List of L4D2 Instructor Messages: Difference between revisions

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This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}
{{LanguageBar|title = List of L4D2 Instructor Messages}}
Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s.


You can also use L4D Instructor messages inside L4D2. [[List of L4D Instructor Messages]]
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].<br>


[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}}
[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available.


{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{note|If you want to test any of these out, make sure you first open your <code>save/game_instructor_counts.txt</code> file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.<br>
{{Note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}}
This is because after seeing the same tip a few times, the game stops showing that tip.}}
{{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.}}
{{note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.<br>
It has not yet been tested which ones work and which ones don't.}}
{{tip|You may want to search this page using {{key|Ctrl}}&{{key|F}} for terms you're interested in, like "Rescue" or "Alarm" to easily find messages that contain the words you want.<br>
Should you be unable to find a message with the exact wording you want, you'll need to use [[env_instructor_hint]] to make a custom message.}}


== Panic Event Lessons ==
Below is a list of '''all''' lessons, taken from the language file <code>left4dead2_english.txt</code>. All of these will be (or should be) translated into other language via their localization settings.<br>
*L4D2_Instructor_explain_mall_window
The lessons that contain <code>%s1</code> are meant to mention a target player. These will probably not work for [[info_game_event_proxy]], but they're still listed here for completion sake.
:'''Displayed Caption 1:''' ''Shoot out the store window''
== Finale & Rescue Lessons ==
 
{| class="standard-table"
 
! Lesson Name
*L4D2_Instructor_explain_mall_alarm
! Text Shown
:'''Displayed Caption 1:''' ''Deactivate the alarm on the third floor''
|-
 
| explain_c3m4_radio1
 
| Call for a boat rescue
*L4D2_Instructor_explain_coaster
|-
:'''Displayed Caption 1:''' ''Power up the coaster to start the ride''
| explain_c3m4_rescue
 
| The rescue boat has arrived, get on board!
 
|-
*L4D2_Instructor_explain_coaster_stop
| explain_vehicle_arrival
:'''Displayed Caption 1:''' ''Deactivate the ride to stop the alarm''
| Hurry to the rescue vehicle!
 
|-
 
| board_chopper
*L4D2_Instructor_explain_carousel_start
| Rescue has arrived! Get aboard!
:'''Displayed Caption 1:''' ''Turn on the power to open the gate''
|-
:'''Displayed Caption 2:''' ''Run to the control booth to shut down the carousel''
| explain_pre_radio
 
| Answer the radio
 
|-
*L4D2_Instructor_explain_carousel_destination
| explain_radio
:'''Displayed Caption 1:''' ''Shut down the carousel''
| Summon a rescue
 
|-
 
| explain_radio2
*L4D2_Instructor_explain_gates_are_open
| Prepare yourself before you respond
:'''Displayed Caption 1:''' ''The gates are open, run for the safe room!''
|-
 
| explain_rescue
 
| Rescue Survivors
*L4D2_Instructor_explain_c2m4_ticketbooth
|-
:'''Displayed Caption 1:''' ''Press the button to open the gates''
| notify_awaiting_rescue
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| You will be rescued soon
 
|-
 
| survive_rescue
*L4D2_Instructor_explain_hotel_elevator_doors
| Rescue is coming! Defend yourselves!
:'''Displayed Caption 1:''' ''Pry open the doors to escape...''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Survive_Gauntlet
 
| Make your way to the helicopter on the other side
 
|}
*L4D2_Instructor_explain_store_alarm
:'''Displayed Caption 1:''' ''Open the store door...''
== Event & Action Lessons ==
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
{| class="standard-table"
 
! Lesson Name
 
! Text Shown
*L4D2_Instructor_explain_perimeter1
|-
:'''Displayed Caption 1:''' ''Alarm will sound when perimeter is breached''
| ability_out_of_range
:'''Displayed Caption 2:''' ''Run to the security tower to deactivate the alarm''
| Get closer — that target is out of range
 
|-
 
| explain_c1m4_finale1
*Deactivate the alarm to open the exit doors
| You'll need to fill the car with gas
:'''Displayed Caption 1:''' ''Deactivate the alarm to open the exit doors''
|-
 
| explain_c1m4_finale2
 
| Step 1: Find a gas can
*L4D2_Instructor_explain_float
|-
:'''Displayed Caption 1:''' ''Move the float''
| explain_c1m4_finale3
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Step 2: Bring the gas can to the car
 
|-
 
| explain_c2m4_ticketbooth
*L4D2_Instructor_explain_ferry
| Press the button to open the gates
:'''Displayed Caption 1:''' ''Call the ferry''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| explain_c3m4_radio2
 
| Respond to Virgil
 
|-
*L4D2_Instructor_explain_shack
| explain_c4m4_finale_no_gas
:'''Displayed Caption 1:''' ''Lower the bridge''
| You should bring the gas can here before you flip the switch
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| explain_c4m4_finale_start
== Finale Lessons ==
| Signal the boat with the Burger Tank sign
*L4D2_Instructor_explain_vehicle_arrival
|-
:'''Displayed Caption 1:''' ''Hurry to the rescue vehicle!''
| explain_carousel_destination
 
| Shut down the carousel
 
|-
*L4D2_Instructor_explain_c3m4_radio1
| explain_carousel_start
:'''Displayed Caption 1:''' ''Call for a boat rescue''
| Turn on the power to open the gate
 
|-
 
| explain_carousel_start2
*L4D2_Instructor_explain_c3m4_radio2
| Run to the control booth to shut down the carousel
:'''Displayed Caption 1:''' ''Respond to Virgil''
|-
 
| explain_coaster
 
| Power up the coaster to start the ride
*L4D2_Instructor_explain_stage_lighting
|-
:'''Displayed Caption 1:''' ''Prepare the stage lighting''
| explain_coaster_stop
 
| Deactivate the ride to stop the alarm
 
|-
*L4D2_Instructor_explain_stage_lighting
| explain_deactivate_alarm
:'''Displayed Caption 1:''' ''Set the stage lighting''
| Deactivate the alarm to open the exit doors
 
|-
 
| explain_decon
*L4D2_Instructor_explain_stage_finale_start
| Release door to exit the trailer
:'''Displayed Caption 1:''' ''Begin the rock concert to signal the chopper''
|-
 
| explain_decon_wait
 
| Close the door when everyone is in the trailer
*L4D2_Instructor_explain_stage_survival_start
|-
:'''Displayed Caption 1:''' ''Begin the rock concert...''
| explain_drawbridge
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Press the button to lower the drawbridge
 
|-
 
| explain_ferry
*L4D2_Instructor_explain_drawbridge
| Call the ferry
:'''Displayed Caption 1:''' ''Press the button to lower the drawbridge''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| explain_float
 
| Move the float
 
|-
*L4D2_Instructor_explain_pre_drawbridge
| explain_gates_are_open
:'''Displayed Caption 1:''' ''Use the radio to call for help''
| The gates are open, run for the safe room!
 
|-
 
| explain_gun_shop
*L4D2_Instructor_explain_c4m4_finale_start
| Talk to the gun shop owner
:'''Displayed Caption 1:''' ''Signal the boat with the Burger Tank sign''
|-
 
| explain_gun_shop_tanker
 
| Whitaker will destroy this tanker and clear the path
*L4D2_Instructor_explain_c1m4_finale1
|-
:'''Displayed Caption 1:''' ''You'll need to fill the car with gas''
| explain_hatch
:'''Displayed Caption 2:''' ''Step 1: Find a gas can''
| Open the hatch
:'''Displayed Caption 3:''' ''Step 2: Bring the gas can to the car''
|-
 
| explain_help_return_item
== Survival Lessons ==
| Escort the cola delivery
*L4D2_Instructor_explain_survival_help_button
|-
:'''Displayed Caption 1:''' ''Press the button...''
| explain_hotel_elevator_doors
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Pry open the doors to escape...
 
|-
 
| explain_mall_alarm
*L4D2_Instructor_explain_survival_help_alarm
| Deactivate the alarm on the third floor
:'''Displayed Caption 1:''' ''Activate the alarm...''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| explain_mall_window
 
| Shoot out the store window
 
|-
*L4D2_Instructor_explain_survival_help_radio
| explain_perimeter1
:'''Displayed Caption 1:''' ''Use the radio...''
| Alarm will sound when perimeter is breached
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| explain_perimeter2
== Misc. Lessons ==
| Run to the security tower to deactivate the alarm
*L4D2_Instructor_explain_hatch
|-
:'''Displayed Caption 1:''' ''Open the hatch''
| explain_pre_drawbridge
 
| Use the radio to call for help
 
|-
*L4D2_Instructor_explain_c3m4_rescue
| explain_return_item
:'''Displayed Caption 1:''' ''The rescue boat has arrived, get on board!''
| Deliver the cola to the gun shop owner
 
|-
 
| explain_shack
*L4D2_Instructor_explain_gun_shop_tanker
| Lower the bridge
:'''Displayed Caption 1:''' ''Whitaker will destroy this tanker and clear the path''
|-
 
| explain_stage_finale_start
 
| Begin the rock concert to signal the chopper
*L4D2_Instructor_explain_gun_shop
|-
:'''Displayed Caption 1:''' ''Talk to the gun shop owner''
| explain_stage_lighting
 
| Prepare the stage lighting
 
|-
*L4D2_Instructor_explain_store_item
| explain_stage_lighting
:'''Displayed Caption 1:''' ''Retrieve the cola inside the store''
| Set the stage lighting
 
|-
 
| explain_stage_survival_start
*L4D2_Instructor_explain_gun_shop_item_get
| Begin the rock concert...
:'''Displayed Caption 1:''' ''Get the cola''
|-
 
| explain_store_alarm
 
| Open the store door...
*L4D2_Instructor_explain_return_item
|-
:'''Displayed Caption 1:''' ''Deliver the cola to the gun shop owner''
| explain_store_item
 
| Retrieve the cola inside the store
 
|-
*L4D2_Instructor_explain_help_return_item
| explain_survival_help_alarm
:'''Displayed Caption 1:''' ''Escort the cola delivery''
| Activate the alarm...
 
|-
 
| explain_survival_help_button
*L4D2_Instructor_explain_return_to_elevator
| Press the button...
:'''Displayed Caption 1:''' ''Return to the elevator!''
|-
 
| explain_survival_help_radio
 
| Use the radio...
*L4D2_Instructor_save_items
|-
:'''Displayed Caption 1:''' ''You may want to save some items for the return trip''
| temp_msg_c4m1
 
| Go get fuel and return to the boat
 
|-
*L4D2_Instructor_temp_msg_c4m1
| temp_msg_c4m3
:'''Displayed Caption 1:''' ''Go get fuel and return to the boat''
| You got the fuel — Return to the boat
 
|-
 
| explain_bridge
*L4D2_Instructor_temp_msg_c4m3
| Close the floodgate to make a bridge...
:'''Displayed Caption 1:''' ''You got the fuel — Return to the boat''
|-
 
| explain_church_door
 
| Tell him to let you in the safe room...
*L4D2_Instructor_explain_c4m4_finale_no_gas
|-
:'''Displayed Caption 1:''' ''You should bring the gas can here before you flip the switch''
| explain_close_safe_room
 
| Close the door once everyone is in
 
|-
*L4D2_Instructor_explain_decon_wait
| explain_crane
:'''Displayed Caption 1:''' ''Close the door when everyone is in the trailer''
| Use the lever to lower the crane...
 
|-
 
| explain_elevator_button
*L4D2_Instructor_explain_decon
| Call the elevator...
:'''Displayed Caption 1:''' ''Release door to exit the trailer''
|-
 
| explain_emergency_door
 
| Open the emergency door...
*L4D2_Instructor_porch_light
|-
:'''Displayed Caption 1:''' ''Turn on porch lights to mark locations with items''
| explain_enter_safe_room
| Get into the safe room
|-
| explain_gas_can_panic
| Destroy the barricade...
|-
| explain_gas_truck
| Activate the fuel pump
|-
| explain_lift_button
| Start the lift...
|-
| explain_mainstreet
| Lower the forklift to make a ramp...
|-
| explain_panic_button
| Flip the door switch...
|-
| explain_panic_button2
| Be ready to fight the horde
|-
| explain_panic_disturbance_triggered2
| Here they come...
|-
| explain_train_lever
| Hit the bridge with the decoupled train car...
|-
| explain_use_door
| Open/close door
|-
| explain_van_panic
| Start the van to clear a path...
|-
| explain_wait_to_exit_safe_room
| Not all of your teammates are ready
|-
| explain_wait_to_push_button
| Wait for everyone to be ready first
|-
| rescued_by
| %s1 rescued you
|-
| rescued_other
| You rescued %s1
|-
| revive_end
| Hold to revive %s1
|-
| saved_by
| %s1 saved you
|-
| saved_other
| You saved %s1
|}
== Weapons & Items ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| explain_ammo_pile_failure
| You cannot refill the ammo of this weapon.
|-
| explain_explosive_ammo_available
| Explosive Ammo Available
|-
| explain_explosive_ammo_received
| You picked up Explosive Ammunition
|-
| explain_gun_shop_item
| Cola
|-
| explain_gun_shop_item_get
| Get the cola
|-
| explain_incendiary_ammo_available
| Incendiary Ammo Available
|-
| explain_incendiary_ammo_received
| You picked up Incendiary Ammunition
|-
| explain_laser_sight_available
| Laser Sight Upgrade Available
|-
| explain_laser_sight_received
| The Laser Sight upgrade makes your weapon more accurate
|-
| explain_magnum_pistol
| Magnum Pistol
|-
| explain_magnum_pistol_alt
| Desert Cobra Pistol
|-
| explain_magnum_pistol_get
| Get magnum pistol
|-
| explain_magnum_pistol_get_alt
| Get Desert Cobra
|-
| explain_mounted_gun_overheated
| The gun has temporarily overheated and is unusable!
|-
| explain_replace_ammo
| Fully-Loaded %s1
|-
| explain_replace_ammo_get
| Replace your low-ammo weapon
|-
| explain_trade_melee_for_magnum_pistol
| Trade melee weapon for magnum pistol
|-
| explain_upgrade
| Upgrade Item Available
|-
| explain_use_mounted_gun
| Heavy Machine Gun
|-
| explain_2nd_pistol
| Second Pistol
|-
| explain_2nd_pistol_get
| Get second pistol
|-
| explain_adrenaline
| Adrenaline
|-
| explain_adrenaline_get
| Get adrenaline
|-
| explain_ammo_pack
| Ammo Pack
|-
| explain_ammo_pack_get
| Get ammo pack
|-
| explain_ammo_resupply
| Ammo stash
|-
| explain_ammo_resupply_get
| Replenish ammo
|-
| explain_autoshotgun
| Tactical Shotgun
|-
| explain_autoshotgun_get
| Get tactical shotgun
|-
| explain_chainsaw
| Chainsaw
|-
| explain_chainsaw_get
| Get chainsaw
|-
| explain_defibrillator
| Defibrillator
|-
| explain_defibrillator_get
| Get defibrillator
|-
| explain_first_aid
| First aid
|-
| explain_first_aid_get
| Get first aid
|-
| explain_grenade_launcher
| Grenade Launcher
|-
| explain_grenade_launcher_get
| Get Grenade Launcher
|-
| explain_grenade_limit
| You can only carry one throwable item
|-
| explain_heal_interrupted
| Hold %+attack% to heal yourself
|-
| explain_heal_other_interrupted
| Hold %+attack2% to heal %s1
|-
| explain_hunting_rifle
| Hunting Rifle
|-
| explain_hunting_rifle_get
| Get hunting rifle
|-
| explain_inventory
| Select weapon/item
|-
| explain_melee
| Melee Weapon
|-
| explain_melee_get
| Get melee weapon
|-
| explain_molotov
| Molotov
|-
| explain_molotov_get
| Get molotov
|-
| explain_pickup_item
| Pick up
|-
| explain_pills
| Pain Pills
|-
| explain_pills_get
| Get pain pills
|-
| explain_pipebomb
| Pipe Bomb
|-
| explain_pipebomb_get
| Get pipe bomb
|-
| explain_pistol
| Pistol
|-
| explain_pistol_ammo
| Pistols have unlimited ammo
|-
| explain_pumpshotgun
| Pump Shotgun
|-
| explain_pumpshotgun_get
| Get pump shotgun
|-
| explain_reload
| Manual reload
|-
| explain_rifle
| M-16 Assault Rifle
|-
| explain_rifle_ak47
| AK-47
|-
| explain_rifle_ak47_alt
| Soviet Rifle
|-
| explain_rifle_ak47_get
| Get AK-47
|-
| explain_rifle_ak47_get_alt
| Get soviet rifle
|-
| explain_rifle_desert
| Combat Rifle
|-
| explain_rifle_desert_alt
| Desert Combat Rifle
|-
| explain_rifle_desert_get
| Get combat rifle
|-
| explain_rifle_desert_get_alt
| Get desert combat rifle
|-
| explain_rifle_get
| Get M-16 assault rifle
|-
| explain_rifle_zoom
| Hunting/sniper rifle scope
|-
| explain_shotgun_chrome
| Chrome Shotgun
|-
| explain_shotgun_chrome_get
| Get chrome shotgun
|-
| explain_shotgun_spas
| Combat Shotgun
|-
| explain_shotgun_spas_get
| Get combat shotgun
|-
| explain_smg
| Submachine Gun
|-
| explain_smg_get
| Get submachine gun
|-
| explain_smg_silenced
| Silenced Submachine Gun
|-
| explain_smg_silenced_get
| Get silenced submachine gun
|-
| explain_sniper_military
| Sniper Rifle
|-
| explain_sniper_military_get
| Get sniper rifle
|-
| explain_trade_melee_for_pistol
| Trade melee weapon for pistol
|-
| explain_upgradepack_explosive
| Explosive Ammo Pack
|-
| explain_upgradepack_explosive_get
| Get Explosive Ammo Pack
|-
| explain_upgradepack_incendiary
| Incendiary Ammo Pack
|-
| explain_upgradepack_incendiary_get
| Get Incendiary Ammo Pack
|-
| explain_use_turret
| Use turret
|-
| explain_vomitjar
| Boomer Bile
|-
| explain_vomitjar_get
| Get Boomer Bile
|-
| explain_weapon
| Weapon
|-
| upgradepack_usage
| Deploy Ammo Packs on the ground to share ammo with the team
|}
== Survivor Lessons ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| notify_failed_to_give_duplicate_pills
| %s1 already has pain pills
|-
| notify_failed_to_use_explosive_ammo_pile
| You have already used this Explosive Ammo upgrade
|-
| notify_failed_to_use_incendiary_ammo_pile
| You have already used this Incendiary Ammo upgrade
|-
| notify_failed_to_use_pills
| You don't need to take pain pills
|-
| notify_upgrade_failed_no_primary
| You must have a primary weapon to use this upgrade
|-
| notify_given_item_pain_pills
| %s1 gave you pain pills
|-
| notify_heal_other
| Heal %s1 with first aid
|-
| notify_heal_other_far
| Move closer to heal %s1
|-
| notify_heal_other_near
| Hold %+attack2% to heal %s1
|-
| notify_heal_other_near_select
| Select first aid kit
|-
| notify_heal_self
| Heal yourself with first aid
|-
| notify_heal_self_hold
| Hold %+attack% to heal yourself
|-
| notify_infected_behind
| Face rear enemies
|-
| notify_pill_self
| Take pain pills for a temporary health boost
|-
| notify_shove_boomer
| Shove Boomers back before shooting
|-
| notify_shove_infected
| Shove them back!
|-
| notify_communicate
| Communicate with teammates
|-
| notify_crouch_accuracy
| Crouching improves accuracy
|-
| notify_crouch_tactic
| Crouching helps teammates shoot over you
|-
| explain_friendly_fire
| Don't shoot teammates!
|-
| explain_friendly_fire_melee
| Don't attack teammates!
|-
| explain_reckless
| Stay out of the line of fire!
|-
| notify_last_life
| First aid needed! Next knockdown means death...
|-
| notify_fire_damage
| Get away from the fire!
|-
| notify_stay_together
| Stay together to survive
|-
| notify_failed_to_use_defibrillator
| %s1 doesn't need to be revived
|-
| notify_use_defibrillator
| Revive %s1 with the defibrillator
|-
| notify_use_defibrillator_hold
| Hold %+attack% or %+attack2% to revive %s1
|-
| defibrillator_usage
| Use the Defibrillator to revive dead players
|-
| help_it
| A Boomer has vomited on %s1
|-
| help_choked
| A Smoker is constricting %s1
|-
| help_choked_near
| Free %s1
|-
| help_choked_far
| Shoot the Smoker
|-
| help_pounced
| A Hunter has pinned %s1
|-
| help_pounced_near
| Shove the Hunter
|-
| help_pounced_far
| Shoot the Hunter
|-
| help_jockey_ridden
| A Jockey is riding %s1
|-
| help_jockey_ridden_near
| Shove the Jockey
|-
| help_jockey_ridden_far
| Shoot the Jockey
|-
| help_charger_pummeled
| A Charger is pummeling %s1
|-
| help_charger_pummeled_kill
| Kill the Charger
|-
| explain_tank
| Tanks can absorb a lot of damage before they die
|-
| notify_give_pills
| You can give %s1 pain pills
|-
| notify_give_pills_far
| Move closer to give %s1 pain pills
|-
| notify_give_pills_near
| Give %s1 pain pills
|-
| notify_give_pills_near_select
| Select pain pills
|-
| explain_pill_temp_health
| Pain pills give you a temporary health boost
|-
| notify_ledge
| A teammate must pull you up
|-
| help_incapacitated
| Help %s1 up
|-
| help_ledge
| Pull %s1 up
|-
| notify_dead
| You died! Please wait to respawn...
|-
| notify_dead_by_witch1
| The Witch killed you! Don't startle her next time...
|-
| notify_dead_by_witch2
| Witches are startled by flashlights and gunfire
|-
| notify_incapacitated
| Incapacitated! A teammate must help you
|-
| notify_incapacitated_by_witch
| The Witch injured you! Don't startle her next time...
|-
| notify_it1_vomit
| A Boomer vomited on you
|-
| notify_it1_splatter
| A Boomer exploded on you
|-
| notify_it1_jar
| A Survivor bile bombed you
|-
| notify_it2
| Watch out! Boomer bile attracts the horde...
|-
| notify_pounced
| Pinned! A teammate must help...
|-
| notify_choked
| Constricted! A teammate must help...
|-
| notify_charger_pummeled
| Pummeled! A teammate must help...
|-
| notify_adrenaline_self
| Take adrenaline for a temporary speed boost
|-
| notify_given_item_adrenaline
| %s1 gave you adrenaline
|-
| notify_give_adrenaline
| You can give %s1 your adrenaline
|-
| notify_give_adrenaline_far
| Move closer to give %s1 your adrenaline
|-
| notify_give_adrenaline_near
| Give %s1 your adrenaline
|-
| notify_give_adrenaline_near_select
| Select adrenaline
|-
| adrenaline_usage
| Adrenaline lets you perform many actions faster
|-
| notify_failed_to_give_duplicate_belt_item
| %s1 already has a belt slot item
|-
| explain_panic_disturbance
| Watch out! Some cars set off alarms...
|-
| explain_panic_disturbance_triggered
| %s1 alerted the horde
|-
| explain_panic_disturbance_triggered2
| Here they come...
|-
| explain_witch_spooked
| %s1 startled the Witch
|-
| explain_witch_spooked2
| You startled the Witch
|-
| save_items
| You may want to save some items for the return trip
|-
| explain_return_to_elevator
| Return to the elevator!
|-
| porch_light
| Turn on porch lights to mark locations with items
|-
| explain_acid_spit
| Try to avoid the noxious acid!
|-
| notify_entered_spit
| Avoid the noxious acid!
|-
| notify_ridden
| Keep moving! Resist the Jockey's influence...
|}
==Survival Lessons==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| earned_bronze_medal
| You earned the bronze medal!
|-
| earned_silver_medal
| You earned the silver medal!
|-
| earned_gold_medal
| You earned the gold medal!
|-
| player_record
| You beat your best time!
|-
| team_record
| You beat your team record!
|-
| world_record
| You beat the world record!
|}
== Misc Lessons ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| notify_give_ammo_other_near
| Hold %+attack2% to give ammo to %s1
|-
| notify_give_ammo_self
| Refill your ammo with the ammo pack
|-
| notify_give_ammo_self_hold
| Hold %+attack% to refill your ammo
|-
| notify_failed_to_use_ammo_pack_no_weapon_on_other
| %s1 doesn't need ammo right now
|-
| notify_failed_to_use_ammo_pack_no_weapon_on_self
| You don't need ammo right now
|-
| notify_failed_to_use_ammo_pack_full_on_other
| %s1 already has full ammo
|-
| notify_failed_to_use_ammo_pack_full_on_self
| You already have full ammo
|-
| notify_failed_to_use_ammo_pack_doesnt_use_ammo
| You don't need ammo right now
|-
| notify_failed_to_use_ammo_pack_other_doesnt_use_ammo
| %s1 doesn't need ammo right now
|-
| explain_survivor_glows_disabled
| Glows around fellow Survivors are disabled!
|-
| explain_item_glows_disabled
| Glows around items are disabled. Search carefully!
|-
| explain_rescue_disabled
| Rescues are disabled. Players can only respawn at safe rooms.
|-
| explain_bodyshots_reduced
| Zombies take less damage to the body. Aim for the head!
|-
| explain_witch_kills
| The Witch will kill you instantly. Watch out for her!
|-
| notify_grenade_launcher_range
| Ouch! You are too close to your grenade launcher blasts!
|-
| explain_impound_lot
| Watch your fire! Car alarms everywhere!
|}
== Scavenge ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| explain_scavenge_goal_survivor
| Collect gas cans and pour them into the generator...
|-
| explain_scavenge_goal_infected
| Stop the survivors before they collect all of the gas cans
|-
| begin_scavenge_overtime_survivor
| OVERTIME: At least one survivor must be carrying a gas can!
|-
| begin_scavenge_overtime_infected
| OVERTIME: Force all survivors to drop their gas cans!
|-
| scavenge_score_tied
| One more point and the survivors win this round!
|-
| exaplin_scavenge_leave_area
| Leaving this area will start the round
|-
| explain_scavenge_vulnerable_cans
| Dropped gas cans are vulnerable to Spitter goo
|-
| explain_gascan_pour_blocked
| Wait! someone else is still pouring...
|}
==Infected Lessons==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| boomer_claw
| SECONDARY ATTACK: CLAW
|-
| boomer_vomit
| PRIMARY ATTACK: VOMIT
|-
| hunter_claw
| SECONDARY ATTACK: CLAW
|-
| hunter_lunge
| PRIMARY ATTACK: CROUCH TO POUNCE
|-
| smoker_claw
| SECONDARY ATTACK: CLAW
|-
| smoker_tongue
| PRIMARY ATTACK: TONGUE SNARE
|-
| spitter_claw
| SECONDARY ATTACK: CLAW
|-
| spitter_goo
| PRIMARY ATTACK: SPIT
|-
| charger_claw
| SECONDARY ATTACK: CLAW
|-
| charger_charge
| PRIMARY ATTACK: CHARGE
|-
| jockey_claw
| SECONDARY ATTACK: CLAW
|-
| jockey_jump
| PRIMARY ATTACK: LUNGE
|-
| tongue_break_bent
| Tongue broke! It bent or stretched too far...
|-
| tongue_break_shove
| Tongue broke! Victim was shoved...
|-
| tongue_break_shot
| Tongue broke! It was damaged...
|-
| tank_claw
| SECONDARY ATTACK: THROW
|-
| tank_rock
| PRIMARY ATTACK: PUNCH
|-
| break_checkpoint_door
| YOU CAN'T BREAK DOWN SAFE ROOM DOORS
|-
| break_rescue_doors
| YOU CAN'T BREAK DOWN RESCUE DOORS
|-
| prevent_rescue
| A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE...
|-
| prevent_escape
| PREVENT THE SURVIVORS FROM ESCAPING
|-
| notify_choked_miss
| Missed: No target
|-
| notify_riding_survivor
| Steer the Survivor into danger
|}


== See also ==
== See also ==
* [[env_instructor_hint]]
* [[env_instructor_hint]]
* [[List of L4D Instructor Messages]]
* [[List of L4D Instructor Messages]]
[[category:Left 4 Dead 2]]
[[category:Left 4 Dead 2]]

Latest revision as of 08:02, 12 July 2024

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This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available.

Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
This is because after seeing the same tip a few times, the game stops showing that tip.
Note.pngNote:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
It has not yet been tested which ones work and which ones don't.
Tip.pngTip:You may want to search this page using Ctrl&F for terms you're interested in, like "Rescue" or "Alarm" to easily find messages that contain the words you want.
Should you be unable to find a message with the exact wording you want, you'll need to use env_instructor_hint to make a custom message.

Below is a list of all lessons, taken from the language file left4dead2_english.txt. All of these will be (or should be) translated into other language via their localization settings.
The lessons that contain %s1 are meant to mention a target player. These will probably not work for info_game_event_proxy, but they're still listed here for completion sake.

Finale & Rescue Lessons

Lesson Name Text Shown
explain_c3m4_radio1 Call for a boat rescue
explain_c3m4_rescue The rescue boat has arrived, get on board!
explain_vehicle_arrival Hurry to the rescue vehicle!
board_chopper Rescue has arrived! Get aboard!
explain_pre_radio Answer the radio
explain_radio Summon a rescue
explain_radio2 Prepare yourself before you respond
explain_rescue Rescue Survivors
notify_awaiting_rescue You will be rescued soon
survive_rescue Rescue is coming! Defend yourselves!
Survive_Gauntlet Make your way to the helicopter on the other side

Event & Action Lessons

Lesson Name Text Shown
ability_out_of_range Get closer — that target is out of range
explain_c1m4_finale1 You'll need to fill the car with gas
explain_c1m4_finale2 Step 1: Find a gas can
explain_c1m4_finale3 Step 2: Bring the gas can to the car
explain_c2m4_ticketbooth Press the button to open the gates
explain_c3m4_radio2 Respond to Virgil
explain_c4m4_finale_no_gas You should bring the gas can here before you flip the switch
explain_c4m4_finale_start Signal the boat with the Burger Tank sign
explain_carousel_destination Shut down the carousel
explain_carousel_start Turn on the power to open the gate
explain_carousel_start2 Run to the control booth to shut down the carousel
explain_coaster Power up the coaster to start the ride
explain_coaster_stop Deactivate the ride to stop the alarm
explain_deactivate_alarm Deactivate the alarm to open the exit doors
explain_decon Release door to exit the trailer
explain_decon_wait Close the door when everyone is in the trailer
explain_drawbridge Press the button to lower the drawbridge
explain_ferry Call the ferry
explain_float Move the float
explain_gates_are_open The gates are open, run for the safe room!
explain_gun_shop Talk to the gun shop owner
explain_gun_shop_tanker Whitaker will destroy this tanker and clear the path
explain_hatch Open the hatch
explain_help_return_item Escort the cola delivery
explain_hotel_elevator_doors Pry open the doors to escape...
explain_mall_alarm Deactivate the alarm on the third floor
explain_mall_window Shoot out the store window
explain_perimeter1 Alarm will sound when perimeter is breached
explain_perimeter2 Run to the security tower to deactivate the alarm
explain_pre_drawbridge Use the radio to call for help
explain_return_item Deliver the cola to the gun shop owner
explain_shack Lower the bridge
explain_stage_finale_start Begin the rock concert to signal the chopper
explain_stage_lighting Prepare the stage lighting
explain_stage_lighting Set the stage lighting
explain_stage_survival_start Begin the rock concert...
explain_store_alarm Open the store door...
explain_store_item Retrieve the cola inside the store
explain_survival_help_alarm Activate the alarm...
explain_survival_help_button Press the button...
explain_survival_help_radio Use the radio...
temp_msg_c4m1 Go get fuel and return to the boat
temp_msg_c4m3 You got the fuel — Return to the boat
explain_bridge Close the floodgate to make a bridge...
explain_church_door Tell him to let you in the safe room...
explain_close_safe_room Close the door once everyone is in
explain_crane Use the lever to lower the crane...
explain_elevator_button Call the elevator...
explain_emergency_door Open the emergency door...
explain_enter_safe_room Get into the safe room
explain_gas_can_panic Destroy the barricade...
explain_gas_truck Activate the fuel pump
explain_lift_button Start the lift...
explain_mainstreet Lower the forklift to make a ramp...
explain_panic_button Flip the door switch...
explain_panic_button2 Be ready to fight the horde
explain_panic_disturbance_triggered2 Here they come...
explain_train_lever Hit the bridge with the decoupled train car...
explain_use_door Open/close door
explain_van_panic Start the van to clear a path...
explain_wait_to_exit_safe_room Not all of your teammates are ready
explain_wait_to_push_button Wait for everyone to be ready first
rescued_by %s1 rescued you
rescued_other You rescued %s1
revive_end Hold to revive %s1
saved_by %s1 saved you
saved_other You saved %s1


Weapons & Items

Lesson Name Text Shown
explain_ammo_pile_failure You cannot refill the ammo of this weapon.
explain_explosive_ammo_available Explosive Ammo Available
explain_explosive_ammo_received You picked up Explosive Ammunition
explain_gun_shop_item Cola
explain_gun_shop_item_get Get the cola
explain_incendiary_ammo_available Incendiary Ammo Available
explain_incendiary_ammo_received You picked up Incendiary Ammunition
explain_laser_sight_available Laser Sight Upgrade Available
explain_laser_sight_received The Laser Sight upgrade makes your weapon more accurate
explain_magnum_pistol Magnum Pistol
explain_magnum_pistol_alt Desert Cobra Pistol
explain_magnum_pistol_get Get magnum pistol
explain_magnum_pistol_get_alt Get Desert Cobra
explain_mounted_gun_overheated The gun has temporarily overheated and is unusable!
explain_replace_ammo Fully-Loaded %s1
explain_replace_ammo_get Replace your low-ammo weapon
explain_trade_melee_for_magnum_pistol Trade melee weapon for magnum pistol
explain_upgrade Upgrade Item Available
explain_use_mounted_gun Heavy Machine Gun
explain_2nd_pistol Second Pistol
explain_2nd_pistol_get Get second pistol
explain_adrenaline Adrenaline
explain_adrenaline_get Get adrenaline
explain_ammo_pack Ammo Pack
explain_ammo_pack_get Get ammo pack
explain_ammo_resupply Ammo stash
explain_ammo_resupply_get Replenish ammo
explain_autoshotgun Tactical Shotgun
explain_autoshotgun_get Get tactical shotgun
explain_chainsaw Chainsaw
explain_chainsaw_get Get chainsaw
explain_defibrillator Defibrillator
explain_defibrillator_get Get defibrillator
explain_first_aid First aid
explain_first_aid_get Get first aid
explain_grenade_launcher Grenade Launcher
explain_grenade_launcher_get Get Grenade Launcher
explain_grenade_limit You can only carry one throwable item
explain_heal_interrupted Hold %+attack% to heal yourself
explain_heal_other_interrupted Hold %+attack2% to heal %s1
explain_hunting_rifle Hunting Rifle
explain_hunting_rifle_get Get hunting rifle
explain_inventory Select weapon/item
explain_melee Melee Weapon
explain_melee_get Get melee weapon
explain_molotov Molotov
explain_molotov_get Get molotov
explain_pickup_item Pick up
explain_pills Pain Pills
explain_pills_get Get pain pills
explain_pipebomb Pipe Bomb
explain_pipebomb_get Get pipe bomb
explain_pistol Pistol
explain_pistol_ammo Pistols have unlimited ammo
explain_pumpshotgun Pump Shotgun
explain_pumpshotgun_get Get pump shotgun
explain_reload Manual reload
explain_rifle M-16 Assault Rifle
explain_rifle_ak47 AK-47
explain_rifle_ak47_alt Soviet Rifle
explain_rifle_ak47_get Get AK-47
explain_rifle_ak47_get_alt Get soviet rifle
explain_rifle_desert Combat Rifle
explain_rifle_desert_alt Desert Combat Rifle
explain_rifle_desert_get Get combat rifle
explain_rifle_desert_get_alt Get desert combat rifle
explain_rifle_get Get M-16 assault rifle
explain_rifle_zoom Hunting/sniper rifle scope
explain_shotgun_chrome Chrome Shotgun
explain_shotgun_chrome_get Get chrome shotgun
explain_shotgun_spas Combat Shotgun
explain_shotgun_spas_get Get combat shotgun
explain_smg Submachine Gun
explain_smg_get Get submachine gun
explain_smg_silenced Silenced Submachine Gun
explain_smg_silenced_get Get silenced submachine gun
explain_sniper_military Sniper Rifle
explain_sniper_military_get Get sniper rifle
explain_trade_melee_for_pistol Trade melee weapon for pistol
explain_upgradepack_explosive Explosive Ammo Pack
explain_upgradepack_explosive_get Get Explosive Ammo Pack
explain_upgradepack_incendiary Incendiary Ammo Pack
explain_upgradepack_incendiary_get Get Incendiary Ammo Pack
explain_use_turret Use turret
explain_vomitjar Boomer Bile
explain_vomitjar_get Get Boomer Bile
explain_weapon Weapon
upgradepack_usage Deploy Ammo Packs on the ground to share ammo with the team

Survivor Lessons

Lesson Name Text Shown
notify_failed_to_give_duplicate_pills %s1 already has pain pills
notify_failed_to_use_explosive_ammo_pile You have already used this Explosive Ammo upgrade
notify_failed_to_use_incendiary_ammo_pile You have already used this Incendiary Ammo upgrade
notify_failed_to_use_pills You don't need to take pain pills
notify_upgrade_failed_no_primary You must have a primary weapon to use this upgrade
notify_given_item_pain_pills %s1 gave you pain pills
notify_heal_other Heal %s1 with first aid
notify_heal_other_far Move closer to heal %s1
notify_heal_other_near Hold %+attack2% to heal %s1
notify_heal_other_near_select Select first aid kit
notify_heal_self Heal yourself with first aid
notify_heal_self_hold Hold %+attack% to heal yourself
notify_infected_behind Face rear enemies
notify_pill_self Take pain pills for a temporary health boost
notify_shove_boomer Shove Boomers back before shooting
notify_shove_infected Shove them back!
notify_communicate Communicate with teammates
notify_crouch_accuracy Crouching improves accuracy
notify_crouch_tactic Crouching helps teammates shoot over you
explain_friendly_fire Don't shoot teammates!
explain_friendly_fire_melee Don't attack teammates!
explain_reckless Stay out of the line of fire!
notify_last_life First aid needed! Next knockdown means death...
notify_fire_damage Get away from the fire!
notify_stay_together Stay together to survive
notify_failed_to_use_defibrillator %s1 doesn't need to be revived
notify_use_defibrillator Revive %s1 with the defibrillator
notify_use_defibrillator_hold Hold %+attack% or %+attack2% to revive %s1
defibrillator_usage Use the Defibrillator to revive dead players
help_it A Boomer has vomited on %s1
help_choked A Smoker is constricting %s1
help_choked_near Free %s1
help_choked_far Shoot the Smoker
help_pounced A Hunter has pinned %s1
help_pounced_near Shove the Hunter
help_pounced_far Shoot the Hunter
help_jockey_ridden A Jockey is riding %s1
help_jockey_ridden_near Shove the Jockey
help_jockey_ridden_far Shoot the Jockey
help_charger_pummeled A Charger is pummeling %s1
help_charger_pummeled_kill Kill the Charger
explain_tank Tanks can absorb a lot of damage before they die
notify_give_pills You can give %s1 pain pills
notify_give_pills_far Move closer to give %s1 pain pills
notify_give_pills_near Give %s1 pain pills
notify_give_pills_near_select Select pain pills
explain_pill_temp_health Pain pills give you a temporary health boost
notify_ledge A teammate must pull you up
help_incapacitated Help %s1 up
help_ledge Pull %s1 up
notify_dead You died! Please wait to respawn...
notify_dead_by_witch1 The Witch killed you! Don't startle her next time...
notify_dead_by_witch2 Witches are startled by flashlights and gunfire
notify_incapacitated Incapacitated! A teammate must help you
notify_incapacitated_by_witch The Witch injured you! Don't startle her next time...
notify_it1_vomit A Boomer vomited on you
notify_it1_splatter A Boomer exploded on you
notify_it1_jar A Survivor bile bombed you
notify_it2 Watch out! Boomer bile attracts the horde...
notify_pounced Pinned! A teammate must help...
notify_choked Constricted! A teammate must help...
notify_charger_pummeled Pummeled! A teammate must help...
notify_adrenaline_self Take adrenaline for a temporary speed boost
notify_given_item_adrenaline %s1 gave you adrenaline
notify_give_adrenaline You can give %s1 your adrenaline
notify_give_adrenaline_far Move closer to give %s1 your adrenaline
notify_give_adrenaline_near Give %s1 your adrenaline
notify_give_adrenaline_near_select Select adrenaline
adrenaline_usage Adrenaline lets you perform many actions faster
notify_failed_to_give_duplicate_belt_item %s1 already has a belt slot item
explain_panic_disturbance Watch out! Some cars set off alarms...
explain_panic_disturbance_triggered %s1 alerted the horde
explain_panic_disturbance_triggered2 Here they come...
explain_witch_spooked %s1 startled the Witch
explain_witch_spooked2 You startled the Witch
save_items You may want to save some items for the return trip
explain_return_to_elevator Return to the elevator!
porch_light Turn on porch lights to mark locations with items
explain_acid_spit Try to avoid the noxious acid!
notify_entered_spit Avoid the noxious acid!
notify_ridden Keep moving! Resist the Jockey's influence...

