User contributions
- 14:06, 21 April 2020 (diff | hist) . . (-2) . . Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4 (why is this wrong??)
- 14:57, 22 January 2020 (diff | hist) . . (+2) . . Ambient generic (oops, grammar)
- 14:56, 22 January 2020 (diff | hist) . . (+188) . . Ambient generic (encountered this bug a while ago and again today. tested in stock SDK 2013 SP. wohoooof.)
- 18:12, 18 October 2019 (diff | hist) . . (-53) . . Prop ragdoll (the StartRagdollBoogie input in the code doesn't take a parameter value, so setting a custom time for the boogie doesn't actually work.)
- 10:23, 14 May 2019 (diff | hist) . . (+182) . . Valve Time (Added Lost Coast)
- 12:05, 30 April 2019 (diff | hist) . . (+229) . . Valve Time (added Index announcement which was one day early.)
- 17:00, 20 October 2018 (diff | hist) . . (+175) . . Valve Time (updated EP2 delays to be accurate)
- 16:50, 20 October 2018 (diff | hist) . . (+429) . . Valve Time (Added EP1 delays)
- 18:42, 19 October 2018 (diff | hist) . . (+177) . . Valve Time (added artifact)
- 04:34, 27 November 2017 (diff | hist) . . (-501) . . Light glspot (what was that bollocks about brush based light shafts? this entity is obsolete and a dupe of light_spot. not even present in goldsrc)
- 12:26, 3 April 2015 (diff | hist) . . (+33) . . m They Hunger (→See also) (current)
- 12:25, 3 April 2015 (diff | hist) . . (+65,317) . . N Hunger.fgd (Created page with "{{Back|They Hunger}} <pre> // // worldspawn // @SolidClass = worldspawn : "World entity" [ message(string) : "Map Description / Title" skyname(string) : "environment map (c...") (current)