Team Fortress 2/Particles: Difference between revisions
IS NEW Puddy (talk | contribs)  (cauldron_embers - Snowycoast)  | 
				GrampaSwood (talk | contribs)   (Removed duplicate explosioncore_wall entry)  | 
				||
| (86 intermediate revisions by 15 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{Underlinked|date=January 2024}}  | ||
|title = List of TF2 Particles  | {{TF2 topicon}} {{lang|title=List of TF2 Particles}}  | ||
}}  | |||
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity.  | Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity.  | ||
{{note|This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in {{Hammerpp|2}} (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, [[Particle Editor]] can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.}}  | |||
:{{todo|Update this list.}}  | |||
[[File:Flame particles.jpeg|right|thumb|Examples of particles]]  | |||
== General ==  | == General ==  | ||
=== General ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 21: | Line 23: | ||
| <code>bday_confetti</code>  | | <code>bday_confetti</code>  | ||
|  Confetti.  | |  Confetti.  | ||
|-  | |-  | ||
| <code>critgun_weaponmodel_blu</code>  | | <code>critgun_weaponmodel_blu</code>  | ||
| Line 54: | Line 38: | ||
| <code>healthlost_blu</code>  | | <code>healthlost_blu</code>  | ||
|  Single dash falling down (Blu).  | |  Single dash falling down (Blu).  | ||
|-  | |-  | ||
| <code>eject_minigunbrass</code>  | | <code>eject_minigunbrass</code>  | ||
|  Minigun Ejections.  | |  Minigun Ejections.  | ||
|-  | |||
| <code>achieved</code>  | |||
|  Achievement's particle effect.  | |||
|-  | |||
| <code>mini_fireworks</code>  | |||
|  Achievement's particle effect without the trophy.  | |||
|-  | |||
| <code>contract_completed_primary</code>  | |||
|  Contract completed primary mission particle effect.  | |||
|-  | |||
| <code>contract_completed_bonus</code>  | |||
|  Contract completed bonus mission particle effect.  | |||
|-  | |-  | ||
| <code>duel_blue</code>  | | <code>duel_blue</code>  | ||
| Line 72: | Line 65: | ||
| <code>particle_nemesis_red</code>  | | <code>particle_nemesis_red</code>  | ||
|  Red Nemesis logo.  | |  Red Nemesis logo.  | ||
|}  | |||
=== General Explosion ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>ExplosionCore_buildings</code>  | |||
|  Building Explosion.  | |||
|-  | |||
| <code>ExplosionCore_MidAir</code>  | |||
|  Mid-Air Explosion.  | |||
|-  | |||
| <code>ExplosionCore_MidAir_underwater</code>  | |||
|  Underwater Midair Explosion.  | |||
|-  | |||
| <code>ExplosionCore_sapperdestroyed</code>  | |||
|  Small Electric Zap/Explosion.  | |||
|-  | |||
| <code>pyrovision_explosion</code>  | |||
|  Pyroland Explosion.  | |||
|-  | |||
| <code>rd_robot_explosion</code>  | |||
|  Robot Destruction : Robots Explosion.  | |||
|-  | |||
| <code>ExplosionCore_Wall</code>  | |||
|  Wall Explosion.  | |||
|-  | |||
| <code>ExplosionCore_Wall_underwater</code>  | |||
|  Underwater Wall Explosion.  | |||
|-  | |||
| <code>gas_can_impact_blue</code>  | |||
|  Gas Passer's gas explosion. Adds blue gas.  | |||
|-  | |||
| <code>gas_can_impact_red</code>  | |||
|  Gas Passer's gas explosion. Adds red gas.  | |||
|-  | |||
|}  | |||
=== Speech ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>speech_mediccall</code>  | |||
|  Call Medic bubble.  | |||
|-  | |||
| <code>speech_medichurt</code>  | |||
|  Medic Call Medic bubble.  | |||
|-  | |||
| <code>speech_mission</code>  | |||
|  Unused bubble.  | |||
|-  | |||
| <code>speech_revivecall</code>  | |||
|  Call Medic to revive bubble.  | |||
|-  | |||
| <code>speech_revivecall_medium</code>  | |||
|  Call Medic to revive bubble almost respawn.  | |||
|-  | |||
| <code>speech_revivecall_hard</code>  | |||
|  Call Medic to revive bubble about to respawn.  | |||
|-  | |||
| <code>speech_taunt_all</code>  | |||
|  Friendly Taunt bubble.  | |||
|-  | |||
| <code>speech_taunt_blue</code>  | |||
|  Blu only Taunt bubble.  | |||
|-  | |||
| <code>speech_taunt_rede</code>  | |||
|  Red only Taunt bubble.  | |||
|-  | |||
| <code>speech_voice</code>  | |||
|  Voice chat bubble.  | |||
|-  | |||
| <code>speech_typing</code>  | |||
|  Unused Chat Typing bubble.  | |||
|-  | |||
|}  | |||
=== Weapons ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>rockettrail_!</code>  | |||
|  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''.  | |||
|-  | |||
| <code>rockettrail</code>  | |||
|  A General Smoke trail.   | |||
|-  | |||
| <code>halloween_rockettrail</code>  | |||
|  Halloween Smoke trail.   | |||
|-  | |||
| <code>furious_flyer_activated</code>  | |||
|  Unused, part of rockettrail.pcf.  | |||
|-  | |||
| <code>critical_rocket_red</code>  | |||
|  Critical Rocket effect, in Red team Color.  | |||
|-  | |||
| <code>critical_rocket_blue</code>  | |||
|  Critical Rocket effect, in Blu team Color.  | |||
|-  | |||
| <code>critical_rocket_redsparks</code>  | |||
|  Critical Rocket effect, red sparks that are generated by effect.  | |||
|-  | |||
| <code>critical_rocket_bluesparks</code>  | |||
|  Critical Rocket effect, blue sparks that are generated by effect.  | |||
|-  | |||
| <code>drg_cow_rockettrail_normal_red</code>  | |||
|  Cow Mangler 5000 smoke trail effect, in Red team colour.  | |||
|-  | |||
| <code>drg_cow_rockettrail_normal_blue</code>  | |||
|  Cow Mangler 5000 smoke trail effect, in Blu team colour.  | |||
|-  | |||
| <code>drg_cow_rockettrail_charged_red</code>  | |||
|  Cow Mangler 5000 smoke trail effect when charged, in Red team colour.  | |||
|-  | |||
| <code>drg_cow_rockettrail_charged_blue</code>  | |||
|  Cow Mangler 5000 smoke trail effect when charged, in Blu team colour.  | |||
|-  | |||
| <code>rockettrail_underwater</code>  | |||
|  A stream of Bubbles that emits from a Rocket, instead of smoke.  | |||
|-  | |||
| <code>rockettrail_waterbubbles</code>  | |||
|  Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.  | |||
|-  | |||
| <code>rocketpack_exhaust</code>  | |||
|  The Thermal Thruster's smoke effect after being launched.  | |||
|-  | |||
| <code>rocketpack_exhaust_launch_backup</code>  | |||
|  The Thermal Thruster's thrust/rocket effect during launch.  | |||
|-  | |||
| <code>dragons_fury_effect_parent</code>  | |||
|  The player's effect after being lit by the Dragon's Fury or Gas Passer.  | |||
|-  | |||
| <code>projectile_fireball</code>  | |||
|  Fireball effect from the Dragon's Fury.  | |||
|-  | |||
| <code>projectile_fireball_crit_blue</code>  | |||
|  Fireball effect from the Dragon's Fury. Added Blue Crit effect.  | |||
|-  | |||
| <code>projectile_fireball_crit_red</code>  | |||
|  Fireball effect from the Dragon's Fury. Added Red Crit effect.  | |||
|-  | |||
| <code>projectile_fireball_pyrovision</code>  | |||
|  Fireball effect in Pyrovision from the Dragon's Fury.  | |||
|-  | |||
| <code>flaregun_trail_red</code>  | |||
|  Flaregun red trail effect.  | |||
|-  | |||
| <code>flaregun_trail_blue</code>  | |||
|  Flaregun blue trail effect.  | |||
|-  | |||
| <code>scorchshot_trail_red</code>  | |||
|  Scorchshot red trail effect.  | |||
|-  | |||
| <code>scorchshot_trail_blue</code>  | |||
|  Scorchshot blue trail effect.  | |||
|-  | |||
| <code>flaming_arrow</code>  | |||
|  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor.  | |||
|-  | |||
| <code>xms_icicle_idle</code>  | |||
|  Cold smoke Spy Cicle effects.  | |||
|-  | |||
| <code>xms_icicle_melt</code>  | |||
|  Melt Spy Cicle smoke effects.  | |||
|-  | |||
| <code>xms_icicle_impact</code>  | |||
|  Spy Cicle impact effects.  | |||
|-  | |||
| <code>xms_ornament_glitter</code>  | |||
|  Wrap Assassin ornament glitter.  | |||
|-  | |||
| <code>flaming_slap</code>  | |||
|  Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf.  | |||
|-  | |||
| <code>flaming_slap_2</code>  | |||
|  Level 2 of the flaming_slap, fire trail is longer.  | |||
|-  | |||
| <code>flaming_slap_3</code>  | |||
|  Level 3 of the flaming_slap, fire trail is even longer.  | |||
|-  | |||
| <code>flamethrower</code>  | |||
|  Pre Jungle Inferno Flame.  | |||
|-  | |||
| <code>flamethrower_halloween</code>  | |||
|  Pre Jungle Inferno Spectral Flame.  | |||
|-  | |||
| <code>flamethrower_rainbow</code>  | |||
|  Pre Jungle Inferno Pyrovision Flame.  | |||
|-  | |||
| <code>flamethrower_underwater</code>  | |||
|  Underwater bubbles.  | |||
|-  | |||
| <code>flamethrower_crit_red</code>  | |||
|  Pre Jungle Inferno Flame with red crit effect.  | |||
|-  | |||
| <code>flamethrower_crit_blue</code>  | |||
|  Pre Jungle Inferno Flame with blue crit effect.  | |||
|-  | |||
| <code>flamethrower_giant_mvm</code>  | |||
|  Pre Jungle Inferno Giant Pyro's Flame.  | |||
|-  | |||
| <code>flamethrower_crit_giant_mvm</code>  | |||
|  Pre Jungle Inferno Giant Pyro's Flame with blue crit effect.  | |||
|-  | |||
| <code>flamethrower_giant_mvm_new_flame</code>  | |||
