40px"|ep2_caves.watery_cavern | ||
|Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. | |Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_outland.txt</span> | |||
== Outland 2 and [[White Forest]] == | == Outland 2 and [[White Forest]] == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 157: | Line 192: | ||
|height="40px"|ep2_portalstorm_stage_1 | |height="40px"|ep2_portalstorm_stage_1 | ||
|Eerie sounds of the citadel portal with heavy wind and rubble. | |Eerie sounds of the citadel portal with heavy wind and rubble. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_portalstorm_stage_1_inside | |height="40px"|ep2_portalstorm_stage_1_inside | ||
| | |Interior ambience with moderate constant wind, occasional wind snippets and metal squeaks, and the citadel portal heard outside. | ||
| | |align="center" | {{DSP | 1}} | ||
| | |align=center |0 | ||
|Quiet unstable citadel vortex sounds. | |||
|- | |- | ||
|height="40px"|ep2_mines.outside | |height="40px"|ep2_mines.outside | ||
|Birds and | |Birds, wind snippets and creaking metal, with the citadel sounds being quieter. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |align=center |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
|height="40px"|ep2_mines.woodbuilding | |height="40px"|ep2_mines.woodbuilding | ||
|Wood creaking and | |Wood creaking and infrequent metal squeaks. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 177: | Line 216: | ||
|height="40px"|ep2_mines.tunnel | |height="40px"|ep2_mines.tunnel | ||
|Inside a windy cave with rocks falling and wood creaking. | |Inside a windy cave with rocks falling and wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 182: | Line 222: | ||
|height="40px"|ep2_mines.tunnel_dropoff | |height="40px"|ep2_mines.tunnel_dropoff | ||
|Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | |Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |align=center |0 | ||
|Distant cave howl, growls, antlion grubs and rock rubbles. | |Distant cave howl, growls, antlion grubs and rock rubbles. | ||
Line 187: | Line 228: | ||
|height="40px"|ep2_mines.elevator_shaft | |height="40px"|ep2_mines.elevator_shaft | ||
|Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | |Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 192: | Line 234: | ||
|height="40px"|ep2_mines.chamber | |height="40px"|ep2_mines.chamber | ||
|Wind silently blowing. | |Wind silently blowing. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 197: | Line 240: | ||
|height="40px"|ep2_mines.tunnel_nests | |height="40px"|ep2_mines.tunnel_nests | ||
|Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | |Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 202: | Line 246: | ||
|height="40px"|ep2_mines.tunnel_grubs | |height="40px"|ep2_mines.tunnel_grubs | ||
|Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. | |Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 207: | Line 252: | ||
|height="40px"|ep2_caves.quiet_tunnel_flies | |height="40px"|ep2_caves.quiet_tunnel_flies | ||
|Similar to <code>ep2_caves.quiet_tunnel</code> with buzzing flies. | |Similar to <code>ep2_caves.quiet_tunnel</code> with buzzing flies. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 212: | Line 258: | ||
|height="40px"|ep2_caves.watery_cavern_grubs | |height="40px"|ep2_caves.watery_cavern_grubs | ||
|Dripping water, constant echoing animal and some antlions sounds. | |Dripping water, constant echoing animal and some antlions sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 217: | Line 264: | ||
|height="40px"|ep2_caves.large_watery_cavern_grubs | |height="40px"|ep2_caves.large_watery_cavern_grubs | ||
|Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. | |Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 222: | Line 270: | ||
|height="40px"|ep2_caves.watery_cavern_grubs_dropoff | |height="40px"|ep2_caves.watery_cavern_grubs_dropoff | ||
|Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. | |Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock rubles. | |Distant cave howl, wind, growls, antlion grubs and rock rubles. | ||
Line 227: | Line 276: | ||
|height="40px"|ep2_caves.dropoff_grubs | |height="40px"|ep2_caves.dropoff_grubs | ||
|Same as above but without any dripping water. | |Same as above but without any dripping water. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock | |Distant cave howl, wind, growls, antlion grubs and rock rumbles. | ||
|- | |- | ||
|height="40px"|ep2_factory.on_bridge | |height="40px"|ep2_factory.on_bridge | ||
|Heavy wind like being high up in the open, metal stress and the citadel portal. | |Heavy wind like being high up in the open, strong wind gusts, metal stress and the citadel portal. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
|height="40px"|ep2_factory.woodenroom | |height="40px"|ep2_factory.woodenroom | ||
