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{{otherlang2
{{Underlinked|date=January 2024}}
|title = List of TF2 Particles
{{TF2 topicon}} {{lang|title=List of TF2 Particles}}
|ko = List_of_TF2_Particles:ko
}}
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity.
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity.


{{note|This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in {{Hammerpp|2}} (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, [[Particle Editor]] can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.}}
:{{todo|Update this list.}}
[[File:Flame particles.jpeg|right|thumb|Examples of particles]]
== General ==
== General ==
=== General ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 21: Line 23:
| <code>bday_confetti</code>
| <code>bday_confetti</code>
|  Confetti.
|  Confetti.
|-
| <code>ExplosionCore_buildings</code>
|  Building Explosion.
|-
| <code>ExplosionCore_MidAir</code>
|  Mid-Air Explosion.
|-
| <code>ExplosionCore_MidAir_underwater</code>
|  Underwater Midair Explosion.
|-
| <code>ExplosionCore_sapperdestroyed</code>
|  Small Electric Zap/Explosion.
|-
| <code>ExplosionCore_Wall</code>
|  Wall Explosion.
|-
| <code>ExplosionCore_Wall_underwater</code>
|  Underwater  Wall Explosion.
|-
|-
| <code>critgun_weaponmodel_blu</code>
| <code>critgun_weaponmodel_blu</code>
Line 54: Line 38:
| <code>healthlost_blu</code>
| <code>healthlost_blu</code>
|  Single dash falling down (Blu).
|  Single dash falling down (Blu).
|-
| <code>healthlost_red</code>
|  Single dash falling down (Red).
|-
|-
| <code>eject_minigunbrass</code>
| <code>eject_minigunbrass</code>
|  Minigun Ejections.
|  Minigun Ejections.
|-
| <code>achieved</code>
|  Achievement's particle effect.
|-
| <code>mini_fireworks</code>
|  Achievement's particle effect without the trophy.
|-
| <code>contract_completed_primary</code>
|  Contract completed primary mission particle effect.
|-
| <code>contract_completed_bonus</code>
|  Contract completed bonus mission particle effect.
|-
|-
| <code>duel_blue</code>
| <code>duel_blue</code>
Line 73: Line 66:
|  Red Nemesis logo.
|  Red Nemesis logo.
|}
|}
=== General Explosion ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>ExplosionCore_buildings</code>
|  Building Explosion.
|-
| <code>ExplosionCore_MidAir</code>
|  Mid-Air Explosion.
|-
| <code>ExplosionCore_MidAir_underwater</code>
|  Underwater Midair Explosion.
|-
| <code>ExplosionCore_sapperdestroyed</code>
|  Small Electric Zap/Explosion.
|-
| <code>pyrovision_explosion</code>
|  Pyroland Explosion.
|-
| <code>rd_robot_explosion</code>
|  Robot Destruction : Robots Explosion.
|-
| <code>ExplosionCore_Wall</code>
|  Wall Explosion.
|-
| <code>ExplosionCore_Wall_underwater</code>
|  Underwater Wall Explosion.
|-
| <code>gas_can_impact_blue</code>
|  Gas Passer's gas explosion. Adds blue gas.
|-
| <code>gas_can_impact_red</code>
|  Gas Passer's gas explosion. Adds red gas.
|-
|}
=== Speech ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>speech_mediccall</code>
|  Call Medic bubble.
|-
| <code>speech_medichurt</code>
|  Medic Call Medic bubble.
|-
| <code>speech_mission</code>
|  Unused bubble.
|-
| <code>speech_revivecall</code>
|  Call Medic to revive bubble.
|-
| <code>speech_revivecall_medium</code>
|  Call Medic to revive bubble almost respawn.
|-
| <code>speech_revivecall_hard</code>
|  Call Medic to revive bubble about to respawn.
|-
| <code>speech_taunt_all</code>
|  Friendly Taunt bubble.
|-
| <code>speech_taunt_blue</code>
|  Blu only Taunt bubble.
|-
| <code>speech_taunt_rede</code>
|  Red only Taunt bubble.
|-
| <code>speech_voice</code>
|  Voice chat bubble.
|-
| <code>speech_typing</code>
|  Unused Chat Typing bubble.