|  Post Jungle Inferno Giant Pyro's Flame.  | |||
|-  | |||
| <code>flamethrower_crit_giant_mvm_new_flame</code>  | |||
|  Post Jungle Inferno Giant Pyro's Flame with blue crit effect.  | |||
|-  | |||
| <code>new_flame</code>  | |||
|  Post Jungle Inferno Flame.  | |||
|-  | |||
| <code>new_flame_crit_red</code>  | |||
|  Post Jungle Inferno Flame with red crit effect.  | |||
|-  | |||
| <code>new_flame_crit_blue</code>  | |||
|  Post Jungle Inferno Flame with blue crit effect.  | |||
|-  | |||
| <code>new_flame_fan</code>  | |||
|  Post Jungle Inferno Spectral Flame.  | |||
|-  | |||
| <code>medicgun_beam_blue_muzzle</code>  | |||
|  Medigun heal beam with blue team color.  | |||
|-  | |||
| <code>medicgun_beam_red_muzzle</code>  | |||
|  Medigun heal beam with red team color.  | |||
|}  | |}  | ||
==   | === Buildings ===  | ||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>repair_claw_heal_blue</code>  | |||
|  Rescue Ranger's main healing particle animation (Blu).  | |||
|-  | |||
| <code>repair_claw_heal_blue2</code>  | |||
|  Rescue Ranger's particle sparkles animation (Blu).  | |||
|-  | |||
| <code>repair_claw_heal_blue3</code>  | |||
|  Rescue Ranger's particle flash animation (Blu).  | |||
|-  | |||
| <code>repair_claw_heal_red</code>  | |||
|  Rescue Ranger's main healing particle animation (Red).  | |||
|-  | |||
| <code>repair_claw_heal_red2</code>  | |||
|  Rescue Ranger's particle sparkles animation (Blu).  | |||
|-  | |||
| <code>repair_claw_heal_red3</code>  | |||
|  Rescue Ranger's particle flash animation (Blu).  | |||
|-  | |||
| <code>teleporter_red_exit </code>  | |||
|  The Glow effect generate from a Red exit Teleporter.  | |||
|-  | |||
| <code>teleporter_arms_circle_red</code>  | |||
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.  | |||
|-  | |||
| <code>teleporter_red_entrance</code>  | |||
|  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_red_charged</code>  | |||
|  The first stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_red_charged_level2</code>  | |||
|  The second stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_red_charged_level3</code>  | |||
|  The third stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_red_entrance_level2</code>  | |||
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_red_entrance_level3</code>  | |||
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_red_charged_wisps</code>  | |||
|  The small particles generated by a teleporter trail.  | |||
|-  | |||
| <code>teleporter_red_wisps_level2</code>  | |||
|  The teleporter circles generated in a teleporter trail.  | |||
|-  | |||
| <code>teleporter_blue_exit </code>  | |||
|  The Glow effect generate from a Blu exit Teleporter.  | |||
|-  | |||
| <code>teleporter_arms_circle_blue</code>  | |||
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.  | |||
|-  | |||
| <code>teleporter_blue_entrance</code>  | |||
|  The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_blue_charged</code>  | |||
|  The first stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_blue_charged_level2</code>  | |||
|  The second stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_blue_charged_level3</code>  | |||
|  The third stage of the glow effect produced by a teleporter.  | |||
|-  | |||
| <code>teleporter_blue_entrance_level2</code>  | |||
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_blue_entrance_level3</code>  | |||
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.  | |||
|-  | |||
| <code>teleporter_blue_charged_wisps</code>  | |||
|  The small particles generated by a teleporter trail.  | |||
|-  | |||
| <code>teleporter_blue_wisps_level2</code>  | |||
|  The teleporter circles generated in a teleporter trail.  | |||
|-  | |||
| <code>sentry_rocket</code>  | |||
|  The Main rocket muzzle effect.  | |||
|-  | |||
| <code>sentry_rocket_burst</code>  | |||
|  The effect made when Rockets are fired from the Sentry.  | |||
|-  | |||
| <code>sentry_rocket_fire</code>  | |||
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.  | |||
|-  | |||
| <code>buildingdamage_fire1</code>  | |||
|  Building Low HP to explode small fire.  | |||
|-  | |||
| <code>buildingdamage_fire2</code>  | |||
|  Building Low HP to explode medium fire.  | |||
|-  | |||
| <code>buildingdamage_fire3</code>  | |||
|  Building Low HP to explode large fire.  | |||
|-  | |||
| <code>buildingdamage_dispenser_fire0</code>  | |||
|  Dispenser Low HP to explode fire.  | |||
|-  | |||
| <code>buildingdamage_dispenser_fire1</code>  | |||
|  Dispenser Low HP larger fire.  | |||
|-  | |||
| <code>buildingdamage_smoke1</code>  | |||
|  Building Medium HP small smoke.  | |||
|-  | |||
| <code>buildingdamage_smoke2</code>  | |||
|  Building Medium HP medium smoke.  | |||
|-  | |||
| <code>buildingdamage_smoke3</code>  | |||
|  Building Medium HP big  smoke.  | |||
|-  | |||
| <code>buildingdamage_smoke4</code>  | |||
|  Building Medium HP large smoke.  | |||
|-  | |||
| <code>dispenserdamage_3</code>  | |||
|  Dispenser Medium HP large smoke.  | |||
|-  | |||
| <code>dispenserdamage_3</code>  | |||
|  Dispenser Medium HP larger smoke.  | |||
|-  | |||
| <code>buildingdamage_spark1</code>  | |||
|  Building High HP large spark.  | |||
|-  | |||
| <code>buildingdamage_spark2</code>  | |||
|  Building High HP large spark.  | |||
|-  | |||
| <code>buildingdamage_spark4</code>  | |||
|  Building High HP large spark.  | |||
|-  | |||
| <code>dispenserdamage_1</code>  | |||
|  Dispenser High HP large spark.  | |||
|-  | |||
| <code>dispenserdamage_2</code>  | |||
|  Dispenser High HP large spark.  | |||
|-  | |||
| <code>dispenserdamage_3</code>  | |||
|  Dispenser Medium HP large smoke.  | |||
|-  | |||
| <code>dispenserdamage_3</code>  | |||
|  Dispenser Medium HP larger smoke.  | |||
|-  | |||
|}  | |||
=== Taunts ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>bl_killtaunt</code>  | |||
|  Shred Alert's particle animation.  | |||
|-  | |||
| <code>eotl_pyro_duck_splash</code>  | |||
|  Pool Party: Very small gas splash.  | |||
|-  | |||
| <code>eotl_pyro_enter_splash</code>  | |||
|  Pool Party: Pyro size gas splash.  | |||
|-  | |||
| <code>eotl_pyro_gas_pour</code>  | |||
|  Pool Party: Gas pour effects.  | |||
|-  | |||
| <code>eotl_pyro_pool_explosion</code>  | |||
|  Pool Party: Small explosion effects.  | |||
|-  | |||
| <code>highfive_blu</code>  | |||
|  High Five: Small smoke effects.  | |||
|-  | |||
| <code>highfive_red_old</code>  | |||
|  High Five: Beta Small flash effects.  | |||
|-  | |||
| <code>highfive_blu_old</code>  | |||
|  High Five: Beta Small flash effects.  | |||
|-  | |||
| <code>taunt_flip_land</code>  | |||
|  Flippin' Awesome: Ground landed effects.  | |||
|-  | |||
| <code>taunt_heavy_flip_land</code>  | |||
|  Flippin' Awesome(Heavy): Rock/Ground landed effects.  | |||
|-  | |||
| <code>taunt_pyro_flip_land</code>  | |||
|  Flippin' Awesome(Pyro): Flame/Ground landed effects.  | |||
|-  | |||
| <code>taunt_heavy_pot_water</code>  | |||
|  Boiling Point: Fake water.  | |||
|-  | |||
| <code>taunt_heavy_table_stream</code>  | |||
|  Boiling Point: Hot water Stream.  | |||
|-  | |||
| <code>taunt_heavy_table_splash</code>  | |||
|  Boiling Point: Table SMASH pot water splash.  | |||
|-  | |||
| <code>taunt_spy_cash</code>  | |||
|  Buy A Life: cash.  | |||
|-  | |||
| <code>taunt_yeti_fistslam</code>  | |||
|  Yeti SMASH: Yeti smash ground.  | |||
|-  | |||
|}  | |||
=== Unusual Hats ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 85: | Line 507: | ||
|  Sunbeams unusual hat effect  | |  Sunbeams unusual hat effect  | ||
|-  | |-  | ||
| <code>superrare_burning1</code>  | | <code>[https://wiki.teamfortress.com/w/images/a/ad/Unusual_Burning_Flames.png?t=20150315091333 superrare_burning1]</code>  | ||
|  Burning Flames unusual hat effect  | |  Burning Flames unusual hat effect  | ||
|-  | |-  | ||
| Line 214: | Line 636: | ||
|  Roboactive unusual hat effect  | |  Roboactive unusual hat effect  | ||
|}  | |}  | ||
=== Unusual Weapons ===  | |||
==   | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>[https://wiki.teamfortress.com/w/images/4/48/Unusual_Weapon_Effect_%28Hot%29.gif?t=20150704095231 weapon_unusual_hot_flamethrower]</code>  | ||
|   | | Hot Unusual for Flamethrower.  | ||
|-  | |||
| <code>weapon_unusual_hot_grenade_launcher</code>  | |||
| Hot Unusual for Grenade Launcher.  | |||
|-  | |||
| <code>weapon_unusual_hot_knife</code>  | |||
| Hot Unusual for Knife.  | |||
|-  | |||
| <code>weapon_unusual_hot_medigun</code>  | |||
| Hot Unusual for Medigun.  | |||
|-  | |||
| <code>weapon_unusual_hot_minigun</code>  | |||
| Hot Unusual for Minigun.  | |||
|-  | |||
| <code>weapon_unusual_hot_pistol</code>  | |||
| Hot Unusual for Pistol.  | |||
|-  | |||
| <code>weapon_unusual_hot_revolver</code>  | |||
| Hot Unusual for Revolver.  | |||
|-  | |||
| <code>weapon_unusual_hot_rocketlauncher</code>  | |||
| Hot Unusual for Rocketlauncher.  | |||