| | |Light wind snippets and wood creaks. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_factory.concreteroom | |height="40px"|ep2_factory.concreteroom | ||
| | |Generic interior tone. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_factory.slimepit | |height="40px"|ep2_factory.slimepit | ||
|Unstable citadel portal, toxic slime, wind snippets and quiet metal. | |Unstable citadel portal, toxic slime, wind snippets and quiet metal creaks. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 255: | Line 310: | ||
|height="40px"|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 260: | Line 316: | ||
|height="40px"|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 266: | Line 323: | ||
|- | |- | ||
|height="40px"|ep2_factory.vista | |height="40px"|ep2_factory.vista | ||
| | |Silence with occasional wind gusts, positional citadel portal sounds. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Citadel vortex and thunder. | |Citadel vortex and thunder. | ||
|- | |- | ||
|height="40px"|ep2_util.advisorpod | |height="40px"|ep2_util.advisorpod | ||
| | |Rhytmic mechanical rumble and quiet steam. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_farm.advisor_room | |height="40px"|ep2_farm.advisor_room | ||
|Combine atmosphere | |Combine atmosphere with strange citadel sounds and a computer terminal. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Combine computer terminal. | |Combine computer terminal. | ||
|- | |- | ||
|height="40px"|ep2_farm.courtyard | |height="40px"|ep2_farm.courtyard | ||
|The sound of an | |The sound of an advisor pod, low-pitched wind gusts and quiet forest birds. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Adviser pod; mechanical rumble and steam loop. | |Adviser pod; rhytmic mechanical rumble and steam loop. | ||
|- | |- | ||
|height="40px"|ep2_farm.barn | |height="40px"|ep2_farm.barn | ||
|Combine atmosphere, wood creaking | |Combine atmosphere, wood creaking. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_farm.barn_crawlspace | |height="40px"|ep2_farm.barn_crawlspace | ||
|Same as above, | |Same as above, with slightly louder and more high-pitched combine atmosphere. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 297: | Line 360: | ||
|height="40px"|ep2_util.hunters | |height="40px"|ep2_util.hunters | ||
|Various distant Hunter sounds and calls. | |Various distant Hunter sounds and calls. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 302: | Line 366: | ||
|height="40px"|ep2_radiotower.courtyard_hunters | |height="40px"|ep2_radiotower.courtyard_hunters | ||
|Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. | |Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Citadel portal | |Citadel portal ambience. | ||
|- | |- | ||
|height="40px"|ep2_radiotower.courtyard_no_hunters | |height="40px"|ep2_radiotower.courtyard_no_hunters | ||
|Almost the same as above but without any hunters. | |Almost the same as above but without any hunters and with additional citadel vortex sounds. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Citadel portal | |Citadel portal ambience, vortex, wind and thunder. | ||
|- | |- | ||
|height="40px"|ep2_radiotower.basement | |height="40px"|ep2_radiotower.basement | ||
|Fluorescent lighting / machinery and wood creaks. | |Fluorescent lighting / machinery and wood creaks. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 317: | Line 384: | ||
|height="40px"|ep2_radiotower.radioroom_power_on | |height="40px"|ep2_radiotower.radioroom_power_on | ||
|Combine control room environment with wood creaks. | |Combine control room environment with wood creaks. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_radiotower.radioroom_power_off | |height="40px"|ep2_radiotower.radioroom_power_off | ||
| | |Silence with occasional wood creaks and distant Hunter calls. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_industrial.garage | |height="40px"|ep2_industrial.garage | ||
| | |Constant industrial workplace ambience similar to an AC unit. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_industrial.courtyard_toxic | |height="40px"|ep2_industrial.courtyard_toxic | ||
| | |Silence with occasional wind gusts and burbling toxic slime. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Burbling toxic slime sound | |Burbling toxic slime sound | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 342: | Line 414: | ||
|height="40px"|ep2_industrial.inside_turret_building | |height="40px"|ep2_industrial.inside_turret_building | ||
|Only the sound of the combine field is being played. | |Only the sound of the combine field is being played. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Combine field. | |Combine field. | ||
|- | |- | ||
|height="40px"|ep2_industrial.crane_arena | |height="40px"|ep2_industrial.crane_arena | ||