== Hat Effects ==
|-
|}
=== Weapons ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>rockettrail_!</code>
|  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''.
|-
| <code>rockettrail</code>
|  A General Smoke trail.
|-
| <code>halloween_rockettrail</code>
|  Halloween Smoke trail.
|-
| <code>furious_flyer_activated</code>
|  Unused, part of rockettrail.pcf.
|-
| <code>critical_rocket_red</code>
|  Critical Rocket effect, in Red team Color.
|-
| <code>critical_rocket_blue</code>
|  Critical Rocket effect, in Blu team Color.
|-
| <code>critical_rocket_redsparks</code>
|  Critical Rocket effect, red sparks that are generated by effect.
|-
| <code>critical_rocket_bluesparks</code>
|  Critical Rocket effect, blue sparks that are generated by effect.
|-
| <code>drg_cow_rockettrail_normal_red</code>
|  Cow Mangler 5000 smoke trail effect, in Red team colour.
|-
| <code>drg_cow_rockettrail_normal_blue</code>
|  Cow Mangler 5000 smoke trail effect, in Blu team colour.
|-
| <code>drg_cow_rockettrail_charged_red</code>
|  Cow Mangler 5000 smoke trail effect when charged, in Red team colour.
|-
| <code>drg_cow_rockettrail_charged_blue</code>
|  Cow Mangler 5000 smoke trail effect when charged, in Blu team colour.
|-
| <code>rockettrail_underwater</code>
|  A stream of Bubbles that emits from a Rocket, instead of smoke.
|-
| <code>rockettrail_waterbubbles</code>
|  Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.
|-
| <code>rocketpack_exhaust</code>
|  The Thermal Thruster's smoke effect after being launched.
|-
| <code>rocketpack_exhaust_launch_backup</code>
|  The Thermal Thruster's thrust/rocket effect during launch.
|-
| <code>dragons_fury_effect_parent</code>
|  The player's effect after being lit by the Dragon's Fury or Gas Passer.
|-
| <code>projectile_fireball</code>
|  Fireball effect from the Dragon's Fury.
|-
| <code>projectile_fireball_crit_blue</code>
|  Fireball effect from the Dragon's Fury. Added Blue Crit effect.
|-
| <code>projectile_fireball_crit_red</code>
|  Fireball effect from the Dragon's Fury. Added Red Crit effect.
|-
| <code>projectile_fireball_pyrovision</code>
|  Fireball effect in Pyrovision from the Dragon's Fury.
|-
| <code>flaregun_trail_red</code>
|  Flaregun red trail effect.
|-
| <code>flaregun_trail_blue</code>
|  Flaregun blue trail effect.
|-
| <code>scorchshot_trail_red</code>
|  Scorchshot red trail effect.
|-
| <code>scorchshot_trail_blue</code>
|  Scorchshot blue trail effect.
|-
| <code>flaming_arrow</code>
|  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor.
|-
| <code>xms_icicle_idle</code>
|  Cold smoke Spy Cicle effects.
|-
| <code>xms_icicle_melt</code>
|  Melt Spy Cicle smoke effects.
|-
| <code>xms_icicle_impact</code>
|  Spy Cicle impact effects.
|-
| <code>xms_ornament_glitter</code>
|  Wrap Assassin ornament glitter.
|-
| <code>flaming_slap</code>
|  Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf.
|-
| <code>flaming_slap_2</code>
|  Level 2 of the flaming_slap, fire trail is longer.
|-
| <code>flaming_slap_3</code>
|  Level 3 of the flaming_slap, fire trail is even longer.
|-
| <code>flamethrower</code>
|  Pre Jungle Inferno Flame.
|-
| <code>flamethrower_halloween</code>
|  Pre Jungle Inferno Spectral Flame.
|-
| <code>flamethrower_rainbow</code>
|  Pre Jungle Inferno Pyrovision Flame.
|-
| <code>flamethrower_underwater</code>
|  Underwater bubbles.
|-
| <code>flamethrower_crit_red</code>
|  Pre Jungle Inferno Flame with red crit effect.
|-
| <code>flamethrower_crit_blue</code>
|  Pre Jungle Inferno Flame with blue crit effect.
|-
| <code>flamethrower_giant_mvm</code>
|  Pre Jungle Inferno Giant Pyro's Flame.
|-
| <code>flamethrower_crit_giant_mvm</code>
|  Pre Jungle Inferno Giant Pyro's Flame with blue crit effect.
|-
| <code>flamethrower_giant_mvm_new_flame</code>
|  Post Jungle Inferno Giant Pyro's Flame.
|-
| <code>flamethrower_crit_giant_mvm_new_flame</code>
|  Post Jungle Inferno Giant Pyro's Flame with blue crit effect.
|-
| <code>new_flame</code>
|  Post Jungle Inferno Flame.
|-
| <code>new_flame_crit_red</code>
|  Post Jungle Inferno Flame with red crit effect.
|-
| <code>new_flame_crit_blue</code>
|  Post Jungle Inferno Flame with blue crit effect.
|-
| <code>new_flame_fan</code>
|  Post Jungle Inferno Spectral Flame.
|-
| <code>medicgun_beam_blue_muzzle</code>
|  Medigun heal beam with blue team color.
|-
| <code>medicgun_beam_red_muzzle</code>
|  Medigun heal beam with red team color.
|}
 