|-  | |||
| <code>weapon_unusual_hot_scattergun</code>  | |||
| Hot Unusual for Scattergun.  | |||
|-  | |||
| <code>weapon_unusual_hot_shotgun</code>  | |||
| Hot Unusual for Shotgun.  | |||
|-  | |||
| <code>weapon_unusual_hot_smg</code>  | |||
| Hot Unusual for SMG.  | |||
|-  | |||
| <code>weapon_unusual_hot_sniperrifle</code>  | |||
| Hot Unusual for Sniper Rifle.  | |||
|-  | |||
| <code>weapon_unusual_hot_stickybomb_launcher</code>  | |||
| Hot Unusual for Stickybomb Launcher.  | |||
|-  | |||
| <code>weapon_unusual_hot_wrench</code>  | |||
| Hot Unusual for Wrench.  | |||
|-  | |||
| <code>[https://wiki.teamfortress.com/w/images/c/c8/Unusual_Weapon_Effect_(Cool).gif?t=20150704095315 weapon_unusual_cool_flamethrower]</code>  | |||
| Cool Unusual for Flamethrower.  | |||
|-  | |||
| <code>weapon_unusual_cool_grenade_launcher</code>  | |||
| Cool Unusual for Grenade Launcher.  | |||
|-  | |||
| <code>weapon_unusual_cool_knife</code>  | |||
| Cool Unusual for Knife.  | |||
|-  | |||
| <code>weapon_unusual_cool_medigun</code>  | |||
| Cool Unusual for Medigun.  | |||
|-  | |||
| <code>weapon_unusual_hot_minigun</code>  | |||
| Cool Unusual for Minigun.  | |||
|-  | |||
| <code>weapon_unusual_cool_pistol</code>  | |||
| Cool Unusual for Pistol.  | |||
|-  | |||
| <code>weapon_unusual_cool_revolver</code>  | |||
| Cool Unusual for Revolver.  | |||
|-  | |||
| <code>weapon_unusual_cool_rocketlauncher</code>  | |||
| Cool Unusual for Rocketlauncher.  | |||
|-  | |||
| <code>weapon_unusual_cool_scattergun</code>  | |||
| Cool Unusual for Scattergun.  | |||
|-  | |||
| <code>weapon_unusual_cool_shotgun</code>  | |||
| Cool Unusual for Shotgun.  | |||
|-  | |||
| <code>weapon_unusual_cool_smg</code>  | |||
| Cool Unusual for SMG.  | |||
|-  | |||
| <code>weapon_unusual_cool_sniperrifle</code>  | |||
| Cool Unusual for Sniper Rifle.  | |||
|-  | |||
| <code>weapon_unusual_cool_stickybomb_launcher</code>  | |||
| Cool Unusual for Stickybomb Launcher.  | |||
|-  | |||
| <code>weapon_unusual_cool_wrench</code>  | |||
| Cool Unusual for Wrench.  | |||
|-  | |||
| <code>[https://wiki.teamfortress.com/wiki/File:Unusual_Weapon_Effect_(Energy_Orb).gif weapon_unusual_energyorb_flamethrower]</code>  | |||
| Energy Orb Unusual for Flamethrower.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_grenade_launcher</code>  | |||
| Energy Orb Unusual for Grenade Launcher.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_knife</code>  | |||
| Energy Orb Unusual for Knife.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_medigun</code>  | |||
| Energy Orb Unusual for Medigun.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_minigun</code>  | |||
| Energy Orb Unusual for Minigun.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_pistol</code>  | |||
| Energy Orb Unusual for Pistol.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_revolver</code>  | |||
| Energy Orb Unusual for Revolver.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_rocketlauncher</code>  | |||
| Energy Orb Unusual for Rocketlauncher.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_scattergun</code>  | |||
| Energy Orb Unusual for Scattergun.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_shotgun</code>  | |||
| Energy Orb Unusual for Shotgun.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_smg</code>  | |||
| Energy Orb Unusual for SMG.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_sniperrifle</code>  | |||
| Energy Orb Unusual for Sniper Rifle.  | |||
|-  | |||
| <code>weapon_unusual_energyorb_stickybomb_launcher</code>  | |||
| Energy Orb Unusual for Stickybomb Launcher.  | |||
|-  | |||
| <code>[https://wiki.teamfortress.com/w/images/3/30/Unusual_Weapon_Effect_%28Isotope%29.gif?t=20150704095250 weapon_unusual_isotope_flamethrower]</code>  | |||
| Isotope Unusual for Flamethrower.  | |||
|-  | |||
| <code>weapon_unusual_isotope_grenade_launcher</code>  | |||
| Isotope Unusual for Grenade Launcher.  | |||
|-  | |||
| <code>weapon_unusual_isotope_knife</code>  | |||
| Isotope Unusual for Knife.  | |||
|-  | |||
| <code>weapon_unusual_isotope_medigun</code>  | |||
| Isotope Unusual for Medigun.  | |||
|-  | |||
| <code>weapon_unusual_isotope_minigun</code>  | |||
| Isotope Unusual for Minigun.  | |||
|-  | |||
| <code>weapon_unusual_isotope_pistol</code>  | |||
| Isotope Unusual for Pistol.  | |||
|-  | |||
| <code>weapon_unusual_isotope_revolver</code>  | |||
| Isotope Unusual for Revolver.  | |||
|-  | |||
| <code>weapon_unusual_isotope_rocketlauncher</code>  | |||
| Isotope Unusual for Rocketlauncher.  | |||
|-  | |||
| <code>weapon_unusual_isotope_scattergun</code>  | |||
| Isotope Unusual for Scattergun.  | |||
|-  | |||
| <code>weapon_unusual_isotope_shotgun</code>  | |||
| Isotope Unusual for Shotgun.  | |||
|-  | |||
| <code>weapon_unusual_isotope_smg</code>  | |||
| Isotope Unusual for SMG.  | |||
|-  | |||
| <code>weapon_unusual_isotope_sniperrifle</code>  | |||
| Isotope Unusual for Sniper Rifle.  | |||
|-  | |||
| <code>weapon_unusual_isotope_stickybomb_launcher</code>  | |||
| Isotope Unusual for Stickybomb Launcher.  | |||
|-  | |||
| <code>weapon_unusual_isotope_wrench</code>  | |||
| Isotope Unusual for Wrench.  | |||
|-  | |-  | ||
|   | |}  | ||
|   | == Maps ==  | ||
=== 2Fort ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>smoke_wispy_black_2fort</code>  | ||
|   | |  Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.  | ||
|}  | |}  | ||
== Dustbowl ==  | === Dustbowl ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>smoke_blackbillow_dustbowl_skybox</code>  | | <code>[https://streamable.com/75ht smoke_blackbillow_dustbowl_skybox]</code>  | ||
|  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.  | |  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.  | ||
|}  | |}  | ||
==   | === Granary ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/cx5m smoke_rocket_steam]</code>  | ||
|   | | Smoke from the end of the rockets on cp_granary.  | ||
|-  | |||
| <code>[https://streamable.com/z82l smoke_whitebillow_steamship_skybox]</code>  | |||
| Smoke from the steamship in the skybox of cp_granary.  | |||
|-  | |||
| <code>smoke_wispy_black_granary</code>  | |||
| Wispy black smoke.  | |||
|}  | |}  | ||
== Goldrush ==  | === Goldrush ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>cinefx_goldrush</code>  | | <code>[http://i.imgur.com/bxl8ZEN.mp4 cinefx_goldrush]</code>  | ||
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.  | |  Huge explosion as seen if the opposing team's cart reaches at the end of the track.  | ||
|}  | |}  | ||
== Hightower ==  | |||
=== Hightower ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>hightower_explosion</code>  | | <code>[https://streamable.com/t5sx hightower_explosion]</code>  | ||
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.  | |  Huge explosion as seen if the opposing team's cart reaches at the end of the track.  | ||
|}  | |}  | ||
== Sawmill ==  | |||
=== Nucleus ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>[https://streamable.com/3pdd6 nucleus_core_steady]</code>  | |||
|  Ring of electricity effects used inside of the reactor prop.  | |||
|}  | |||
=== Sawmill ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>env_rain_001</code>  | | <code>[https://streamable.com/unec env_rain_001]</code>  | ||
|    | |  Rain particles found in Sawmill.  | ||
|-  | |||
| <code>env_rain_001_streaks</code>  | |||
|  Alternative rain particles.  | |||
|-  | |||
| <code>[https://streamable.com/xona env_rain_002_256]</code>  | |||
|  Smaller rain particles.  | |||
|-  | |||
| <code>[https://streamable.com/m52r env_rain_ripples]</code>  | |||
|  Ripple effect for water found in Sawmill.  | |||
|-  | |||
| <code>[https://streamable.com/j1ag waterfall_bottommist]</code>  | |||
|  Waterfall particles.  | |||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/p1hr waterfall_bottomsplash]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/lpv0 waterfall_bottomwaves]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/vyew waterfall_mist]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/t1ty waterfall_rocksplash]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/7t6x waterfall_rocksplash_2]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/4qkm waterfall_sides]</code>  | ||
|    | |  Waterfall particles.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/3p8w water_objectwake]</code>  | ||
|    | |  Ripple effect for water.  | ||
|-  | |-  | ||
| <code>  | | <code>env_rain_gutterdrip</code>  | ||
|    | |  Dripping water effect  | ||
|-  | |-  | ||
| <code>  | | <code>env_rain_guttersplash</code>  | ||
|    | |  Splashing water effect - often used alongside gutterdrip  | ||
|}  | |}  | ||
== Thunder Mountain ==  | === Thunder Mountain ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 303: | Line 919: | ||
|-  | |-  | ||
