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| '''This page is purposely created with no link until Valve helps fill in content with official word.'''
| | {{lang|Mod Content Usage}} |
| | {{toc-right}} |
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| == Introduction == | | == Using content from other mods == |
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| The purpose of this page is to give a more definitive answer to the question, "What Valve content can I use in my MOD?" Back in the "old days" of Half-Life 1 mods, it was pretty simple: you could use any official Valve content in your mod. But with the release of first C-Zero and then the Source mods, things got more ambiguous and questions began to arise. Can you use C-Zero content in your mod? Can you take HL1 content and put it in your HL2 mod? Can you put Counter-Strike: Source content into your mod? Day of Defeat: Source content?
| | It's a sad fact, but in some cases content is also being lifted from one mod to another. It's often a misconception that just because a mod is free to download, its contents are also free for you to take and choose from as you wish. |
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| A lot of people have guesses or hunches what the rules are. Hopefully this page can get "the official word" from Valve to make sure mod developers can do their most and yet not tread onto shakey ground.
| | Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work. This is true if you are a high-school kid, a corporation, or just some other modder who puts stuff together for fun. Every author gains these rights by default when they create their work. |
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| == Valve Game Content Usage ==
| | The authors alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission. If you see something in another mod that would be of use to you in your own mod or map, your first step should be to contact the mod team and then specifically ask the creator of the item your after. They and they alone can give you permission to use their work. |
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| In the table below, each row lists a different Valve game with content or resources that could be used in a mod. The colums then are divided into two groups. The first group is for mods created under the [[Goldsource]] engine. The second group is for mods created under the [[Source]] engine. The value (see key below) under each column shows whether the given content type can be used in a mod under the given engine.
| | If you create contents for mods and don't mind other people using your content, then it could save a lot of trouble and benefit the community as a whole if you release your works under a Creative Commons license. See the [http://creativecommons.org/choose/?lang=en Official Website] to select a License for your works. |
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| === Usage Tables === | | == Using content from other games == |
| {| border="1" cellspacing="0" | | {{update|Valve is less strict about using its assets in other games than this page implies. |
| |rowspan="13" valign="top"|
| | For '''''non-commercial''''' mods and fangames, assets directly from ''first-party'' Valve games such as models, textures, materials, sounds, dialogue, and even music may be ported between Valve games or ported to other games (including those on non-Valve engines).<br>This does ''not'' include game code (which is subject to stricter SDK licenses), and vanilla maps should generally not be ported verbatim without decompiling and editing.<br>Additionally, content packed into community-made Workshop maps that are featured in games such as {{tf2|2}} or {{csgo|2}} should not be used unless the author permits it. |
| <center>KEY
| |
| {| | |
| | style="background-color: #009966; width: 20px;" |
| |
| | Yes
| |
| |-
| |
| | style="background-color: #CC0000; width: 20px;" |
| |
| | No
| |
| |-
| |
| | style="background-color: #0033CC; width: 20px;" |
| |
| | If Owned
| |
| |-
| |
| | style="background-color: #330066; width: 20px;" |
| |
| | Unknown
| |
| |-
| |
| | style="background-color: #CCCCCC; width: 20px;" |
| |
| | N/A
| |
| |-
| |
| | style="background-color: #FF9933; width: 20px;" |
| |
| | Other
| |
| |}</center>
| |
| |colspan="6"|
| |
| ==== [[Goldsource]] ====
| |
| | |
| |-
| |
| ! rowspan="2" | Content Game || colspan="5" | Use in a Half-Life 1 Mod?
