Beam spotlight: Difference between revisions
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Note:This spotlight is entirely client side, and rotation may be desynchronized between clients.
Note:This entity is also available in
Garry's Mod .
Tip:Can be set to rotate for a lighthouse search beam effect.
IS NEW Puddy (talk | contribs) (since left 4 dead 2(?)) |
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{{ | {{LanguageBar}} | ||
{{this is a|point entity|name=beam_spotlight|sprite=1|engine=Source|since=Left 4 Dead}} | |||
{{CD|CBeamSpotlight|file1=beamspotlight.cpp}} | |||
This spotlight is entirely client side, | It is used to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. It will also create a dynamic light wherever the end of the spotlight rests. Other than its ability to rotate, this entity is functionally identical to {{ent|point_spotlight}}. | ||
{{note|This spotlight is entirely client side, and rotation may be desynchronized between clients.}} | |||
{{note|This entity is also available in {{game link|Garry's Mod}}.}} | |||
{{tip|Can be set to rotate for a lighthouse search beam effect.}} | {{tip|Can be set to rotate for a lighthouse search beam effect.}} | ||
== Keyvalues == | ==Flags== | ||
{{KV|Max Rotation Speed|integer|The maximum rotation speed of the spotlight, in degrees per second.}} | {{fl|1|Start On|}} | ||
{{KV|Spotlight Length|integer|Length of the spotlight beam.}} | {{fl|2|No Dynamic Light - Do not create any actual light.|}} | ||
{{KV|Spotlight Width|integer|Width of the spotlight beam. | {{fl|4|Start with Rotation On|}} | ||
{{fl|8|Reverse Direction|}} | |||
{{KV|HDR color scale | {{fl|16|X Axis|}} | ||
{{KV | {{fl|32|Y Axis|}} | ||
{{KV | ({{clarify}} are these axes relative to the world or to the entity?) | ||
==Keyvalues== | |||
{{KV|Max Rotation Speed|intn=maxspeed|integer|The maximum rotation speed of the spotlight, in degrees per second.}} | |||
{{KV|Spotlight Length|intn=SpotlightLength|integer|Length of the spotlight beam.}} | |||
{{KV|Spotlight Width|intn=SpotlightWidth|integer|Width of the spotlight beam.}} | |||
{{KV|HDR color scale|intn=HDRColorScale|float|Multiplier for sprite color by when running in HDR mode.}} | |||
{{KV|Halo Sprite|intn=HaloSprite|sprite|The material that should be used for the halo.|only={{l4d}}}} | |||
{{KV|Beam Sprite|intn=BeamSprite|sprite|The material that should be used for the beam.|only={{l4d}}}} | |||
{{KV RenderFields}} | {{KV RenderFields}} | ||
== Inputs == | ==Inputs== | ||
{{ | {{I|LightOn|Turn the spotlight on.}} | ||
{{ | {{I|LightOff|Turn the spotlight off}} | ||
{{ | {{I|Start|Start rotating.}} | ||
{{ | {{I|Stop|Stop rotating.}} | ||
{{ | {{I|Reverse|Reverse the direction of rotation.}} | ||
{{I RenderFields}} | {{I RenderFields}} | ||
== Outputs == | ==Outputs== | ||
{{ | {{O|OnLightOn|Fires when light turns on.}} | ||
{{ | {{O|OnLightOff|Fires when light turns off.}} | ||
[[Category:Lighting]] | [[Category:Lighting]] |
Latest revision as of 23:04, 20 April 2025

beam_spotlight
is a point entity available in all Source games since
Left 4 Dead.
![]() |
---|
CBeamSpotlight |
![]() |
It is used to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. It will also create a dynamic light wherever the end of the spotlight rests. Other than its ability to rotate, this entity is functionally identical to point_spotlight.




Flags
- Start On : [1]
- No Dynamic Light - Do not create any actual light. : [2]
- Start with Rotation On : [4]
- Reverse Direction : [8]
- X Axis : [16]
- Y Axis : [32]
([Clarify] are these axes relative to the world or to the entity?)
Keyvalues
- Max Rotation Speed (maxspeed) <integer>
- The maximum rotation speed of the spotlight, in degrees per second.
- Spotlight Length (SpotlightLength) <integer>
- Length of the spotlight beam.
- Spotlight Width (SpotlightWidth) <integer>
- Width of the spotlight beam.
- HDR color scale (HDRColorScale) <float>
- Multiplier for sprite color by when running in HDR mode.
- Halo Sprite (HaloSprite) <sprite> (only in
)
- The material that should be used for the halo.
- Beam Sprite (BeamSprite) <sprite> (only in
)
- The material that should be used for the beam.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
- LightOn
- Turn the spotlight on.
- LightOff
- Turn the spotlight off
- Start
- Start rotating.
- Stop
- Stop rotating.
- Reverse
- Reverse the direction of rotation.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs
- OnLightOn
- Fires when light turns on.
- OnLightOff
- Fires when light turns off.