| | |Quiet constant wind with occasional burbling toxic slime. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Burbling toxic slime sound | |Burbling toxic slime sound | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 355: | Line 430: | ||
|height="40px"|Burbling toxic slime sound | |height="40px"|Burbling toxic slime sound | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 361: | Line 437: | ||
|- | |- | ||
|height="40px"|ep2_industrial.no_slime_crane_arena | |height="40px"|ep2_industrial.no_slime_crane_arena | ||
| | |Same as above but no toxic slime sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_industrial.traintracks_tunnel | |height="40px"|ep2_industrial.traintracks_tunnel | ||
| | |Quiet rumble-like droning tone. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_industrial.traintracks_chopper | |height="40px"|ep2_industrial.traintracks_chopper | ||
| | |Open outside area with wind blowing, occasional wind gusts and birds chirping. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_industrial.traintracks_chopperarena | |height="40px"|ep2_industrial.traintracks_chopperarena | ||
| | |Same as above, with the birds being a little louder. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 382: | Line 462: | ||
|height="40px"|ep2_util.rocket | |height="40px"|ep2_util.rocket | ||
|Constant steam sound together with occasionally gas igniting and metal groans. | |Constant steam sound together with occasionally gas igniting and metal groans. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 387: | Line 468: | ||
|height="40px"|ep2_silo.concretehall | |height="40px"|ep2_silo.concretehall | ||
|The sound of a quiet machine. | |The sound of a quiet machine. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 392: | Line 474: | ||
|height="40px"|ep2_silo.techroom | |height="40px"|ep2_silo.techroom | ||
|Room ambience and beeping lab equipment. | |Room ambience and beeping lab equipment. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 397: | Line 480: | ||
|height="40px"|ep2_silo.concreteroom | |height="40px"|ep2_silo.concreteroom | ||
|General concrete room ambience. | |General concrete room ambience. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 402: | Line 486: | ||
|height="40px"|ep2_silo.silo_top | |height="40px"|ep2_silo.silo_top | ||
|Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | |Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Wind and beeping lab equipment. | |Wind and beeping lab equipment. | ||
Line 407: | Line 492: | ||
|height="40px"|ep2_silo.silo_middle | |height="40px"|ep2_silo.silo_middle | ||
|Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | |Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|Underground windy ambience. | |Underground windy ambience. | ||
Line 412: | Line 498: | ||
|height="40px"|ep2_silo.silo_bottom | |height="40px"|ep2_silo.silo_bottom | ||
|Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | |Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 417: | Line 504: | ||
|height="40px"|ep2_silobattle.halls | |height="40px"|ep2_silobattle.halls | ||
|Room ambience with random metal rattle sounds. | |Room ambience with random metal rattle sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 422: | Line 510: | ||
|height="40px"|ep2_silobattle.waterroom | |height="40px"|ep2_silobattle.waterroom | ||
|Windy tunnel with dripping water and very quiet water sounds. | |Windy tunnel with dripping water and very quiet water sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 427: | Line 516: | ||
|height="40px"|ep2_silobattle.silo_open | |height="40px"|ep2_silobattle.silo_open | ||
|Heavy tunnel wind and wind snippets. | |Heavy tunnel wind and wind snippets. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 432: | Line 522: | ||
|height="40px"|ep2_silobattle.silo_shut | |height="40px"|ep2_silobattle.silo_shut | ||
|The constant sound of being in an elevator shaft / closed underground concrete room. | |The constant sound of being in an elevator shaft / closed underground concrete room. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|ep2_whiteforest.training | |height="40px"|ep2_whiteforest.training | ||
|An enclosed windy area open to the sky. | |An enclosed windy area open to the sky. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 442: | Line 534: | ||
|height="40px"|ep2_whiteforest.pre_battle | |height="40px"|ep2_whiteforest.pre_battle | ||
|Birds, critters and wind gusts. | |Birds, critters and wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 447: | Line 540: | ||
|height="40px"|ep2_whiteforest.battle | |height="40px"|ep2_whiteforest.battle | ||
|Occasionally quiet wind gusts. | |Occasionally quiet wind gusts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 452: | Line 546: | ||
|height="40px"|ep2_whiteforest.post_battle | |height="40px"|ep2_whiteforest.post_battle | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_outland2.txt</span> | |||