| |
| | |
| |- | |
| ! Original DLL !! Original Models !! Original Sounds !! Original Materials !! Original Maps
| |
| | |
| |- | |
| ! [[Half-Life 1]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| | |
| |-
| |
| ! [[Team Fortress Classic]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| | |
| |-
| |
| ! [[Counter-Strike]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
|
| |
|
| |-
| | For '''''commercially released''''' games, Valve should be contacted beforehand. Textures and materials directly from ''first-party'' {{src|2}} engine games may be used in commercial games running on {{src|2}} (but ''not'' ported across engines), as long as they do not directly contain Valve trademarks. Other usage requires prior authorization. |
| ! [[Day of Defeat]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"| | |
| |style="background-color: #009966;"|
| |
|
| |
|
| |- | | Assets from ''third-party'' games using Valve's IP is subject to separate licenses. For example, Nexon does not take kindly to usage of assets from {{csnz|2}} in other games. Usage of assets from any game not listed on [[Valve#Products]] is subject to separate licensing rules than those for first-party Valve games. |
| ! [[Condition Zero]]
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
|
| |
|
| |-
| | See the [https://gamebanana.com/wikis/755 GameBanana porting whitelist] for loose guidelines on content usage of other company's game assets. |
| ! [[Condition Zero Deleted Scenes]]
| | }} |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
|
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|
| |-
| | === Through Steam === |
| ! [[Blue Shift]]
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
|
| |
|
| |-
| | You can access content from any number of games through Steam, even if they don't use Source, by tweaking your [[Gameinfo.txt#Mounting content|gameinfo.txt]]. This doesn't require extracting anything from a VPK, but you can't guarantee that the user owns the games you've mounted. |
| ! [[Opposing Force]]
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
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|
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| |- | | {{note|If you are thinking of extracting content from a VPK and distributing it yourself, see the next section.}} |
| ! [[Ricochet]]
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
|
| |
|
| |-
| | Legally-speaking however, making (for example) a Source mod that features music from [http://store.steampowered.com/app/1520/ Defcon] ''may not be permissible'', even though only those who own Defcon could play it. This is because there are two competing rights: |
| ! [[Deathmatch Classic]]
| |
| |style="background-color: #CCCCCC;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
|
| |
|
| |-
| | * The right for the creator to dictate how their works are distributed |
| |rowspan="9" valign="top"|
| | * The right of those granted access to works (e.g. by buying them) to mix them together for personal use |
| <center>KEY
| |
| {|
| |
| | style="background-color: #009966; width: 20px;" |
| |
| | Yes
| |
| |-
| |
| | style="background-color: #CC0000; width: 20px;" |
| |
| | No
| |
| |-
| |
| | style="background-color: #0033CC; width: 20px;" |
| |
| | If Owned
| |
| |-
| |
| | style="background-color: #330066; width: 20px;" |
| |
| | Unknown
| |
| |-
| |
| | style="background-color: #CCCCCC; width: 20px;" |
| |
| | N/A
| |
| |-
| |
| | style="background-color: #FF9933; width: 20px;" |
| |
| | Other
| |
| |}</center>
| |
| |colspan="6"|
| |
| ==== [[Source]] ====
| |
|
| |
|
| |-
| | There is no legal precedent for the quasi-authorised content mixing that Steam allows. |
| ! rowspan="2" | Content Game || colspan="5" | Use in a Half-Life 2 Mod?
| |
|
| |
|
| |-
| | === Games in general === |
| ! Original DLL !! Original Models !! Original Sounds !! Original Materials !! Original Maps
| |
|
| |
|
| |-
| | Simply don't do it without proper permission. |
| ! [[Half-Life 2]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| | |
| |-
| |
| ! [[Counter-Strike: Source]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| | |
| |-
| |
| ! [[Day of Defeat: Source]]
| |
| |style="background-color: #0033CC;"|
| |
| |style="background-color: #0033CC;"|
| |
| |style="background-color: #0033CC;"|
| |
| |style="background-color: #0033CC;"|
| |
| |style="background-color: #0033CC;"|
| |
| | |
| <!--
| |
| |-
| |
| ! [[Half-Life 2: Aftermath]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| -->
| |
| |-
| |
| ! [[Half-Life 2: Lost Coast]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| | |
| |-
| |
| ! [[Half-Life 2: Deathmatch]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| | |
| |-
| |
| ! [[Half-Life: Source]]
| |
| |style="background-color: #009966;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| |style="background-color: #330066;"|
| |
| | |
| |}
| |
| | |
| ====Key Descriptions====
| |
| ;Yes:Allowed for use in a mod if the original game (left hand column) is also owned by the player of the mod.
| |
| ;No:It is not allowed to use this content for the given base game.
| |
| ;If Owned:To use this content, you must own the original game the content came from.
| |
| ;Unknown:Needs clarification from Valve.
| |
| ;N/A:Not applicable or not possible. For example using HL1 DLLs with HL2 based mods.
| |
| ;Other:Restrictions apply which are described in footnotes below the table.
| |
| | |
| == Using content from other Mods ==
| |
| [[Image:Contract.gif|right|150px|thumb|Authors do have the right to take you to court for using their content withought permission]]
| |
| | |
| It's a sad fact, but in some cases content is also being lifted from one Mod to another. It's often a misconception
| |
| that just because a Mod is free to download, it's contents are also free for you to take and choose from as you wish.
| |
| | |
| Even if a Mod is free or not, the creators of any original work included within it (sounds, materials, models) own the Intellecual Property and Copyrights for their work. This is true if you are a high-school kid, a corporation, or just some other hacker who puts stuff together for fun. Every author gains these rights by default when they create their work.
| |
| | |
| The authors alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission. If you see something in another Mod that would be of use to you in your own Mod or map, your first step should be to contact the Mod team and then specifically the creator of the item your after. They and they alone can give you an O.K. to use their work.