=== Buildings ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>repair_claw_heal_blue</code>
|  Rescue Ranger's main healing particle animation (Blu).
|-
| <code>repair_claw_heal_blue2</code>
|  Rescue Ranger's particle sparkles animation (Blu).
|-
| <code>repair_claw_heal_blue3</code>
|  Rescue Ranger's particle flash animation (Blu).
|-
| <code>repair_claw_heal_red</code>
|  Rescue Ranger's main healing particle animation (Red).
|-
| <code>repair_claw_heal_red2</code>
|  Rescue Ranger's particle sparkles animation (Blu).
|-
| <code>repair_claw_heal_red3</code>
|  Rescue Ranger's particle flash animation (Blu).
|-
| <code>teleporter_red_exit </code>
|  The Glow effect generate from a Red exit Teleporter.
|-
| <code>teleporter_arms_circle_red</code>
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|-
| <code>teleporter_red_entrance</code>
|  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_charged</code>
|  The first stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_charged_level2</code>
|  The second stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_charged_level3</code>
|  The third stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_entrance_level3</code>
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_charged_wisps</code>
|  The small particles generated by a teleporter trail.
|-
| <code>teleporter_red_wisps_level2</code>
|  The teleporter circles generated in a teleporter trail.
|-
| <code>teleporter_blue_exit </code>
|  The Glow effect generate from a Blu exit Teleporter.
|-
| <code>teleporter_arms_circle_blue</code>
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|-
| <code>teleporter_blue_entrance</code>
|  The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_charged</code>
|  The first stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_charged_level2</code>
|  The second stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_charged_level3</code>
|  The third stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_entrance_level3</code>
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_charged_wisps</code>
|  The small particles generated by a teleporter trail.
|-
| <code>teleporter_blue_wisps_level2</code>
|  The teleporter circles generated in a teleporter trail.
|-
| <code>sentry_rocket</code>
|  The Main rocket muzzle effect.
|-
| <code>sentry_rocket_burst</code>
|  The effect made when Rockets are fired from the Sentry.
|-
| <code>sentry_rocket_fire</code>
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.
|-
| <code>buildingdamage_fire1</code>
|  Building Low HP to explode small fire.
|-
| <code>buildingdamage_fire2</code>
|  Building Low HP to explode medium fire.
|-
| <code>buildingdamage_fire3</code>
|  Building Low HP to explode large fire.
|-
| <code>buildingdamage_dispenser_fire0</code>
|  Dispenser Low HP to explode fire.
|-
| <code>buildingdamage_dispenser_fire1</code>
|  Dispenser Low HP larger fire.
|-
| <code>buildingdamage_smoke1</code>
|  Building Medium HP small smoke.
|-
| <code>buildingdamage_smoke2</code>
|  Building Medium HP medium smoke.
|-
| <code>buildingdamage_smoke3</code>
|  Building Medium HP big  smoke.
|-
| <code>buildingdamage_smoke4</code>
|  Building Medium HP large smoke.
|-
| <code>dispenserdamage_3</code>
|  Dispenser Medium HP large smoke.
|-
| <code>dispenserdamage_3</code>
|  Dispenser Medium HP larger smoke.
|-
| <code>buildingdamage_spark1</code>
|  Building High HP large spark.
|-
| <code>buildingdamage_spark2</code>
|  Building High HP large spark.
|-
| <code>buildingdamage_spark4</code>
|  Building High HP large spark.
|-
| <code>dispenserdamage_1</code>
|  Dispenser High HP large spark.
|-
| <code>dispenserdamage_2</code>
|  Dispenser High HP large spark.
|-
| <code>dispenserdamage_3</code>
|  Dispenser Medium HP large smoke.
|-
| <code>dispenserdamage_3</code>
|  Dispenser Medium HP larger smoke.
|-
|}
=== Taunts ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>bl_killtaunt</code>
|  Shred Alert's particle animation.
|-
| <code>eotl_pyro_duck_splash</code>
|  Pool Party: Very small gas splash.
|-
| <code>eotl_pyro_enter_splash</code>
|  Pool Party: Pyro size gas splash.
|-
| <code>eotl_pyro_gas_pour</code>
|  Pool Party: Gas pour effects.
|-
| <code>eotl_pyro_pool_explosion</code>
|  Pool Party: Small explosion effects.
|-
| <code>highfive_blu</code>
|  High Five: Small smoke effects.
|-
| <code>highfive_red_old</code>
|  High Five: Beta Small flash effects.
|-
| <code>highfive_blu_old</code>
|  High Five: Beta Small flash effects.
|-
| <code>taunt_flip_land</code>
|  Flippin' Awesome: Ground landed effects.
|-
| <code>taunt_heavy_flip_land</code>
|  Flippin' Awesome(Heavy): Rock/Ground landed effects.
|-
| <code>taunt_pyro_flip_land</code>
|  Flippin' Awesome(Pyro): Flame/Ground landed effects.
|-
| <code>taunt_heavy_pot_water</code>
|  Boiling Point: Fake water.
|-
| <code>taunt_heavy_table_stream</code>
|  Boiling Point: Hot water Stream.
|-
| <code>taunt_heavy_table_splash</code>
|  Boiling Point: Table SMASH pot water splash.
|-
| <code>taunt_spy_cash</code>
|  Buy A Life: cash.
|-
| <code>taunt_yeti_fistslam</code>
|  Yeti SMASH: Yeti smash ground.
|-
|}
=== Unusual Hats ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 85: Line 507:
|  Sunbeams unusual hat effect
|  Sunbeams unusual hat effect
|-
|-
| <code>superrare_burning1</code>
| <code>[https://wiki.teamfortress.com/w/images/a/ad/Unusual_Burning_Flames.png?t=20150315091333 superrare_burning1]</code>
|  Burning Flames unusual hat effect
|  Burning Flames unusual hat effect
|-
|-
Line 214: Line 636:
|  Roboactive unusual hat effect
|  Roboactive unusual hat effect
|}
|}
 