| <code>fireSmoke_collumnP</code>  | | <code>fireSmoke_collumnP</code>  | ||
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.   | |  Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track.  | ||
|-  | |||
| <code>fireSmokeExplosion2</code>   | |||
|  the part of thundermountain_bigboom1.mdl huge explosion  | |||
|-  | |||
|}  | |}  | ||
== Viaduct ==  | |||
=== Viaduct ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 314: | Line 934: | ||
|  The snow particles seen in koth_viaduct.  | |  The snow particles seen in koth_viaduct.  | ||
|}  | |}  | ||
== Coldfront ==  | === Coldfront ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>env_snow_stormfront_001</code>  | | <code>[https://streamable.com/buwd env_snow_stormfront_001]</code>  | ||
|  The snow storm particles seen in cp_coldfront.  | |  The snow storm particles seen in cp_coldfront.  | ||
|-  | |-  | ||
| <code>env_snow_stormfront_mist</code>  | |||
|  The snow storm's mist particles seen in cp_coldfront.  | |||
|}  | |}  | ||
=== Eyeduct ===  | |||
== Eyeduct ==  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 359: | Line 960: | ||
|-  | |-  | ||
|}  | |}  | ||
== Doomsday ==  | === Doomsday ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>fireSmoke_collumn</code>  | | <code>[https://streamable.com/850x fireSmoke_collumn]</code>  | ||
|  Huge explosion as seen when the rocket falls into the enemy base.  | |  Huge explosion as seen when the rocket falls into the enemy base.  | ||
|-  | |-  | ||
| <code>flash_doomsday</code>  | | <code>[https://streamable.com/x449 flash_doomsday]</code>  | ||
|  White flash as seen when the rocket falls into the enemy base.  | |  White flash as seen when the rocket falls into the enemy base.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/4sen base_destroyed_smoke_doomsday]</code>  | ||
|  Enemy base explosion smoke.  | |  Enemy base explosion smoke.  | ||
|-  | |-  | ||
| <code>dooms_nuke_collumn</code>  | | <code>[https://streamable.com/ur1c dooms_nuke_collumn]</code>  | ||
|  Enemy base explosion (black) smoke collumn.  | |  Enemy base explosion (black) smoke collumn.  | ||
|-  | |-  | ||
| <code>dooms_nuke_ring</code>  | | <code>[https://streamable.com/yk44 dooms_nuke_ring]</code>  | ||
|  Enemy base explosion (black) smoke ring.  | |  Enemy base explosion (black) smoke ring.  | ||
|-  | |-  | ||
| <code>rockettrail_doomsday</code>  | | <code>[https://streamable.com/7trd rockettrail_doomsday]</code>  | ||
|  Rocket launch trail.  | |  Rocket launch trail.  | ||
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]  | [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]  | ||
|-  | |-  | ||
| <code>rockettrail_vents_doomsday</code>  | | <code>[https://streamable.com/3ze8 rockettrail_vents_doomsday]</code>  | ||
|  Rocket launch vent smoke.  | |  Rocket launch vent smoke.  | ||
|-  | |-  | ||
|}  | |}  | ||
== Carnival of Carnage ==  | === Carnival of Carnage ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>bonzo_vomit_purple</code>  | | <code>[https://streamable.com/r8ki bonzo_vomit_purple]</code>  | ||
|  Bonzo vomit eating purple platform.  | |  Bonzo vomit eating purple platform.  | ||
|-  | |-  | ||
| <code>bonzo_vomit_blue</code>  | | <code>[https://streamable.com/6jya bonzo_vomit_blue]</code>  | ||
|  Bonzo vomit eating blu platform.  | |  Bonzo vomit eating blu platform.  | ||
|-  | |-  | ||
| <code>bonzo_vomit_red</code>  | | <code>[https://streamable.com/ioai bonzo_vomit_red]</code>  | ||
|  Bonzo vomit eating red platform.  | |  Bonzo vomit eating red platform.  | ||
|-  | |-  | ||
| <code>hammer_bell_ring_shockwave</code>  | | <code>[https://streamable.com/cwra hammer_bell_ring_shockwave]</code>  | ||
| The Bumper Car Madness Vortex Appears!  | | The Bumper Car Madness Vortex Appears!  | ||
|-  | |-  | ||
| <code>hammer_souls_rising</code>  | | <code>[https://streamable.com/h8tb hammer_bell_ring_shockwave2]</code>  | ||
| Fainter version of bell shockwave.  | |||
|-  | |||
| <code>[https://streamable.com/eonb hammer_souls_rising]</code>  | |||
| Bumper Car Madness souls rising.  | | Bumper Car Madness souls rising.  | ||
|-  | |-  | ||
| <code>  | | <code>hwn_bats_tent_blue</code>  | ||
| The flying bats around the blue tent in Duck Collectors minigame.  | | The flying bats around the blue tent in Duck Collectors minigame.  | ||
|-  | |-  | ||
| <code>  | | <code>hwn_bats_tent_red</code>  | ||
| The flying bats around the red tent in Duck Collectors minigame.  | | The flying bats around the red tent in Duck Collectors minigame.  | ||
|-  | |-  | ||
| <code>hammer_bones_kickup</code>  | |||
| Necro Smasher hit the ground.  | |||
| <code>  | |||
|   | |||
|-  | |-  | ||
| <code>  | | <code>hammer_impact_button</code>  | ||
|   | | Necro Smasher hit the Bell Button.  | ||
|-  | |-  | ||
| <code>  | | <code>hwn_eye_crowd01</code>  | ||
|   | | Spooky eyes in the platform minigame.  | ||
|-  | |-  | ||
| <code>  | | <code>hwn_eye_crowd02</code>  | ||
|   | | Spooky eyes in the soccer minigame.  | ||
|-  | |-  | ||
|}  | |}  | ||
== Mannworks ==  | === Mannworks ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 448: | Line 1,042: | ||
| <code>mvm_wood_boards_destroy_MW</code>  | | <code>mvm_wood_boards_destroy_MW</code>  | ||
|  wood splinters for mannworks.  | |  wood splinters for mannworks.  | ||
|}  | |||
=== Mannhattan ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>[https://streamable.com/6lvt smoke_urbantower_skybox]</code>  | |||
|  Big brown smoke for skybox.  | |||
|-  | |||
| <code>[https://streamable.com/gb16 mvm_emergency_light_glow_yellow]</code>  | |||
|  Yellow blinking light used over bot gates.  | |||
|-  | |||
| <code>[https://streamable.com/pdqg mvm_emergencylight_glow]</code>  | |||
|  Blue blinking light used over bot gates.  | |||
|-  | |||
| <code>[https://streamable.com/0uds mvm_emergencylight_glow_red]</code>  | |||
|  Unused red blinking light particle.  | |||
|-  | |||
|}  | |}  | ||
== Helltower ==  | === Helltower ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 456: | Line 1,068: | ||
|-  | |-  | ||
| <code>hwn_lava_01_smoke</code>  | | <code>hwn_lava_01_smoke</code>  | ||
|  The new lava particles included in plr_hightower_event  | |  The new lava particles included in plr_hightower_event.  | ||
|-  | |-  | ||
| <code>underworld_smoke01</code>  | | <code>underworld_smoke01</code>  | ||
|  The lava smoke particles  | |  The lava directional smoke particles.  | ||
|-  | |-  | ||
| <code>underworld_smoke02</code>  | | <code>underworld_smoke02</code>  | ||
|  The lava smoke particles  | |  The lava smoke particles.  | ||
|-  | |||
| <code>underworld_smoke03</code>  | |||
|  The lava directional large smoke particles.  | |||
|-  | |||
| <code>underworld_smoke04</code>  | |||
|  The lava large smoke particles.  | |||
|-  | |-  | ||
| <code>h2013_corpse_flame</code>  | | <code>h2013_corpse_flame</code>  | ||
| Line 469: | Line 1,087: | ||
| <code>h2013_corpse_smoke</code>  | | <code>h2013_corpse_smoke</code>  | ||
|  The Smoke of Flying Redmond/Blutarch in to the HellPit!  | |  The Smoke of Flying Redmond/Blutarch in to the HellPit!  | ||
|-  | |||
| <code>underworld_skull_smoke01</code>  | |||
|  The Big skull smoke eyes.  | |||
|-  | |-  | ||
|}  | |}  | ||
== Snowplow ==  | |||
=== Snowplow ===  | |||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 499: | Line 1,121: | ||
|-  | |-  | ||
|}  | |}  | ||
== Suijin ==  | === Suijin ===  | ||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 510: | Line 1,132: | ||
|}  | |}  | ||
== Byre ==  | === Byre ===  | ||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 527: | Line 1,149: | ||
|}  | |}  | ||
== Watergate ==  | === Watergate ===  | ||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 545: | Line 1,167: | ||
|  Beer Bottle deposit icon.  | |  Beer Bottle deposit icon.  | ||
|-  | |-  | ||
| <code>alien_abduction2</code>  | | <code>[https://streamable.com/okn7 alien_abduction2]</code>  | ||
|  UFOs Abduction.  | |  UFOs Abduction.  | ||
|-  | |-  | ||
| <code>alien_nuke</code>  | | <code>[https://streamable.com/sede alien_nuke]</code>  | ||
|  A far city destoryed by UFOs Nuke.  | |  A far city destoryed by UFOs Nuke.  | ||
|-  | |-  | ||
| Line 568: | Line 1,190: | ||
|}  | |}  | ||
== Probed ==  | === Probed ===  | ||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 609: | Line 1,231: | ||
|}  | |}  | ||
== 2Fort Invasion ==  | === 2Fort Invasion ===  | ||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 620: | Line 1,242: | ||
| <code>inv_haze_green</code>  | | <code>inv_haze_green</code>  | ||
|  UFO RED Fort Crash site flame.  | |  UFO RED Fort Crash site flame.  | ||
|-  | |||
| <code>inv_quarantine_vent_exhaust</code>  | |||
|  BLU Fort Quarantine Vent Exhaust.  | |||
|-  | |-  | ||
|}  | |}  | ||
== Snowycoast ==  | |||
=== Snowycoast ===  | |||
