Func vehicleclip: Difference between revisions
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Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
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(Valve often use trigger tool texture for this entity and player control texture isn't available in any games since Source 2007 (except TF2).) |
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{{ | {{Ent not in fgd}} | ||
{{ | {{CD|CFuncVehicleClip|file1=bmodels.cpp}} | ||
{{this is a|brush entity|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the [[prop_vehicle_jeep|jeep]] or [[prop_vehicle_airboat|airboat]]. | |||
{{ | {{warning|This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated [[instance]]s, it will not be rotated correctly!}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I EnableDisable}} | ||
Latest revision as of 23:46, 16 August 2025
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CFuncVehicleClip |
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func_vehicleclip
is a brush entity available in all Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.