Item ammo crossbow: Difference between revisions
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[[File: | {{TabsBar|main=Item ammo crossbow}} | ||
{{ | {{CD|CItem_BoxXBowRounds|file1=item_ammo.cpp}} | ||
[[File: Item_ammo_crossbow.PNG | right | 300px]] | |||
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_crossbow}} It's a bundle of bolts that will provide ammunition for the {{ent|weapon_crossbow}}. | |||
Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting: | Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting: | ||
{{skill|7|6|3}} | {{skill|7|6|3}} | ||
__NOTOC__ | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} | ||
== See Also == | |||
* {{ent|weapon_crossbow}} |
Latest revision as of 17:17, 1 June 2025


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CItem_BoxXBowRounds |
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item_ammo_crossbow
is a model entity available in Half-Life 2 series. It's a bundle of bolts that will provide ammunition for the weapon_crossbow.
Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting:
- Easy: 7
- Normal: 6
- Hard: 3
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.