'''This particle will only work if you have the particle files.'''  | '''This particle will only work if you have the particle files.'''  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
| Line 628: | Line 1,254: | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>alien_mothership_explode_xl_center_red</code>  | | <code>[https://streamable.com/1m8f alien_mothership_explode_xl_center_red]</code>  | ||
|  RED Mothership Final Center Explosion.  | |  RED Mothership Final Center Explosion.  | ||
|-  | |-  | ||
| Line 635: | Line 1,261: | ||
|-  | |-  | ||
|}  | |}  | ||
== Hellfire ==  | |||
=== Pit of Death Event ===  | |||
'''This particle will only work if you have the particle files.'''  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>deathpit_pd</code>  | |||
|  A large purple portal to Underworld.  | |||
|-  | |||
| <code>[https://streamable.com/qw6y deathpit_finale_blue]</code>  | |||
| Red Team Souls fly away and giant monster appears.  | |||
|-  | |||
| <code>[https://streamable.com/r3ht deathpit_finale_red]</code>  | |||
| Blu Team Souls fly away and giant monster appears.  | |||
|-  | |||
| <code>deathpit_skull_eye_blue</code>  | |||
| Big Skull Blu Smoke.  | |||
|-  | |||
| <code>deathpit_skull_eye_red</code>  | |||
| Big Skull Red Smoke.  | |||
|-  | |||
| <code>underworld_gate_capzone</code>  | |||
| Underworld capture zone gate purple flame.  | |||
|}  | |||
=== Hellfire ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 651: | Line 1,302: | ||
|}  | |}  | ||
== Hoodoo ==  | === Hoodoo ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
| Line 662: | Line 1,313: | ||
|  Wispy black smoke.  | |  Wispy black smoke.  | ||
|}  | |}  | ||
==   | |||
=== Mercenary Park ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>smoke_island_volcano_main_skybox</code>  | ||
|    | |  Big black smoke with fire as seen in mercenary park main area volcano  | ||
|-  | |-  | ||
| <code>  | | <code>smoke_island_volcano_skybox</code>  | ||
|    | |  Small black smoke with fire as seen in mercenary park another island volcano  | ||
|}  | |}  | ||
==   | == Gamemode ==  | ||
=== Payload ===  | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/i8m7 cart_flashinglight]</code>  | ||
|  The   | |  The light on the cart props.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/p47i cart_flashinglight_red]</code>  | ||
|  The   | |  The light on the cart props.  | ||
|}  | |}  | ||
==   | === Halloween ===  | ||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/g2qq candle_light1]</code>  | ||
|  A   | |  A Nice Candle Fire particle.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/vn2z candle_light2]</code>  | ||
|  A   | |  A Nice Candle Fire particle.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/4fch hwn_bats01]</code>  | ||
|    | |  The Flying Bats.  | ||
|-  | |-  | ||
| <code>  | | <code>bombinomicon_airwaves</code>  | ||
|    | |  The Bombinomicon Airwaves.  | ||
|-  | |-  | ||
| <code>  | | <code>bombinomicon_vortex</code>  | ||
|    | |  The Bombinomicon Light vortex.  | ||
|-  | |-  | ||
| <code>  | | <code>skull_island_explosion</code>  | ||
|    | |  Skull Island Huge Purple Explosion.  | ||
|-  | |-  | ||
|   | |}  | ||
|   | === Medieval ===  | ||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>m_torchflame</code>  | ||
|    | |  Medieval Torch fire.  | ||
|-  | |-  | ||
| <code>  | | <code>m_brazier_flame</code>  | ||
|    | |  Medieval Brazier fire.  | ||
|-  | |-  | ||
|   | |}  | ||
|   | === Trainning ===  | ||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>target_break</code>  | ||
|  The   | |  The wood target shooter break effects.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/p47i cart_flashinglight_red]</code>  | ||
|  The   | |  The light on the cart props.  | ||
|}  | |}  | ||
=== Mann vs. Machine ===  | |||
==   | |||
{| cellpadding=4  | {| cellpadding=4  | ||
!align=left| Name  | !align=left| Name  | ||
!align=left| Description and Notes  | !align=left| Description and Notes  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/5l3d mvm_hatch_destroy]</code>  | ||
|    | |  Huge explosion as seen when the bomb reaches the hatch.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/epla mvm_tank_destroy]</code>  | ||
|    | |  Explosion as seen when the tank is destroyed.  | ||
|-  | |-  | ||
| <code>  | | <code>teleported_mvm_bot</code>  | ||
|    | |  Engineer Teleporter beacon in MvM.  | ||
|-  | |-  | ||
| <code>  | | <code>teleported_mvm_bot_persist</code>  | ||
|    | |  Engineer Teleporter beacon in MvM (persistent).  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/pkfm fireSmoke_collumn_mvmAcres]</code>  | ||
|    | |  Extra Huge explosion as seen when the bomb reaches the hatch.   | ||
''[Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1]''  | |||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/9xo4 mvm_wood_boards_destroy]</code>  | ||
|    | |  Wood splinters.  | ||
|-  | |-  | ||
| <code>  | | <code>[https://streamable.com/9hyd mvm_wood_boards_destroy_2BR]</code>  | ||
|    | |  wood splinters for rottenburg.  | ||
|}  | |||
=== Mannpower ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>mannpower_imbalance_blue</code>  | ||
|    | |  Revenge Crit spotlight (Blu).  | ||
|-  | |-  | ||
| <code>  | | <code>mannpower_imbalance_red</code>  | ||
|    | |  Revenge Crit spotlight (Red).  | ||
|-  | |-  | ||
|   | |}  | ||
|   | === PassTime ===  | ||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>fireSmokeExplosion</code>  | ||
|  The   | |  The Big Explosion we see when the team scored  | ||
|-  | |-  | ||
| <code>  | | <code>passtime_air_blast</code>  | ||
|  The   | |  The AirBlasting When you get into the wrong goal  | ||
|-  | |-  | ||
| <code>  | | <code>passtime_tv_projection</code>  | ||
|   | | Merasmus's secret room's TV green purple smoke projection  | ||
|}  | |||
== VGUI ==  | |||
=== Crates ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |-  | ||
| <code>  | | <code>crate_drop</code>  | ||
|    | |  Trade Up crate drop smoke and debris.  | ||
|  | |}  | ||
=== Matchmaking ===  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|   | |||
|  | |||
|   | |||
|-  | |-  | ||
| <code>  | | <code>versus_door_slam</code>  | ||
|    | |  Casual/Competitive Gate waiting for player closed slam spark and dust effects..  | ||
|}  | |}  | ||
[[Category:Particle Effects]]  | [[Category:Particle Effects]]  | ||
[[Category:Team Fortress 2]]  | [[Category:Team Fortress 2]]  | ||
Latest revision as of 18:06, 6 January 2025
January 2024
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
- Todo: Update this list.
 
General
General
| Name | Description and Notes | 
|---|---|
bday_1balloon
 | 
Single balloon floating up. | 
bday_balloon01
 | 
Two balloons floating up. | 
bday_balloon02
 | 
Two balloons floating up. | 
bday_confetti
 | 
Confetti. | 
critgun_weaponmodel_blu
 | 
Electric Ball effect (?). | 
critgun_weaponmodel_red
 | 
Electric Ball effect (?). | 
healthgained_blu
 | 
Single Health Cross floating up. | 
healthgained_red
 | 
Single Health Cross floating up. | 
healthlost_blu
 | 
Single dash falling down (Blu). | 
eject_minigunbrass
 | 
Minigun Ejections. | 
achieved
 | 
Achievement's particle effect. | 
mini_fireworks
 | 
Achievement's particle effect without the trophy. | 
contract_completed_primary
 | 
Contract completed primary mission particle effect. | 
contract_completed_bonus
 | 
Contract completed bonus mission particle effect. | 
duel_blue
 | 
Blu Dueling Opponent logo. | 
duel_red
 | 
Red Dueling Opponent logo. | 
particle_nemesis_blue
 | 
Blu Nemesis logo. | 
particle_nemesis_red
 | 
Red Nemesis logo. | 
General Explosion
| Name | Description and Notes | 
|---|---|
ExplosionCore_buildings
 | 
Building Explosion. | 
ExplosionCore_MidAir
 | 
Mid-Air Explosion. | 
ExplosionCore_MidAir_underwater
 | 
Underwater Midair Explosion. | 
ExplosionCore_sapperdestroyed
 | 
Small Electric Zap/Explosion. | 
pyrovision_explosion
 | 
Pyroland Explosion. | 
rd_robot_explosion
 | 
Robot Destruction : Robots Explosion. | 
ExplosionCore_Wall
 | 
Wall Explosion. | 
ExplosionCore_Wall_underwater
 | 
Underwater Wall Explosion. | 
gas_can_impact_blue
 | 
Gas Passer's gas explosion. Adds blue gas. | 
gas_can_impact_red
 | 
Gas Passer's gas explosion. Adds red gas. | 
Speech
| Name | Description and Notes | 
|---|---|
speech_mediccall
 | 
Call Medic bubble. | 
speech_medichurt
 | 
Medic Call Medic bubble. | 
speech_mission
 | 
Unused bubble. | 
speech_revivecall
 | 
Call Medic to revive bubble. | 
speech_revivecall_medium
 | 
Call Medic to revive bubble almost respawn. | 
speech_revivecall_hard
 | 
Call Medic to revive bubble about to respawn. | 
speech_taunt_all
 | 
Friendly Taunt bubble. | 
speech_taunt_blue
 | 
Blu only Taunt bubble. | 
speech_taunt_rede
 | 
Red only Taunt bubble. | 
speech_voice
 | 
Voice chat bubble. | 
speech_typing
 | 
Unused Chat Typing bubble. | 
Weapons
| Name | Description and Notes | 
|---|---|
rockettrail_!