=== Unusual Weapons ===
== Granary ==
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>smoke_rocket_steam</code>
| <code>[https://wiki.teamfortress.com/w/images/4/48/Unusual_Weapon_Effect_%28Hot%29.gif?t=20150704095231 weapon_unusual_hot_flamethrower]</code>
| Smoke from the end of the rockets on cp_granary.
| Hot Unusual for Flamethrower.
|-
| <code>weapon_unusual_hot_grenade_launcher</code>
| Hot Unusual for Grenade Launcher.
|-
| <code>weapon_unusual_hot_knife</code>
| Hot Unusual for Knife.
|-
| <code>weapon_unusual_hot_medigun</code>
| Hot Unusual for Medigun.
|-
| <code>weapon_unusual_hot_minigun</code>
| Hot Unusual for Minigun.
|-
| <code>weapon_unusual_hot_pistol</code>
| Hot Unusual for Pistol.
|-
| <code>weapon_unusual_hot_revolver</code>
| Hot Unusual for Revolver.
|-
| <code>weapon_unusual_hot_rocketlauncher</code>
| Hot Unusual for Rocketlauncher.
|-
| <code>weapon_unusual_hot_scattergun</code>
| Hot Unusual for Scattergun.
|-
| <code>weapon_unusual_hot_shotgun</code>
| Hot Unusual for Shotgun.
|-
| <code>weapon_unusual_hot_smg</code>
| Hot Unusual for SMG.
|-
| <code>weapon_unusual_hot_sniperrifle</code>
| Hot Unusual for Sniper Rifle.
|-
| <code>weapon_unusual_hot_stickybomb_launcher</code>
| Hot Unusual for Stickybomb Launcher.
|-
| <code>weapon_unusual_hot_wrench</code>
| Hot Unusual for Wrench.
|-
| <code>[https://wiki.teamfortress.com/w/images/c/c8/Unusual_Weapon_Effect_(Cool).gif?t=20150704095315 weapon_unusual_cool_flamethrower]</code>
| Cool Unusual for Flamethrower.
|-
| <code>weapon_unusual_cool_grenade_launcher</code>
| Cool Unusual for Grenade Launcher.
|-
| <code>weapon_unusual_cool_knife</code>
| Cool Unusual for Knife.
|-
| <code>weapon_unusual_cool_medigun</code>
| Cool Unusual for Medigun.
|-
| <code>weapon_unusual_hot_minigun</code>
| Cool Unusual for Minigun.
|-
| <code>weapon_unusual_cool_pistol</code>
| Cool Unusual for Pistol.
|-
| <code>weapon_unusual_cool_revolver</code>
| Cool Unusual for Revolver.
|-
| <code>weapon_unusual_cool_rocketlauncher</code>
| Cool Unusual for Rocketlauncher.
|-
| <code>weapon_unusual_cool_scattergun</code>
| Cool Unusual for Scattergun.
|-
| <code>weapon_unusual_cool_shotgun</code>
| Cool Unusual for Shotgun.
|-
| <code>weapon_unusual_cool_smg</code>
| Cool Unusual for SMG.
|-
| <code>weapon_unusual_cool_sniperrifle</code>
| Cool Unusual for Sniper Rifle.
|-
| <code>weapon_unusual_cool_stickybomb_launcher</code>
| Cool Unusual for Stickybomb Launcher.
|-
| <code>weapon_unusual_cool_wrench</code>
| Cool Unusual for Wrench.
|-
| <code>[https://wiki.teamfortress.com/wiki/File:Unusual_Weapon_Effect_(Energy_Orb).gif weapon_unusual_energyorb_flamethrower]</code>
| Energy Orb Unusual for Flamethrower.
|-
| <code>weapon_unusual_energyorb_grenade_launcher</code>
| Energy Orb Unusual for Grenade Launcher.
|-
| <code>weapon_unusual_energyorb_knife</code>
| Energy Orb Unusual for Knife.
|-
| <code>weapon_unusual_energyorb_medigun</code>
| Energy Orb Unusual for Medigun.
|-
| <code>weapon_unusual_energyorb_minigun</code>
| Energy Orb Unusual for Minigun.
|-
| <code>weapon_unusual_energyorb_pistol</code>
| Energy Orb Unusual for Pistol.
|-
| <code>weapon_unusual_energyorb_revolver</code>
| Energy Orb Unusual for Revolver.
|-