| |
| | |
| == Using content from other games ==
| |
|
| |
|
| Simply don't without a proper permission.
| | The copyright discussion above is just as much in effect with commercial games, and you are also under an End User License Agreement (EULA). EULAs usually forbid decompiling/modifying/re-distributing the game's content. |
|
| |
|
| Above Intellecual Property and Copyrights discussion is in case with commercial games. Don't forget you are also under End User Licence Agreement(EULA) when you install a game. EULA usually forbits decompiling/modifying/re-distributing the game's content.
| | Also if your mod has a forum where users can post models, make sure they don't post copyright infringing content. Under the Digital Millennium Copyright Act (DMCA), once a web host finds/is notified of infringing material on their site, they are obliged to remove it or they must face liability for copyright infringement. The safe harbor clause of the DMCA generally only applies to ISPs, not web hosts, so if you let your users post infringing content (such as content from other games), not only the users but you can be accused. |
|
| |
|
| Also if your mod has a forum where users can post models, make sure they don't post copyright infringing content. Under the Digital Millenium Copyright Act (DMCA), once a web host finds/is notified of infringing material on their site, they are obliged to remove it or they must face liability for copyright infringement.
| | == See also == |
| | * [http://store.steampowered.com/subscriber_agreement/ STEAM™ SUBSCRIBER AGREEMENT] |
| | * [[Mixing Game Content]] |
|
| |
|
| So if you let your users post infringing content(such as content from other games), not only the users but you can be accused.
| | [[Category:Source SDK FAQ]] |
| | [[Category:Modding]] |
Using content from other mods
It's a sad fact, but in some cases content is also being lifted from one mod to another. It's often a misconception that just because a mod is free to download, its contents are also free for you to take and choose from as you wish.
Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work. This is true if you are a high-school kid, a corporation, or just some other modder who puts stuff together for fun. Every author gains these rights by default when they create their work.
The authors alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission. If you see something in another mod that would be of use to you in your own mod or map, your first step should be to contact the mod team and then specifically ask the creator of the item your after. They and they alone can give you permission to use their work.
If you create contents for mods and don't mind other people using your content, then it could save a lot of trouble and benefit the community as a whole if you release your works under a Creative Commons license. See the Official Website to select a License for your works.
Using content from other games

This article or section needs to be updated to include current information regarding the subject because:Valve is less strict about using its assets in other games than this page implies.
For non-commercial mods and fangames, assets directly from first-party Valve games such as models, textures, materials, sounds, dialogue, and even music may be ported between Valve games or ported to other games (including those on non-Valve engines).
This does not include game code (which is subject to stricter SDK licenses), and vanilla maps should generally not be ported verbatim without decompiling and editing.
Additionally, content packed into community-made Workshop maps that are featured in games such as
Team Fortress 2 or
Counter-Strike: Global Offensive should not be used unless the author permits it.
For commercially released games, Valve should be contacted beforehand. Textures and materials directly from first-party
Source engine games may be used in commercial games running on
Source (but not ported across engines), as long as they do not directly contain Valve trademarks. Other usage requires prior authorization.
Assets from third-party games using Valve's IP is subject to separate licenses. For example, Nexon does not take kindly to usage of assets from
Counter-Strike Nexon in other games. Usage of assets from any game not listed on Valve#Products is subject to separate licensing rules than those for first-party Valve games.
See the GameBanana porting whitelist for loose guidelines on content usage of other company's game assets.
Remember to check for any notes left by the tagger at this article's talk page.
Through Steam
You can access content from any number of games through Steam, even if they don't use Source, by tweaking your gameinfo.txt. This doesn't require extracting anything from a VPK, but you can't guarantee that the user owns the games you've mounted.
Note:If you are thinking of extracting content from a VPK and distributing it yourself, see the next section.
Legally-speaking however, making (for example) a Source mod that features music from Defcon may not be permissible, even though only those who own Defcon could play it. This is because there are two competing rights:
- The right for the creator to dictate how their works are distributed
- The right of those granted access to works (e.g. by buying them) to mix them together for personal use
There is no legal precedent for the quasi-authorised content mixing that Steam allows.
Games in general
Simply don't do it without proper permission.
The copyright discussion above is just as much in effect with commercial games, and you are also under an End User License Agreement (EULA). EULAs usually forbid decompiling/modifying/re-distributing the game's content.
Also if your mod has a forum where users can post models, make sure they don't post copyright infringing content. Under the Digital Millennium Copyright Act (DMCA), once a web host finds/is notified of infringing material on their site, they are obliged to remove it or they must face liability for copyright infringement. The safe harbor clause of the DMCA generally only applies to ISPs, not web hosts, so if you let your users post infringing content (such as content from other games), not only the users but you can be accused.
See also