== Silo == | == Silo == | ||
{| class=standard-table style="width:100%;" | {| class=standard-table style="width:100%;" | ||
!width=" | !width="285px"|Name | ||
!Description | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | !width="105px"|Position Number | ||
!width="300px"|Position Description | !width="300px"|Position Description | ||
Line 465: | Line 562: | ||
|height="40px"|silo_garage_1 | |height="40px"|silo_garage_1 | ||
|Garage ambience with metal rattles and people coughing. | |Garage ambience with metal rattles and people coughing. | ||
|align="center" | {{DSP | 4}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 470: | Line 568: | ||
|height="40px"|silo_indoor_upper_quiet_1 | |height="40px"|silo_indoor_upper_quiet_1 | ||
|Fluorescent light with rarer metal rattles / people coughing to above. | |Fluorescent light with rarer metal rattles / people coughing to above. | ||
|align="center" | {{DSP | 9}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 475: | Line 574: | ||
|height="40px"|silo_missle_upper_1 | |height="40px"|silo_missle_upper_1 | ||
|Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. | |Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. | ||
|align="center" | {{DSP | 4}} | |||
|align=center |0 | |align=center |0 | ||
|Quiet metal rattling, water dripping and people coughing. | |Quiet metal rattling, water dripping and people coughing. | ||
Line 480: | Line 580: | ||
|height="40px"|silo_missle_labroom_1 | |height="40px"|silo_missle_labroom_1 | ||
|Lab ambience and other machines playing at random. | |Lab ambience and other machines playing at random. | ||
|align="center" | {{DSP | 9}} | |||
|align=center |1 | |align=center |1 | ||
|Very silent beeping lab equipment. | |Very silent beeping lab equipment. | ||
|} | |} | ||
{{ | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_silo.txt</span> | ||
{{Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]] | [[Category:Level Design]][[Category:Sound System]] |
Latest revision as of 05:49, 7 January 2024
Here is a list of 83 soundscapes for use in Episode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Outland 1
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
ep2_forest.util_windgusts | Occasional thin wind snippets. | |||
ep2_forest.util_shoreline | Small waves hitting shore. | |||
ep2_forest.util_small_river | Small river with medium-paced running water. |
1 |
0 | River with running water. |
1 | River with running water. | |||
ep2_forest.util_birds | Multiple birds chirping and singing in a forest envionment once in a while. | |||
ep2_forest.util_critters | Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. | |||
ep2_forest.frogpond | Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. | |||
ep2_forest.small_river | Trickling river with ambient birds and critter sounds. |
1 |
||
ep2_forest.light_forest | Random sounds of birds, critters and wind gusts. |
1 |
||
ep2_traincrash.intro | (Not used in the game) wrecked train area. Constant flow of water, crumbling rocks, wind gusts and frequent metal stress and groans. | 0 | Flowing and shoreline water sounds. | |
ep2_traincrash.vista_pre_bridgecrash | (Not used in the game) citadel vista scene. Critical citadel portal ambience with wind snippets and a lot of metal groans coming from the bridge. | 0 | Citadel vortex, wind and thunder. | |
1 | Various sounds of metal groans. | |||
ep2_traincrash.vista_post_bridgecrash | (Not used in the game) citadel vista scene after the bridge falls apart. Identical to above but without the metal groans. | 0 | Citadel vortex, wind and thunder. | |
ep2_caves.util_flies | Buzzing flies. | |||
ep2_caves.util_dist_grubs | Infrequent cave echoing antlion grub sounds. | |||
ep2_caves.util_dist_growls | Not very often, echoing antlion and deep voiced crowls in the distant. | |||
ep2_caves.util_dist_rumbles | Random infrequent small but also very big sounding distant rock rumbles. | |||
ep2_caves.util_tunnel | Distant growls, antlion grubs and rock rumbling. |
1 |
||
ep2_caves.util_drips | Distant and up-close water dripping sounds. | |||
ep2_caves.main_cavern | Wind howling in wide open cave with antlion grubs, rock rumbles and occasional sounds of stressing metal supports. |
1 |
||
ep2_caves.dropoff | Similar to above with louder wind and no metal stress. |
1 |
||
ep2_caves.quiet_tunnel | Constant sounds of cave critters and occationally distant antlion grubs. |
1 |
||
ep2_caves.cricket_tunnel | Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. |
1 |
||
ep2_caves.nests_tunnel | Constant echoing sound of cave critters, random distant grubs, growls and rock rumbles. |
1 |
||
ep2_caves.large_tunnel | Constant echoing sound of antlion grubs, growls plus rock rumbles. |
1 |
||
ep2_caves.large_grub_cavern | Similar to ep2_caves.nests_tunnel , but less echoing and with occasional flies buzzing.
