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Env global (GoldSrc): Difference between revisions

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{{GoldSource base point|env_global}}
{{LanguageBar}}
{{TabsBar|main=gs|base=env_global}}
{{CD|CEnvGlobal|goldsrc=1}}
{{This is a|point entity|name=env_global|engine=GoldSrc}} It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.


==Description==
==Key Values==
The '''env_global''' entity will set a global state which persists between map. It's useful for having events happen in one map after something have been activated in another.
{{KV|Global State to Set|intn=globalstate|string|The global state which this env_global will set. Can be anything and can be used by {{ent|trigger_auto|engine=goldsrc}} entities to fire a target after this <code>env_global</code> have been activated.}}
 
{{KV|Trigger Mode|intn=triggermode|choices|
==Key values==
; Global State to Set <code><[[string]]></code>
: The global state which this env_global will set. Can be anything and can be used by [[Trigger_auto_(GoldSource_Engine)|trigger_auto]] entities to fire a target after this env_global have been activated.
; Trigger Mode <code><[[integer]]></code>
* 0 : Off
* 0 : Off
* 1 : On
* 1 : On
* 2 : Dead
* 2 : Dead
* 3 : Toggle
* 3 : Toggle}}
; Initial State
{{KV|Initial State|intn=initialstate|choices|
* 0 : Off
* 0 : Off
* 1 : On
* 1 : On
* 2 : Dead
* 2 : Dead}}


==Spawnflags==
== Flags ==
* 1 : Set Initial State
{{fl|1|Set Initial State}}


[[Category:Entities]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Half-Life Entities]]

Latest revision as of 11:28, 7 October 2024

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C++ Class hierarchy
CEnvGlobal
CPointEntity
CBaseEntity
C++ buttons.cpp

env_global is a point entity available in all GoldSrc GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State to Set (globalstate) <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode (triggermode) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State (initialstate) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

Set Initial State : [1]