| <code>weapon_unusual_energyorb_rocketlauncher</code>
| Energy Orb Unusual for Rocketlauncher.
|-
| <code>weapon_unusual_energyorb_scattergun</code>
| Energy Orb Unusual for Scattergun.
|-
| <code>weapon_unusual_energyorb_shotgun</code>
| Energy Orb Unusual for Shotgun.
|-
| <code>weapon_unusual_energyorb_smg</code>
| Energy Orb Unusual for SMG.
|-
| <code>weapon_unusual_energyorb_sniperrifle</code>
| Energy Orb Unusual for Sniper Rifle.
|-
| <code>weapon_unusual_energyorb_stickybomb_launcher</code>
| Energy Orb Unusual for Stickybomb Launcher.
|-
| <code>[https://wiki.teamfortress.com/w/images/3/30/Unusual_Weapon_Effect_%28Isotope%29.gif?t=20150704095250 weapon_unusual_isotope_flamethrower]</code>
| Isotope Unusual for Flamethrower.
|-
| <code>weapon_unusual_isotope_grenade_launcher</code>
| Isotope Unusual for Grenade Launcher.
|-
| <code>weapon_unusual_isotope_knife</code>
| Isotope Unusual for Knife.
|-
| <code>weapon_unusual_isotope_medigun</code>
| Isotope Unusual for Medigun.
|-
| <code>weapon_unusual_isotope_minigun</code>
| Isotope Unusual for Minigun.
|-
| <code>weapon_unusual_isotope_pistol</code>
| Isotope Unusual for Pistol.
|-
| <code>weapon_unusual_isotope_revolver</code>
| Isotope Unusual for Revolver.
|-
| <code>weapon_unusual_isotope_rocketlauncher</code>
| Isotope Unusual for Rocketlauncher.
|-
| <code>weapon_unusual_isotope_scattergun</code>
| Isotope Unusual for Scattergun.
|-
| <code>weapon_unusual_isotope_shotgun</code>
| Isotope Unusual for Shotgun.
|-
| <code>weapon_unusual_isotope_smg</code>
| Isotope Unusual for SMG.
|-
| <code>weapon_unusual_isotope_sniperrifle</code>
| Isotope Unusual for Sniper Rifle.
|-
| <code>weapon_unusual_isotope_stickybomb_launcher</code>
| Isotope Unusual for Stickybomb Launcher.
|-
| <code>weapon_unusual_isotope_wrench</code>
| Isotope Unusual for Wrench.
|-
|-
| <code>smoke_whitebillow_steamship_skybox</code>
|}
| Smoke from the steamship in the skybox of cp_granary.
== Maps ==
=== 2Fort ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>smoke_wispy_black_granary</code>
| <code>smoke_wispy_black_2fort</code>
| Wispy black smoke.
| Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
|}
|}
== Dustbowl ==
=== Dustbowl ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>smoke_blackbillow_dustbowl_skybox</code>
| <code>[https://streamable.com/75ht smoke_blackbillow_dustbowl_skybox]</code>
|  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.
|  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.
|}
|}
== 2fort ==
=== Granary ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>smoke_wispy_black_2fort</code>
| <code>[https://streamable.com/cx5m smoke_rocket_steam]</code>
| Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
| Smoke from the end of the rockets on cp_granary.
|-
| <code>[https://streamable.com/z82l smoke_whitebillow_steamship_skybox]</code>
| Smoke from the steamship in the skybox of cp_granary.
|-
| <code>smoke_wispy_black_granary</code>
| Wispy black smoke.
|}
|}
== Goldrush ==
=== Goldrush ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>cinefx_goldrush</code>
| <code>[http://i.imgur.com/bxl8ZEN.mp4 cinefx_goldrush]</code>
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|}
|}
== Hightower ==
 
