Light glspot: Difference between revisions
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AltNames:light, light_spot, light_glspot, and (in all games since
) light_directional are all tied to the same C++ class in game, and only differ in VRAD.
(what was that bollocks about brush based light shafts? this entity is obsolete and a dupe of light_spot. not even present in goldsrc) |
SirYodaJedi (talk | contribs) No edit summary |
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{{ | {{CD|CLight|file1=lights.cpp}} | ||
{{obsolete}} | {{ent not in fgd|nolink=1|because=it doesn't work in modern VRAD}} | ||
{{obsolete|entity=1}} | |||
{{ | {{this is a|point entity|name=light_glspot}} | ||
A leftover from {{Half-Life 2|2|addtext='s}} early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD. | |||
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | |||
{{ | |||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
Latest revision as of 12:34, 23 March 2025
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CLight |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
A leftover from
Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 "beta" builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