|
1 |
||
ep2_caves.watery_cavern | Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. |
1 |
soundscapes_outland.txt
Outland 2 and White Forest
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
ep2_portalstorm_stage_1 | Eerie sounds of the citadel portal with heavy wind and rubble. |
1 |
||
ep2_portalstorm_stage_1_inside | Interior ambience with moderate constant wind, occasional wind snippets and metal squeaks, and the citadel portal heard outside. |
1 |
0 | Quiet unstable citadel vortex sounds. |
ep2_mines.outside | Birds, wind snippets and creaking metal, with the citadel sounds being quieter. |
1 |
0 | Quiet citadel vortex, wind and thunder. |
ep2_mines.woodbuilding | Wood creaking and infrequent metal squeaks. |
1 |
||
ep2_mines.tunnel | Inside a windy cave with rocks falling and wood creaking. |
1 |
||
ep2_mines.tunnel_dropoff | Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. |
1 |
0 | Distant cave howl, growls, antlion grubs and rock rubbles. |
ep2_mines.elevator_shaft | Inside an elevator shaft with rocks falling, wood creaking and wind blowing. |
1 |
||
ep2_mines.chamber | Wind silently blowing. |
1 |
||
ep2_mines.tunnel_nests | Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. |
1 |
||
ep2_mines.tunnel_grubs | Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. |
1 |
||
ep2_caves.quiet_tunnel_flies | Similar to ep2_caves.quiet_tunnel with buzzing flies.
|
1 |
||
ep2_caves.watery_cavern_grubs | Dripping water, constant echoing animal and some antlions sounds. |
1 |
||
ep2_caves.large_watery_cavern_grubs | Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. |
1 |
||
ep2_caves.watery_cavern_grubs_dropoff | Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. |
1 |
0 | Distant cave howl, wind, growls, antlion grubs and rock rubles. |
ep2_caves.dropoff_grubs | Same as above but without any dripping water. |
1 |
0 | Distant cave howl, wind, growls, antlion grubs and rock rumbles. |
ep2_factory.on_bridge | Heavy wind like being high up in the open, strong wind gusts, metal stress and the citadel portal. |
1 |
0 | Quiet citadel vortex, wind and thunder. |
ep2_factory.woodenroom | Light wind snippets and wood creaks. |
1 |
||
ep2_factory.concreteroom | Generic interior tone. |
1 |
||
ep2_factory.slimepit | Unstable citadel portal, toxic slime, wind snippets and quiet metal creaks. |
1 |
0 | Quiet citadel vortex, wind and thunder. |
1 | Burbling toxic slime sound | |||
2 | Burbling toxic slime sound | |||
3 | Burbling toxic slime sound | |||
ep2_factory.vista | Silence with occasional wind gusts, positional citadel portal sounds. |
1 |
0 | Citadel vortex and thunder. |
ep2_util.advisorpod | Rhytmic mechanical rumble and quiet steam. | |||
ep2_farm.advisor_room | Combine atmosphere with strange citadel sounds and a computer terminal. |
1 |
0 | Combine computer terminal. |
ep2_farm.courtyard | The sound of an advisor pod, low-pitched wind gusts and quiet forest birds. |
1 |
0 | Adviser pod; rhytmic mechanical rumble and steam loop. |
ep2_farm.barn | Combine atmosphere, wood creaking. |
1 |
||
ep2_farm.barn_crawlspace | Same as above, with slightly louder and more high-pitched combine atmosphere. |
1 |
||
ep2_util.hunters | Various distant Hunter sounds and calls. |
1 |
||
ep2_radiotower.courtyard_hunters | Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. |
1 |