=== Hightower ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>hightower_explosion</code>
| <code>[https://streamable.com/t5sx hightower_explosion]</code>
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|}
|}
== Sawmill ==
 
=== Nucleus ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>[https://streamable.com/3pdd6 nucleus_core_steady]</code>
|  Ring of electricity effects used inside of the reactor prop.
|}
 
=== Sawmill ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>env_rain_001</code>
| <code>[https://streamable.com/unec env_rain_001]</code>
The new rain particles included in sawmill.
|  Rain particles found in Sawmill.
|-
| <code>env_rain_001_streaks</code>
Alternative rain particles.
|-
| <code>[https://streamable.com/xona env_rain_002_256]</code>
|  Smaller rain particles.
|-
| <code>[https://streamable.com/m52r env_rain_ripples]</code>
|  Ripple effect for water found in Sawmill.
|-
|-
| <code>env_rain_ripples</code>
| <code>[https://streamable.com/j1ag waterfall_bottommist]</code>
The ripple effect for water and/ or puddles included with sawmill.
Waterfall particles.
|-
|-
| <code>waterfall_bottommist</code>
| <code>[https://streamable.com/p1hr waterfall_bottomsplash]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>waterfall_bottomsplash</code>
| <code>[https://streamable.com/lpv0 waterfall_bottomwaves]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>waterfall_bottomwaves</code>
| <code>[https://streamable.com/vyew waterfall_mist]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>waterfall_mist</code>
| <code>[https://streamable.com/t1ty waterfall_rocksplash]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>waterfall_rocksplash</code>
| <code>[https://streamable.com/7t6x waterfall_rocksplash_2]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>waterfall_sides</code>
| <code>[https://streamable.com/4qkm waterfall_sides]</code>
The part of waterfall particles.
Waterfall particles.
|-
|-
| <code>water_objectwake</code>
| <code>[https://streamable.com/3p8w water_objectwake]</code>
The ripple effect for water and/ or puddles.
Ripple effect for water.
|-
| <code>env_rain_gutterdrip</code>
|  Dripping water effect
|-
| <code>env_rain_guttersplash</code>
|  Splashing water effect - often used alongside gutterdrip
|}
|}
== Thunder Mountain ==
 
=== Thunder Mountain ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 299: Line 919:
|-
|-
| <code>fireSmoke_collumnP</code>
| <code>fireSmoke_collumnP</code>
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track. [Can be activate by model animation too.  
|  Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track.
[Can be activate by model animation too. thundermountain_fx/thundermountain_bigboom1.mdl - anima]
|-
|}
| <code>fireSmokeExplosion2</code>
== Viaduct ==
| the part of thundermountain_bigboom1.mdl huge explosion
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>env_snow_stormfront_001</code>
|  The snow storm particles seen in cp_coldfront.
|}
|}
== Coldfront ==
 
=== Viaduct ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 318: Line 934:
|  The snow particles seen in koth_viaduct.
|  The snow particles seen in koth_viaduct.
|}
|}
== Halloween ==
=== Coldfront ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>candle_light1</code>
| <code>[https://streamable.com/buwd env_snow_stormfront_001]</code>
|  A nice Candle Fire particle.
|  The snow storm particles seen in cp_coldfront.
|-
| <code>hwn_bats01</code>
|  The Flying Bats.
|-
| <code>bombinomicon_airwaves</code>
|  The Bombinomicon Airwaves.
|-
| <code>bombinomicon_vortex</code>
|  The Bombinomicon Light vortex.
|-
| <code>skull_island_explosion</code>
|  Skull Island Huge Purple Explosion.
|-
|-
| <code>env_snow_stormfront_mist</code>
|  The snow storm's mist particles seen in cp_coldfront.
|}
|}
 
