Item ammo ar2: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
[[File:  | {{CD|CItem_BoxLRounds|file1=item_ammo.cpp}}  | ||
{{  | [[File: item_ammo_ar2.png | right | 300px]]  | ||
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]].  | |||
The amount of ammo the clip will provide depends on the current difficulty setting:  | The amount of ammo the clip will provide depends on the current difficulty setting:  | ||
{{skill|24|20|12}}  | {{skill|24|20|12}}  | ||
__NOTOC__  | |||
{{KVIO ItemHL2}}  | {{KVIO ItemHL2}}  | ||
==See also==  | ==See also==  | ||
*{{ent|item_ammo_ar2_large}}  | * {{ent|weapon_ar2}}  | ||
* {{ent|item_ammo_ar2_large}}  | |||
Latest revision as of 16:16, 1 June 2025
| CItem_BoxLRounds | 
item_ammo_ar2  is a   model entity  available in 
 Half-Life 2 series. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
 - Normal: 20
 - Hard: 12
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.