 | 
A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
rockettrail
 | 
A General Smoke trail. | 
halloween_rockettrail
 | 
Halloween Smoke trail. | 
furious_flyer_activated
 | 
Unused, part of rockettrail.pcf. | 
critical_rocket_red
 | 
Critical Rocket effect, in Red team Color. | 
critical_rocket_blue
 | 
Critical Rocket effect, in Blu team Color. | 
critical_rocket_redsparks
 | 
Critical Rocket effect, red sparks that are generated by effect. | 
critical_rocket_bluesparks
 | 
Critical Rocket effect, blue sparks that are generated by effect. | 
drg_cow_rockettrail_normal_red
 | 
Cow Mangler 5000 smoke trail effect, in Red team colour. | 
drg_cow_rockettrail_normal_blue
 | 
Cow Mangler 5000 smoke trail effect, in Blu team colour. | 
drg_cow_rockettrail_charged_red
 | 
Cow Mangler 5000 smoke trail effect when charged, in Red team colour. | 
drg_cow_rockettrail_charged_blue
 | 
Cow Mangler 5000 smoke trail effect when charged, in Blu team colour. | 
rockettrail_underwater
 | 
A stream of Bubbles that emits from a Rocket, instead of smoke. | 
rockettrail_waterbubbles
 | 
Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point. | 
rocketpack_exhaust
 | 
The Thermal Thruster's smoke effect after being launched. | 
rocketpack_exhaust_launch_backup
 | 
The Thermal Thruster's thrust/rocket effect during launch. | 
dragons_fury_effect_parent
 | 
The player's effect after being lit by the Dragon's Fury or Gas Passer. | 
projectile_fireball
 | 
Fireball effect from the Dragon's Fury. | 
projectile_fireball_crit_blue
 | 
Fireball effect from the Dragon's Fury. Added Blue Crit effect. | 
projectile_fireball_crit_red
 | 
Fireball effect from the Dragon's Fury. Added Red Crit effect. | 
projectile_fireball_pyrovision
 | 
Fireball effect in Pyrovision from the Dragon's Fury. | 
flaregun_trail_red
 | 
Flaregun red trail effect. | 
flaregun_trail_blue
 | 
Flaregun blue trail effect. | 
scorchshot_trail_red
 | 
Scorchshot red trail effect. | 
scorchshot_trail_blue
 | 
Scorchshot blue trail effect. | 
flaming_arrow
 | 
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor. | 
xms_icicle_idle
 | 
Cold smoke Spy Cicle effects. | 
xms_icicle_melt
 | 
Melt Spy Cicle smoke effects. | 
xms_icicle_impact
 | 
Spy Cicle impact effects. | 
xms_ornament_glitter
 | 
Wrap Assassin ornament glitter. | 
flaming_slap
 | 
Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf. | 
flaming_slap_2
 | 
Level 2 of the flaming_slap, fire trail is longer. | 
flaming_slap_3
 | 
Level 3 of the flaming_slap, fire trail is even longer. | 
flamethrower
 | 
Pre Jungle Inferno Flame. | 
flamethrower_halloween
 | 
Pre Jungle Inferno Spectral Flame. | 
flamethrower_rainbow
 | 
Pre Jungle Inferno Pyrovision Flame. | 
flamethrower_underwater
 | 
Underwater bubbles. | 
flamethrower_crit_red
 | 
Pre Jungle Inferno Flame with red crit effect. | 
flamethrower_crit_blue
 | 
Pre Jungle Inferno Flame with blue crit effect. | 
flamethrower_giant_mvm
 | 
Pre Jungle Inferno Giant Pyro's Flame. | 
flamethrower_crit_giant_mvm
 | 
Pre Jungle Inferno Giant Pyro's Flame with blue crit effect. | 
flamethrower_giant_mvm_new_flame
 | 
Post Jungle Inferno Giant Pyro's Flame. | 
flamethrower_crit_giant_mvm_new_flame
 | 
Post Jungle Inferno Giant Pyro's Flame with blue crit effect. | 
new_flame
 | 
Post Jungle Inferno Flame. | 
new_flame_crit_red
 | 
Post Jungle Inferno Flame with red crit effect. | 
new_flame_crit_blue
 | 
Post Jungle Inferno Flame with blue crit effect. | 
new_flame_fan
 | 
Post Jungle Inferno Spectral Flame. | 
medicgun_beam_blue_muzzle
 | 
Medigun heal beam with blue team color. | 
medicgun_beam_red_muzzle
 | 
Medigun heal beam with red team color. | 
Buildings
| Name | Description and Notes | 
|---|---|
repair_claw_heal_blue
 | 
Rescue Ranger's main healing particle animation (Blu). | 
repair_claw_heal_blue2
 | 
Rescue Ranger's particle sparkles animation (Blu). | 
repair_claw_heal_blue3
 | 
Rescue Ranger's particle flash animation (Blu). | 
repair_claw_heal_red
 | 
Rescue Ranger's main healing particle animation (Red). | 
repair_claw_heal_red2
 | 
Rescue Ranger's particle sparkles animation (Blu). | 
repair_claw_heal_red3
 | 
Rescue Ranger's particle flash animation (Blu). | 
teleporter_red_exit 
 | 
The Glow effect generate from a Red exit Teleporter. | 
teleporter_arms_circle_red
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_red_entrance
 | 
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_red_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_red_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. | 
teleporter_blue_exit 
 | 
The Glow effect generate from a Blu exit Teleporter. | 
teleporter_arms_circle_blue
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_blue_entrance
 | 
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_blue_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_blue_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. | 
sentry_rocket
 | 
The Main rocket muzzle effect. | 
sentry_rocket_burst
 | 
The effect made when Rockets are fired from the Sentry. | 
sentry_rocket_fire
 | 
The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
buildingdamage_fire1
 | 
Building Low HP to explode small fire. | 
buildingdamage_fire2
 | 
Building Low HP to explode medium fire. | 
buildingdamage_fire3
 | 
Building Low HP to explode large fire. | 
buildingdamage_dispenser_fire0
 | 
Dispenser Low HP to explode fire. | 
buildingdamage_dispenser_fire1
 | 
Dispenser Low HP larger fire. | 
buildingdamage_smoke1
 | 
Building Medium HP small smoke. | 
buildingdamage_smoke2
 | 
Building Medium HP medium smoke. | 
buildingdamage_smoke3
 | 
Building Medium HP big smoke. | 
buildingdamage_smoke4
 | 
Building Medium HP large smoke. | 
dispenserdamage_3
 | 
Dispenser Medium HP large smoke. | 
dispenserdamage_3
 | 
Dispenser Medium HP larger smoke. | 
buildingdamage_spark1
 | 
Building High HP large spark. | 
buildingdamage_spark2
 | 
Building High HP large spark. | 
buildingdamage_spark4
 | 
Building High HP large spark. | 
dispenserdamage_1
 | 
Dispenser High HP large spark. | 
dispenserdamage_2
 | 
Dispenser High HP large spark. | 
dispenserdamage_3
 | 
Dispenser Medium HP large smoke. | 
dispenserdamage_3
 | 
Dispenser Medium HP larger smoke. | 
Taunts
| Name | Description and Notes | 
|---|---|
bl_killtaunt
 | 
Shred Alert's particle animation. | 
eotl_pyro_duck_splash
 | 
Pool Party: Very small gas splash. | 
eotl_pyro_enter_splash
 | 
Pool Party: Pyro size gas splash. | 
eotl_pyro_gas_pour
 | 
Pool Party: Gas pour effects. | 
eotl_pyro_pool_explosion
 | 
Pool Party: Small explosion effects. | 
highfive_blu
 | 
High Five: Small smoke effects. | 
highfive_red_old
 | 
High Five: Beta Small flash effects. | 
highfive_blu_old
 | 
High Five: Beta Small flash effects. | 
taunt_flip_land
 | 
Flippin' Awesome: Ground landed effects. | 
taunt_heavy_flip_land
 | 
Flippin' Awesome(Heavy): Rock/Ground landed effects. | 
taunt_pyro_flip_land
 | 
Flippin' Awesome(Pyro): Flame/Ground landed effects. | 
taunt_heavy_pot_water
 | 
Boiling Point: Fake water. | 
taunt_heavy_table_stream
 | 
Boiling Point: Hot water Stream. | 
taunt_heavy_table_splash
 | 
Boiling Point: Table SMASH pot water splash. | 
taunt_spy_cash
 | 
Buy A Life: cash. | 
taunt_yeti_fistslam
 | 
Yeti SMASH: Yeti smash ground. | 
Unusual Hats
| Name | Description and Notes | 
|---|---|
community_sparkle
 | 
Community/Self-Made quality sparkle | 
superrare_beams1
 | 
Sunbeams unusual hat effect | 
superrare_burning1
 | 
Burning Flames unusual hat effect | 
superrare_burning2
 | 
Scorching Flames unusual hat effect | 
superrare_circling_heart
 | 
Circling Heart unusual hat effect | 
superrare_circling_peacesign
 | 
Circling Peace Sign unusual hat effect | 
superrare_circling_skull
 | 
Unused Circling Skull unusual hat effect | 
superrare_circling_tf
 | 
Circling Team Fortress Logo unusual hat effect | 
superrare_confetti_green
 | 
Green Confetti unusual hat effect | 
superrare_confetti_purple
 | 
Purple Confetti unusual hat effect | 
superrare_flies
 | 
Massed Flies unusual hat effect | 
superrare_ghosts
 | 
Ghosts unusual hat effect | 
superrare_plasma1
 | 
Searing Plasma unusual hat effect | 
superrare_plasma2
 | 
Vivid Plasma unusual hat effect | 
superrare_greenenergy
 | 
Green Energy unusual hat effect | 
superrare_purpleenergy
 | 
Purple Energy unusual hat effect | 
unusual_orbit_planets
 | 
Orbiting Planets unusual hat effect | 
unusual_storm
 | 
Stormy Storm unusual hat effect | 
unusual_blizzard
 | 
Blizzardy Storm unusual hat effect | 
unusual_steaming
 | 