=== Eyeduct ===
== Eyeduct ==
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 355: Line 960:
|-
|-
|}
|}
== Doomsday ==
=== Doomsday ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>fireSmoke_collumn</code>
| <code>[https://streamable.com/850x fireSmoke_collumn]</code>
|  Huge explosion as seen when the rocket falls into the enemy base.
|  Huge explosion as seen when the rocket falls into the enemy base.
|-
|-
| <code>flash_doomsday</code>
| <code>[https://streamable.com/x449 flash_doomsday]</code>
|  White flash as seen when the rocket falls into the enemy base.
|  White flash as seen when the rocket falls into the enemy base.
|-
|-
| <code>base_destoyed_smoke_doomsday</code>
| <code>[https://streamable.com/4sen base_destroyed_smoke_doomsday]</code>
|  Enemy base explosion smoke.
|  Enemy base explosion smoke.
|-
|-
| <code>dooms_nuke_collumn</code>
| <code>[https://streamable.com/ur1c dooms_nuke_collumn]</code>
|  Enemy base explosion (black) smoke collumn.
|  Enemy base explosion (black) smoke collumn.
|-
|-
| <code>dooms_nuke_ring</code>
| <code>[https://streamable.com/yk44 dooms_nuke_ring]</code>
|  Enemy base explosion (black) smoke ring.
|  Enemy base explosion (black) smoke ring.
|-
|-
| <code>rockettrail_doomsday</code>
| <code>[https://streamable.com/7trd rockettrail_doomsday]</code>
|  Rocket launch trail.
|  Rocket launch trail.
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]
|-
|-
| <code>rockettrail_vents_doomsday</code>
| <code>[https://streamable.com/3ze8 rockettrail_vents_doomsday]</code>
|  Rocket launch vent smoke.
|  Rocket launch vent smoke.
|-
|-
|}
|}


== Carnival of Carnage ==
=== Carnival of Carnage ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>bonzo_vomit_purple</code>
| <code>[https://streamable.com/r8ki bonzo_vomit_purple]</code>
|  Bonzo vomit eating purple platform.
|  Bonzo vomit eating purple platform.
|-
|-
| <code>bonzo_vomit_blue</code>
| <code>[https://streamable.com/6jya bonzo_vomit_blue]</code>
|  Bonzo vomit eating blu platform.
|  Bonzo vomit eating blu platform.
|-
|-
| <code>bonzo_vomit_red</code>
| <code>[https://streamable.com/ioai bonzo_vomit_red]</code>
|  Bonzo vomit eating red platform.
|  Bonzo vomit eating red platform.
|-
|-
| <code>hammer_bell_ring_shockwave</code>
| <code>[https://streamable.com/cwra hammer_bell_ring_shockwave]</code>
| The Bumper Car Madness Vortex Appears!
| The Bumper Car Madness Vortex Appears!
|-
|-
| <code>hammer_souls_rising</code>
| <code>[https://streamable.com/h8tb hammer_bell_ring_shockwave2]</code>
| Fainter version of bell shockwave.
|-
| <code>[https://streamable.com/eonb hammer_souls_rising]</code>
| Bumper Car Madness souls rising.
| Bumper Car Madness souls rising.
|-
|-
| <code>hwm_bats_tent_blue</code>
| <code>hwn_bats_tent_blue</code>
| The flying bats around the blue tent in Duck Collectors minigame.
| The flying bats around the blue tent in Duck Collectors minigame.
|-
|-
| <code>hwm_bats_tent_red</code>
| <code>hwn_bats_tent_red</code>
| The flying bats around the red tent in Duck Collectors minigame.
| The flying bats around the red tent in Duck Collectors minigame.
|-
|-
|}
| <code>hammer_bones_kickup</code>
 
| Necro Smasher hit the ground.
== Mann VS Machine ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>mvm_hatch_destroy</code>
| <code>hammer_impact_button</code>
| Huge explosion as seen when the bomb reaches the hatch.
| Necro Smasher hit the Bell Button.
|-
|-
| <code>mvm_tank_destroy</code>
| <code>hwn_eye_crowd01</code>
| Explosion as seen when the tank is destroyed.
| Spooky eyes in the platform minigame.
|-
|-
| <code>fireSmoke_collumn_mvmAcres</code>
| <code>hwn_eye_crowd02</code>
| Extra Huge explosion as seen when the bomb reaches the hatch.
| Spooky eyes in the soccer minigame.
[Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1]
|-
|-
| <code>mvm_wood_boards_destroy</code>
|  Wood splinters.
|-
| <code>mvm_wood_boards_destroy_2BR</code>
|  2city wood splinters.
|}
|}


== Mannworks ==
=== Mannworks ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 444: Line 1,042:
| <code>mvm_wood_boards_destroy_MW</code>
| <code>mvm_wood_boards_destroy_MW</code>
|  wood splinters for mannworks.
|  wood splinters for mannworks.
|}
=== Mannhattan ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>[https://streamable.com/6lvt smoke_urbantower_skybox]</code>
|  Big brown smoke for skybox.
|-
| <code>[https://streamable.com/gb16 mvm_emergency_light_glow_yellow]</code>
|  Yellow blinking light used over bot gates.
|-
| <code>[https://streamable.com/pdqg mvm_emergencylight_glow]</code>
|  Blue blinking light used over bot gates.
|-
| <code>[https://streamable.com/0uds mvm_emergencylight_glow_red]</code>
|  Unused red blinking light particle.
|-
|}
|}


