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Env funnel: Difference between revisions

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(Fixed the page, this page has been in such a horrendous state for a long time, also "tagetname_funnel")
m (→‎Inputs: Substituted IO templates)
 
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[[File:Funnel_animation.gif‎|right|thumb|250px|Animation of the funnel effect.]]
{{languageBar}}
{{tabs|env_funnel|goldsrc=1|source=1|main=source}}
{{Distinguish|prop_tractor_beam|desc1= Sometimes shortened to funnel, from [[Portal 2]]}}
{{CD|CEnvFunnel|file1=effects.cpp}}
{{this is a|point entity|name=env_funnel}} It creates many sprites which move toward a point (or from a point). This effect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture.


{{base point|env_funnel}}
This entity must be activated with the {{ent|Use}} input. After it's <code>Use</code>d, it is deleted from the map.


==Entity description==
[[File:Funnel_animation.gif‎|thumb|right]]
It is an [[Half-Life]] legacy entity: the large portal funnel, which is created during the Resonance Cascade.


This entity creates an effect of glowing particles or sprites that slowly appear then come together at the entity center point creating a glowing center and then slowly disappearing. The sprite is hardcoded to use sprites/flare6.vmt, some games are missing this texture.
== Flags ==
{{fl|1|Reverse|Funnel repels sprites instead of attracting them.}}
This entity can only be triggered using the "Use" input, although it is not recognized by Hammer it still works.
 
{{note|This entity can only be used ''once''. After it's used, it is deleted.}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
== Flags ==
:* 1 : Reverse


== Inputs ==
== Inputs ==
{{I Targetname}}
{{I|Use|nofgd=1|Activates the entity}}
{{I Parentname}}
 
== Outputs ==
{{O Targetname}}

Latest revision as of 10:52, 21 April 2025

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Not to be confused with prop_tractor_beam (Sometimes shortened to funnel, from Portal 2).
C++ Class hierarchy
CEnvFunnel
CBaseEntity
C++ effects.cpp

env_funnel is a point entity available in all Source Source games. It creates many sprites which move toward a point (or from a point). This effect is used in c1a0eHalf-Life. The sprite is hardcoded to be sprites/flare6.vmt, but some games are missing this texture.

This entity must be activated with the Use input. After it's Used, it is deleted from the map.

Funnel animation.gif

Flags

Reverse : [1]
Funnel repels sprites instead of attracting them.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Use  !FGD
Activates the entity