Steaming unusual hat effect | 
unusual_smoking
 | 
Smoking unusual hat effect | 
unusual_bubbles
 | 
Bubbling unusual hat effect | 
unusual_orbit_shells
 | 
Unused Orbiting Shells unusual hat effect | 
unusual_orbit_nutsnbolt
 | 
Orbiting Nuts N' Bolts unusual hat effect | 
unusual_orbit_fire
 | 
Orbiting Fire unusual hat effect | 
unusual_orbit_fire_dark
 | 
Eerie Orbiting Fire unusual hat effect | 
unusual_fullmoon_cloudy
 | 
Cloudy Moon unusual hat effect | 
unusual_orbit_jack_flaming
 | 
Flaming Lantern Lantern unusual hat effect | 
unusual_bubbles_green
 | 
Cauldron Bubbles unusual hat effect | 
unusual_storm_knives
 | 
Knifestorm unusual hat effect | 
unusual_skull_misty
 | 
Misty Skull unusual hat effect | 
unusual_fullmoon_cloudy_green
 | 
Harvest Moon unusual hat effect | 
unusual_storm_secret
 | 
It's A Secret To Everybody unusual hat effect | 
unusual_storm_spooky
 | 
Stormy 13th Hour unusual hat effect | 
unusual_storm_blood
 | 
Unused Blood Rain unusual hat effect | 
unusual_robot_holo_glow_green
 | 
Phosphorous unusual hat effect | 
unusual_robot_holo_glow_orange
 | 
Sulphorous unusual hat effect | 
unusual_robot_orbit_binary
 | 
Memory Leak unusual hat effect | 
unusual_robot_orbit_binary2
 | 
Overclocked Rain unusual hat effect | 
unusual_robot_orbiting_sparks
 | 
Electrostatic Rain unusual hat effect | 
unusual_robot_orbiting_sparks2
 | 
Power Surge Rain unusual hat effect | 
unusual_robot_radioactive
 | 
Anti-Freeze unusual hat effect | 
unusual_robot_time_warp
 | 
Time Warp unusual hat effect | 
unusual_robot_time_warp2
 | 
Green Black Hole unusual hat effect | 
unusual_robot_radioactive2
 | 
Roboactive unusual hat effect | 
Unusual Weapons
| Name | Description and Notes | 
|---|---|
weapon_unusual_hot_flamethrower
 | 
Hot Unusual for Flamethrower. | 
weapon_unusual_hot_grenade_launcher
 | 
Hot Unusual for Grenade Launcher. | 
weapon_unusual_hot_knife
 | 
Hot Unusual for Knife. | 
weapon_unusual_hot_medigun
 | 
Hot Unusual for Medigun. | 
weapon_unusual_hot_minigun
 | 
Hot Unusual for Minigun. | 
weapon_unusual_hot_pistol
 | 
Hot Unusual for Pistol. | 
weapon_unusual_hot_revolver
 | 
Hot Unusual for Revolver. | 
weapon_unusual_hot_rocketlauncher
 | 
Hot Unusual for Rocketlauncher. | 
weapon_unusual_hot_scattergun
 | 
Hot Unusual for Scattergun. | 
weapon_unusual_hot_shotgun
 | 
Hot Unusual for Shotgun. | 
weapon_unusual_hot_smg
 | 
Hot Unusual for SMG. | 
weapon_unusual_hot_sniperrifle
 | 
Hot Unusual for Sniper Rifle. | 
weapon_unusual_hot_stickybomb_launcher
 | 
Hot Unusual for Stickybomb Launcher. | 
weapon_unusual_hot_wrench
 | 
Hot Unusual for Wrench. | 
weapon_unusual_cool_flamethrower
 | 
Cool Unusual for Flamethrower. | 
weapon_unusual_cool_grenade_launcher
 | 
Cool Unusual for Grenade Launcher. | 
weapon_unusual_cool_knife
 | 
Cool Unusual for Knife. | 
weapon_unusual_cool_medigun
 | 
Cool Unusual for Medigun. | 
weapon_unusual_hot_minigun
 | 
Cool Unusual for Minigun. | 
weapon_unusual_cool_pistol
 | 
Cool Unusual for Pistol. | 
weapon_unusual_cool_revolver
 | 
Cool Unusual for Revolver. | 
weapon_unusual_cool_rocketlauncher
 | 
Cool Unusual for Rocketlauncher. | 
weapon_unusual_cool_scattergun
 | 
Cool Unusual for Scattergun. | 
weapon_unusual_cool_shotgun
 | 
Cool Unusual for Shotgun. | 
weapon_unusual_cool_smg
 | 
Cool Unusual for SMG. | 
weapon_unusual_cool_sniperrifle
 | 
Cool Unusual for Sniper Rifle. | 
weapon_unusual_cool_stickybomb_launcher
 | 
Cool Unusual for Stickybomb Launcher. | 
weapon_unusual_cool_wrench
 | 
Cool Unusual for Wrench. | 
weapon_unusual_energyorb_flamethrower
 | 
Energy Orb Unusual for Flamethrower. | 
weapon_unusual_energyorb_grenade_launcher
 | 
Energy Orb Unusual for Grenade Launcher. | 
weapon_unusual_energyorb_knife
 | 
Energy Orb Unusual for Knife. | 
weapon_unusual_energyorb_medigun
 | 
Energy Orb Unusual for Medigun. | 
weapon_unusual_energyorb_minigun
 | 
Energy Orb Unusual for Minigun. | 
weapon_unusual_energyorb_pistol
 | 
Energy Orb Unusual for Pistol. | 
weapon_unusual_energyorb_revolver
 | 
Energy Orb Unusual for Revolver. | 
weapon_unusual_energyorb_rocketlauncher
 | 
Energy Orb Unusual for Rocketlauncher. | 
weapon_unusual_energyorb_scattergun
 | 
Energy Orb Unusual for Scattergun. | 
weapon_unusual_energyorb_shotgun
 | 
Energy Orb Unusual for Shotgun. | 
weapon_unusual_energyorb_smg
 | 
Energy Orb Unusual for SMG. | 
weapon_unusual_energyorb_sniperrifle
 | 
Energy Orb Unusual for Sniper Rifle. | 
weapon_unusual_energyorb_stickybomb_launcher
 | 
Energy Orb Unusual for Stickybomb Launcher. | 
weapon_unusual_isotope_flamethrower
 | 
Isotope Unusual for Flamethrower. | 
weapon_unusual_isotope_grenade_launcher
 | 
Isotope Unusual for Grenade Launcher. | 
weapon_unusual_isotope_knife
 | 
Isotope Unusual for Knife. | 
weapon_unusual_isotope_medigun
 | 
Isotope Unusual for Medigun. | 
weapon_unusual_isotope_minigun
 | 
Isotope Unusual for Minigun. | 
weapon_unusual_isotope_pistol
 | 
Isotope Unusual for Pistol. | 
weapon_unusual_isotope_revolver
 | 
Isotope Unusual for Revolver. | 
weapon_unusual_isotope_rocketlauncher
 | 
Isotope Unusual for Rocketlauncher. | 
weapon_unusual_isotope_scattergun
 | 
Isotope Unusual for Scattergun. | 
weapon_unusual_isotope_shotgun
 | 
Isotope Unusual for Shotgun. | 
weapon_unusual_isotope_smg
 | 
Isotope Unusual for SMG. | 
weapon_unusual_isotope_sniperrifle
 | 
Isotope Unusual for Sniper Rifle. | 
weapon_unusual_isotope_stickybomb_launcher
 | 
Isotope Unusual for Stickybomb Launcher. | 
weapon_unusual_isotope_wrench
 | 
Isotope Unusual for Wrench. | 
Maps
2Fort
| Name | Description and Notes | 
|---|---|
smoke_wispy_black_2fort
 | 
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Dustbowl
| Name | Description and Notes | 
|---|---|
smoke_blackbillow_dustbowl_skybox
 | 
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. | 
Granary
| Name | Description and Notes | 
|---|---|
smoke_rocket_steam
 | 
Smoke from the end of the rockets on cp_granary. | 
smoke_whitebillow_steamship_skybox
 | 
Smoke from the steamship in the skybox of cp_granary. | 
smoke_wispy_black_granary
 | 
Wispy black smoke. | 
Goldrush
| Name | Description and Notes | 
|---|---|
cinefx_goldrush
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Hightower
| Name | Description and Notes | 
|---|---|
hightower_explosion
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Nucleus
| Name | Description and Notes | 
|---|---|
nucleus_core_steady
 | 
Ring of electricity effects used inside of the reactor prop. | 
Sawmill
| Name | Description and Notes | 
|---|---|
env_rain_001
 | 
Rain particles found in Sawmill. | 
env_rain_001_streaks
 | 
Alternative rain particles. | 
env_rain_002_256
 | 
Smaller rain particles. | 
env_rain_ripples
 | 
Ripple effect for water found in Sawmill. | 
waterfall_bottommist
 | 
Waterfall particles. | 
waterfall_bottomsplash
 | 
Waterfall particles. | 
waterfall_bottomwaves
 | 
Waterfall particles. | 
waterfall_mist
 | 
Waterfall particles. | 
waterfall_rocksplash
 | 
Waterfall particles. | 
waterfall_rocksplash_2
 | 
Waterfall particles. | 
waterfall_sides
 | 
Waterfall particles. | 
water_objectwake
 | 
Ripple effect for water. | 
env_rain_gutterdrip
 | 
Dripping water effect | 
env_rain_guttersplash
 | 
Splashing water effect - often used alongside gutterdrip | 
Thunder Mountain
| Name | Description and Notes | 
|---|---|
fireSmoke_collumnP
 | 
Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track. | 
fireSmokeExplosion2
 | 
the part of thundermountain_bigboom1.mdl huge explosion | 
Viaduct
| Name | Description and Notes | 
|---|---|
env_snow_light_001
 | 
The snow particles seen in koth_viaduct. | 
Coldfront
| Name | Description and Notes | 
|---|---|
env_snow_stormfront_001
 | 
The snow storm particles seen in cp_coldfront. | 
env_snow_stormfront_mist
 | 
The snow storm's mist particles seen in cp_coldfront. | 
Eyeduct
| Name | Description and Notes | 
|---|---|
eyeboss_doorway_vortex
 | 
The escape door from the UnderWorld particle. | 
eyeboss_tp_vortex
 | 
MONOCULUS! teleport purple vortex. | 
eyeboss_death_vortex
 | 
MONOCULUS! Death yellow vortex. | 
Doomsday
| Name | Description and Notes | 
|---|---|
fireSmoke_collumn
 | 
Huge explosion as seen when the rocket falls into the enemy base. | 
flash_doomsday
 | 
White flash as seen when the rocket falls into the enemy base. | 
base_destroyed_smoke_doomsday
 | 
Enemy base explosion smoke. | 
dooms_nuke_collumn
 | 
Enemy base explosion (black) smoke collumn. | 
dooms_nuke_ring
 | 
Enemy base explosion (black) smoke ring. | 
rockettrail_doomsday
 | 
Rocket launch trail.
