Func suggested build: Difference between revisions
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{{ | {{this is a|brush entity|game=Team Fortress 2|name=func_suggested_build}} | ||
==Entity description== | ==Entity description== | ||
Line 9: | Line 9: | ||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{ | {{I|SetTeam <[[integer]]>|Changes the entity's team.}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{ | {{I|Toggle <[[bool]]>|Toggle the enabled/disabled status of this entity.}} | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{ | {{O|OnBuildInsideArea|Sent when the player builds an appropriate object inside a suggested area.}} | ||
{{ | {{O|OnBuildNotFacing|Sent when the player builds an appropriate object inside a suggested area, but it has a bad orientation.}} | ||
{{ | {{O|OnBuildingUpgraded|Sent when a building in this area is upgraded.}} |
Latest revision as of 07:53, 21 April 2025
func_suggested_build
is a brush entity available in Team Fortress 2.
Entity description
Engineer suggested build area.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTeam <integer>
- Changes the entity's team.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle <bool>
- Toggle the enabled/disabled status of this entity.
Outputs
- OnBuildInsideArea
- Sent when the player builds an appropriate object inside a suggested area.
- OnBuildNotFacing
- Sent when the player builds an appropriate object inside a suggested area, but it has a bad orientation.
- OnBuildingUpgraded
- Sent when a building in this area is upgraded.