0 | Citadel portal ambience. |
ep2_radiotower.courtyard_no_hunters | Almost the same as above but without any hunters and with additional citadel vortex sounds. |
1 |
0 | Citadel portal ambience, vortex, wind and thunder. |
ep2_radiotower.basement | Fluorescent lighting / machinery and wood creaks. |
1 |
||
ep2_radiotower.radioroom_power_on | Combine control room environment with wood creaks. |
1 |
||
ep2_radiotower.radioroom_power_off | Silence with occasional wood creaks and distant Hunter calls. |
1 |
||
ep2_industrial.garage | Constant industrial workplace ambience similar to an AC unit. |
1 |
||
ep2_industrial.courtyard_toxic | Silence with occasional wind gusts and burbling toxic slime. |
1 |
0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | |||
ep2_industrial.inside_turret_building | Only the sound of the combine field is being played. |
1 |
0 | Combine field. |
ep2_industrial.crane_arena | Quiet constant wind with occasional burbling toxic slime. |
1 |
0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | |||
2 | Burbling toxic slime sound | |||
ep2_industrial.no_slime_crane_arena | Same as above but no toxic slime sounds. |
1 |
||
ep2_industrial.traintracks_tunnel | Quiet rumble-like droning tone. |
1 |
||
ep2_industrial.traintracks_chopper | Open outside area with wind blowing, occasional wind gusts and birds chirping. |
1 |
||
ep2_industrial.traintracks_chopperarena | Same as above, with the birds being a little louder. |
1 |
||
ep2_util.rocket | Constant steam sound together with occasionally gas igniting and metal groans. | |||
ep2_silo.concretehall | The sound of a quiet machine. |
1 |
||
ep2_silo.techroom | Room ambience and beeping lab equipment. |
1 |
||
ep2_silo.concreteroom | General concrete room ambience. |
1 |
||
ep2_silo.silo_top | Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. |
1 |
0 | Wind and beeping lab equipment. |
ep2_silo.silo_middle | Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. |
1 |
0 | Underground windy ambience. |
ep2_silo.silo_bottom | Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. |
1 |
||
ep2_silobattle.halls | Room ambience with random metal rattle sounds. |
1 |
||
ep2_silobattle.waterroom | Windy tunnel with dripping water and very quiet water sounds. |
1 |
||
ep2_silobattle.silo_open | Heavy tunnel wind and wind snippets. |
1 |
||
ep2_silobattle.silo_shut | The constant sound of being in an elevator shaft / closed underground concrete room. |
1 |
||
ep2_whiteforest.training | An enclosed windy area open to the sky. |
1 |
||
ep2_whiteforest.pre_battle | Birds, critters and wind gusts. |
1 |
||
ep2_whiteforest.battle | Occasionally quiet wind gusts. |
1 |
||
ep2_whiteforest.post_battle | Identical to above. |
1 |
soundscapes_outland2.txt
Silo
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
silo_garage_1 | Garage ambience with metal rattles and people coughing. |
4 |
||
silo_indoor_upper_quiet_1 | Fluorescent light with rarer metal rattles / people coughing to above. |
9 |
||
silo_missle_upper_1 | Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. |
4 |
0 | Quiet metal rattling, water dripping and people coughing. |
silo_missle_labroom_1 | Lab ambience and other machines playing at random. |
9 |
1 | Very silent beeping lab equipment. |
soundscapes_silo.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |