Info enemy terrorist spawn: Difference between revisions
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{{ | {{this is a|point entity|game=Counter-Strike: Global Offensive|name=info_enemy_terrorist_spawn}} | ||
== Entity Description == | == Entity Description == | ||
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. | It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. Should be placed at least 80 units away from each other and surrounding walls. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Spawn Priority|integer|Determines which spawn points get used first. Smaller numbers are used before larger numbers.}} | {{KV|Spawn Priority|intn=priority|integer|Determines which spawn points get used first. Smaller numbers are used before larger numbers.}} | ||
{{KV|Enabled by default?|bool|Whether this spawnpoint starts enabled or not.}} | {{KV|Enabled by default?|intn=enabled|bool|Whether this spawnpoint starts enabled or not.}} | ||
{{KV|Override player model|studio|Select a model to override the model used for enemies spawned at this spawn point.}} | {{KV|Override player model|intn=model_to_use|studio|Select a model to override the model used for enemies spawned at this spawn point.}} | ||
{{KV|Weapons to spawn with|string|Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.}} | {{KV|Weapons to spawn with|intn=weapons_to_give|string|Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.}} | ||
{{KV|Armor|choices|What armor should the bot spawn with. | {{KV|Armor|intn=armor_to_give|choices|What armor should the bot spawn with. | ||
:* 0: None | :* 0: None | ||
:* 1: Vest and Helmet | :* 1: Vest and Helmet | ||
:* 2: Heavy Armor | :* 2: Heavy Armor | ||
}} | }} | ||
{{KV|Spawn asleep?|bool|Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.}} | {{KV|Spawn asleep?|intn=start_asleep|bool|Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.}} | ||
{{KV|Default Behavior|choices|What behavior the bot should have when idle. | {{KV|Default Behavior|intn=default_behavior|choices|What behavior the bot should have when idle. | ||
:* 0: Defend Camp | :* 0: Defend Camp | ||
:* 1: Hunt | :* 1: Hunt | ||
Line 20: | Line 20: | ||
:* 3: Defend Investigate | :* 3: Defend Investigate | ||
}} | }} | ||
{{KV|Bot Difficulty|integer|How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.}} | {{KV|Bot Difficulty|intn=bot_difficulty|integer|How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.}} | ||
{{KV|Is aggressive?|bool|Is the bot aggressive for his difficulty level?}} | {{KV|Is aggressive?|intn=is_agressive|bool|Is the bot aggressive for his difficulty level?}} | ||
{{KV|Hide Radius|float|Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.}} | {{KV|Hide Radius|intn=hide_radius|float|Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.}} | ||
{{KV|[[CS:GO Bot Behavior Trees|Behavior Tree File]]|intn=behavior_tree_file|string|The behavior tree file to use for this bot (еmpty is classic AI).}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|SetEnabled|Sets this spawn point as enabled.}} | ||
{{ | {{I|SetDisabled|Sets this spawn point as disabled.}} | ||
{{ | {{I|ToggleEnabled|Toggle the enabled/disabled state of this spawn point.}} | ||
{{I Targetname}} | {{I Targetname}} | ||
Latest revision as of 07:53, 21 April 2025
info_enemy_terrorist_spawn
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. Should be placed at least 80 units away from each other and surrounding walls.
Keyvalues
- Spawn Priority (priority) <integer>
- Determines which spawn points get used first. Smaller numbers are used before larger numbers.
- Enabled by default? (enabled) <boolean>
- Whether this spawnpoint starts enabled or not.
- Override player model (model_to_use) <model path>
- Select a model to override the model used for enemies spawned at this spawn point.
- Weapons to spawn with (weapons_to_give) <string>
- Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
- Armor (armor_to_give) <choices>
- What armor should the bot spawn with.
- 0: None
- 1: Vest and Helmet
- 2: Heavy Armor
- Spawn asleep? (start_asleep) <boolean>
- Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
- Default Behavior (default_behavior) <choices>
- What behavior the bot should have when idle.
- 0: Defend Camp
- 1: Hunt
- 2: Charge Enemy
- 3: Defend Investigate
- Bot Difficulty (bot_difficulty) <integer>
- How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
- Is aggressive? (is_agressive) <boolean>
- Is the bot aggressive for his difficulty level?
- Hide Radius (hide_radius) <float>
- Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
- Behavior Tree File (behavior_tree_file) <string>
- The behavior tree file to use for this bot (еmpty is classic AI).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetEnabled
- Sets this spawn point as enabled.
- SetDisabled
- Sets this spawn point as disabled.
- ToggleEnabled
- Toggle the enabled/disabled state of this spawn point.