 [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]  | 
rockettrail_vents_doomsday
 | 
Rocket launch vent smoke. | 
Carnival of Carnage
| Name | Description and Notes | 
|---|---|
bonzo_vomit_purple
 | 
Bonzo vomit eating purple platform. | 
bonzo_vomit_blue
 | 
Bonzo vomit eating blu platform. | 
bonzo_vomit_red
 | 
Bonzo vomit eating red platform. | 
hammer_bell_ring_shockwave
 | 
The Bumper Car Madness Vortex Appears! | 
hammer_bell_ring_shockwave2
 | 
Fainter version of bell shockwave. | 
hammer_souls_rising
 | 
Bumper Car Madness souls rising. | 
hwn_bats_tent_blue
 | 
The flying bats around the blue tent in Duck Collectors minigame. | 
hwn_bats_tent_red
 | 
The flying bats around the red tent in Duck Collectors minigame. | 
hammer_bones_kickup
 | 
Necro Smasher hit the ground. | 
hammer_impact_button
 | 
Necro Smasher hit the Bell Button. | 
hwn_eye_crowd01
 | 
Spooky eyes in the platform minigame. | 
hwn_eye_crowd02
 | 
Spooky eyes in the soccer minigame. | 
Mannworks
| Name | Description and Notes | 
|---|---|
mannworks_smoke
 | 
Big Black Smoke for skybox. | 
mvm_wood_boards_destroy_MW
 | 
wood splinters for mannworks. | 
Mannhattan
| Name | Description and Notes | 
|---|---|
smoke_urbantower_skybox
 | 
Big brown smoke for skybox. | 
mvm_emergency_light_glow_yellow
 | 
Yellow blinking light used over bot gates. | 
mvm_emergencylight_glow
 | 
Blue blinking light used over bot gates. | 
mvm_emergencylight_glow_red
 | 
Unused red blinking light particle. | 
Helltower
| Name | Description and Notes | 
|---|---|
hwn_lava_01_smoke
 | 
The new lava particles included in plr_hightower_event. | 
underworld_smoke01
 | 
The lava directional smoke particles. | 
underworld_smoke02
 | 
The lava smoke particles. | 
underworld_smoke03
 | 
The lava directional large smoke particles. | 
underworld_smoke04
 | 
The lava large smoke particles. | 
h2013_corpse_flame
 | 
The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! | 
h2013_corpse_smoke
 | 
The Smoke of Flying Redmond/Blutarch in to the HellPit! | 
underworld_skull_smoke01
 | 
The Big skull smoke eyes. | 
Snowplow
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
snowplow_snow_b_512
 | 
The snow particles seen in cp_snowplow. | 
snowplow_snow_b_800
 | 
The snow particles seen in cp_snowplow. | 
snowplow_snow_b01
 | 
The snow particles seen in cp_snowplow. | 
snowplow_laser
 | 
The final point cranelaser fired. | 
snowplow_sparks01
 | 
End of the Line broken Train wheel sparks. | 
smoke_train
 | 
End of the Line broken Train black smoke. | 
snowplow_train_explosion_3
 | 
End of the Line broken Train Final Explosion. | 
Suijin
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
sakura_512
 | 
Falling sakura tree leaves. | 
Byre
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
byreCharge
 | 
Byre Laser glowing charge. | 
byreLaser
 | 
Byre Laser charge target. | 
byreBoom
 | 
Mothership Final Explosion. | 
Watergate
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
barf_bubbles
 | 
Demoman's Beer on the floor Bubbles. | 
barf_mist
 | 
Demoman's Beer on the floor Mist. | 
waterfall_bottomwaves_huge
 | 
Huge version of waterfall_bottomwaves, as seen when the ufo arrives. | 
bottle_icon_deposit
 | 
Beer Bottle deposit icon. | 
alien_abduction2
 | 
UFOs Abduction. | 
alien_nuke
 | 
A far city destoryed by UFOs Nuke. | 
ufo_3dksybox_return_finale
 | 
Drunk broken green fire UFO return to their mothership at Finale. | 
alien_xl_mothership_laser_sep1
 | 
Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. | 
alien_xl_mothership_laser_sep2
 | 
(Unused) Mothership Death laser Stalemate charge particle. | 
alien_xl_mothership_laser_sep3
 | 
(Unused) Mothership Death laser Stalemate fired. | 
alien_xl_mothership_explode
 | 
Mothership Finale Explode. | 
Probed
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
alien_props_chimney_fire
 | 
Destoyed chimney fire. | 
alien_props_raygun_laser3
 | 
Alien Walker eye laser. | 
alien_megalaser_red
 | 
(Need target) RED Mega Laser fired. | 
alien_megalaser_blue
 | 
(Need target) BLU Mega Laser fired. | 
alien_teleporter_blue
 | 
teleportin UFO particle BLU. | 
alien_teleporter_red
 | 
teleportin UFO particle RED. | 
alien_teleportin
 | 
teleportout UFO particle. | 
alien_abduction
 | 
(Need target) UFOs Abduction. | 
alien_abduction_cows
 | 
(Need target) UFOs Abduction Cows. | 
alien_ufo_explode_alt
 | 
Mothership/All UFOs around the skybox Final Explode. | 
alien_ufo_explode
 | 
UFOs Final Explode. | 
2Fort Invasion
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
inv_envglow_green
 | 
UFO Crash site flame. | 
inv_haze_green
 | 
UFO RED Fort Crash site flame. | 
inv_quarantine_vent_exhaust
 | 
BLU Fort Quarantine Vent Exhaust. | 
Snowycoast
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
alien_mothership_explode_xl_center_red
 | 
RED Mothership Final Center Explosion. | 
cauldron_embers
 | 
RED Mothership Huge Final Explosion. | 
Pit of Death Event
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
deathpit_pd
 | 
A large purple portal to Underworld. | 
deathpit_finale_blue
 | 
Red Team Souls fly away and giant monster appears. | 
deathpit_finale_red
 | 
Blu Team Souls fly away and giant monster appears. | 
deathpit_skull_eye_blue
 | 
Big Skull Blu Smoke. | 
deathpit_skull_eye_red
 | 
Big Skull Red Smoke. | 
underworld_gate_capzone
 | 
Underworld capture zone gate purple flame. | 
Hellfire
| Name | Description and Notes | 
|---|---|
lava_fire
 | 
The new lava particles included in ctf_hellfire. | 
lava_fireball
 | 
The lava fireball particles in ctf_hellfire. | 
lava_smoke_02
 | 
The part of lava fireball smoke particles in ctf_hellfire. | 
Hoodoo
| Name | Description and Notes | 
|---|---|
asplode_hoodoo
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
smoke_wispy_black_hoodoo
 | 
Wispy black smoke. | 
Mercenary Park
| Name | Description and Notes | 
|---|---|
smoke_island_volcano_main_skybox
 | 
Big black smoke with fire as seen in mercenary park main area volcano | 
smoke_island_volcano_skybox
 | 
Small black smoke with fire as seen in mercenary park another island volcano | 
Gamemode
Payload
| Name | Description and Notes | 
|---|---|
cart_flashinglight
 | 
The light on the cart props. | 
cart_flashinglight_red
 | 
The light on the cart props. | 
Halloween
| Name | Description and Notes | 
|---|---|
candle_light1
 | 
A Nice Candle Fire particle. | 
candle_light2
 | 
A Nice Candle Fire particle. | 
hwn_bats01
 | 
The Flying Bats. | 
bombinomicon_airwaves
 | 
The Bombinomicon Airwaves. | 
bombinomicon_vortex
 | 
The Bombinomicon Light vortex. | 
skull_island_explosion
 | 
Skull Island Huge Purple Explosion. | 
Medieval
| Name | Description and Notes | 
|---|---|
m_torchflame
 | 
Medieval Torch fire. | 
m_brazier_flame
 | 
Medieval Brazier fire. | 
Trainning
| Name | Description and Notes | 
|---|---|
target_break
 | 
The wood target shooter break effects. | 
cart_flashinglight_red
 | 
The light on the cart props. | 
Mann vs. Machine
| Name | Description and Notes | 
|---|---|
mvm_hatch_destroy
 | 
Huge explosion as seen when the bomb reaches the hatch. | 
mvm_tank_destroy
 | 
Explosion as seen when the tank is destroyed. | 
teleported_mvm_bot
 | 
Engineer Teleporter beacon in MvM. | 
teleported_mvm_bot_persist
 | 
Engineer Teleporter beacon in MvM (persistent). | 
fireSmoke_collumn_mvmAcres
 | 
Extra Huge explosion as seen when the bomb reaches the hatch.
 [Can be activated by model animation too.   | 
mvm_wood_boards_destroy
 | 
Wood splinters. | 
mvm_wood_boards_destroy_2BR
 | 
wood splinters for rottenburg. | 
Mannpower
| Name | Description and Notes | 
|---|---|
mannpower_imbalance_blue
 | 
Revenge Crit spotlight (Blu). | 
mannpower_imbalance_red
 | 
Revenge Crit spotlight (Red). | 
PassTime
| Name | Description and Notes | 
|---|---|
fireSmokeExplosion
 | 
The Big Explosion we see when the team scored | 
passtime_air_blast
 | 
The AirBlasting When you get into the wrong goal | 
passtime_tv_projection
 | 
Merasmus's secret room's TV green purple smoke projection | 
VGUI
Crates
| Name | Description and Notes | 
|---|---|
crate_drop
 | 
Trade Up crate drop smoke and debris. | 
Matchmaking
| Name | Description and Notes | 
|---|---|
versus_door_slam
 | 
Casual/Competitive Gate waiting for player closed slam spark and dust effects.. |