Survival Lessons

Lesson Name Text Shown
earned_bronze_medal You earned the bronze medal!
earned_silver_medal You earned the silver medal!
earned_gold_medal You earned the gold medal!
player_record You beat your best time!
team_record You beat your team record!
world_record You beat the world record!

Misc Lessons

Lesson Name Text Shown
notify_give_ammo_other_near Hold %+attack2% to give ammo to %s1
notify_give_ammo_self Refill your ammo with the ammo pack
notify_give_ammo_self_hold Hold %+attack% to refill your ammo
notify_failed_to_use_ammo_pack_no_weapon_on_other %s1 doesn't need ammo right now
notify_failed_to_use_ammo_pack_no_weapon_on_self You don't need ammo right now
notify_failed_to_use_ammo_pack_full_on_other %s1 already has full ammo
notify_failed_to_use_ammo_pack_full_on_self You already have full ammo
notify_failed_to_use_ammo_pack_doesnt_use_ammo You don't need ammo right now
notify_failed_to_use_ammo_pack_other_doesnt_use_ammo %s1 doesn't need ammo right now
explain_survivor_glows_disabled Glows around fellow Survivors are disabled!
explain_item_glows_disabled Glows around items are disabled. Search carefully!
explain_rescue_disabled Rescues are disabled. Players can only respawn at safe rooms.
explain_bodyshots_reduced Zombies take less damage to the body. Aim for the head!
explain_witch_kills The Witch will kill you instantly. Watch out for her!
notify_grenade_launcher_range Ouch! You are too close to your grenade launcher blasts!
explain_impound_lot Watch your fire! Car alarms everywhere!

Scavenge

Lesson Name Text Shown
explain_scavenge_goal_survivor Collect gas cans and pour them into the generator...
explain_scavenge_goal_infected Stop the survivors before they collect all of the gas cans
begin_scavenge_overtime_survivor OVERTIME: At least one survivor must be carrying a gas can!
begin_scavenge_overtime_infected OVERTIME: Force all survivors to drop their gas cans!
scavenge_score_tied One more point and the survivors win this round!
exaplin_scavenge_leave_area Leaving this area will start the round
explain_scavenge_vulnerable_cans Dropped gas cans are vulnerable to Spitter goo
explain_gascan_pour_blocked Wait! someone else is still pouring...

Infected Lessons

Lesson Name Text Shown
boomer_claw SECONDARY ATTACK: CLAW
boomer_vomit PRIMARY ATTACK: VOMIT
hunter_claw SECONDARY ATTACK: CLAW
hunter_lunge PRIMARY ATTACK: CROUCH TO POUNCE
smoker_claw SECONDARY ATTACK: CLAW
smoker_tongue PRIMARY ATTACK: TONGUE SNARE
spitter_claw SECONDARY ATTACK: CLAW
spitter_goo PRIMARY ATTACK: SPIT
charger_claw SECONDARY ATTACK: CLAW
charger_charge PRIMARY ATTACK: CHARGE
jockey_claw SECONDARY ATTACK: CLAW
jockey_jump PRIMARY ATTACK: LUNGE
tongue_break_bent Tongue broke! It bent or stretched too far...
tongue_break_shove Tongue broke! Victim was shoved...
tongue_break_shot Tongue broke! It was damaged...
tank_claw SECONDARY ATTACK: THROW
tank_rock PRIMARY ATTACK: PUNCH
break_checkpoint_door YOU CAN'T BREAK DOWN SAFE ROOM DOORS
break_rescue_doors YOU CAN'T BREAK DOWN RESCUE DOORS
prevent_rescue A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE...
prevent_escape PREVENT THE SURVIVORS FROM ESCAPING
notify_choked_miss Missed: No target
notify_riding_survivor Steer the Survivor into danger

See also