== Helltower ==
=== Helltower ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 452: Line 1,068:
|-
|-
| <code>hwn_lava_01_smoke</code>
| <code>hwn_lava_01_smoke</code>
|  The new lava particles included in plr_hightower_event
|  The new lava particles included in plr_hightower_event.
|-
|-
| <code>underworld_smoke01</code>
| <code>underworld_smoke01</code>
|  The lava smoke particles
|  The lava directional smoke particles.
|-
|-
| <code>underworld_smoke02</code>
| <code>underworld_smoke02</code>
|  The lava smoke particles
|  The lava smoke particles.
|-
| <code>underworld_smoke03</code>
|  The lava directional large smoke particles.
|-
| <code>underworld_smoke04</code>
|  The lava large smoke particles.
|-
|-
| <code>h2013_corpse_flame</code>
| <code>h2013_corpse_flame</code>
Line 465: Line 1,087:
| <code>h2013_corpse_smoke</code>
| <code>h2013_corpse_smoke</code>
|  The Smoke of Flying Redmond/Blutarch in to the HellPit!
|  The Smoke of Flying Redmond/Blutarch in to the HellPit!
|-
| <code>underworld_skull_smoke01</code>
|  The Big skull smoke eyes.
|-
|}
=== Snowplow ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>snowplow_snow_b_512</code>
|  The snow particles seen in cp_snowplow.
|-
| <code>snowplow_snow_b_800</code>
|  The snow particles seen in cp_snowplow.
|-
| <code>snowplow_snow_b01</code>
|  The snow particles seen in cp_snowplow.
|-
| <code>snowplow_laser</code>
|  The final point cranelaser fired.
|-
| <code>snowplow_sparks01</code>
|  End of the Line broken Train wheel sparks.
|-
| <code>smoke_train</code>
|  End of the Line broken Train black smoke.
|-
| <code>snowplow_train_explosion_3</code>
|  End of the Line broken Train Final Explosion.
|-
|}
=== Suijin ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>sakura_512</code>
|  Falling sakura tree leaves.
|-
|}
=== Byre ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>byreCharge</code>
|  Byre Laser glowing charge.
|-
| <code>byreLaser</code>
|  Byre Laser charge target.
|-
| <code>byreBoom</code>
|  Mothership Final Explosion.
|-
|}
=== Watergate ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>barf_bubbles</code>
|  Demoman's Beer on the floor Bubbles.
|-
| <code>barf_mist</code>
|  Demoman's Beer on the floor Mist.
|-
| <code>waterfall_bottomwaves_huge</code>
|  Huge version of waterfall_bottomwaves, as seen when the ufo arrives.
|-
| <code>bottle_icon_deposit</code>
|  Beer Bottle deposit icon.
|-
| <code>[https://streamable.com/okn7 alien_abduction2]</code>
|  UFOs Abduction.
|-
| <code>[https://streamable.com/sede alien_nuke]</code>
|  A far city destoryed by UFOs Nuke.
|-
| <code>ufo_3dksybox_return_finale</code>
|  Drunk broken green fire UFO return to their mothership at Finale.
|-
| <code>alien_xl_mothership_laser_sep1</code>
|  Mothership glowing particle when the UFO came out/Mothership DeathLaser charge.
|-
| <code>alien_xl_mothership_laser_sep2</code>
|  (Unused) Mothership Death laser Stalemate charge particle.
|-
| <code>alien_xl_mothership_laser_sep3</code>
|  (Unused) Mothership Death laser Stalemate fired.
|-
| <code>alien_xl_mothership_explode</code>
|  Mothership Finale Explode.
|-
|}
=== Probed ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>alien_props_chimney_fire</code>
|  Destoyed chimney fire.
|-
| <code>alien_props_raygun_laser3</code>
|  Alien Walker eye laser.
|-
| <code>alien_megalaser_red</code>
|  (Need target) RED Mega Laser fired.
|-
| <code>alien_megalaser_blue</code>
|  (Need target) BLU Mega Laser fired.
|-
| <code>alien_teleporter_blue</code>
|  teleportin UFO particle BLU.
|-
| <code>alien_teleporter_red</code>
|  teleportin UFO particle RED.
|-
| <code>alien_teleportin</code>
|  teleportout UFO particle.
|-
| <code>alien_abduction</code>
|  (Need target) UFOs Abduction.
|-
| <code>alien_abduction_cows</code>
|  (Need target) UFOs Abduction Cows.
|-
| <code>alien_ufo_explode_alt</code>
|  Mothership/All UFOs around the skybox Final Explode.
|-
| <code>alien_ufo_explode</code>
|  UFOs Final Explode.
|-
|-
|}
|}


== Hellfire ==
=== 2Fort Invasion ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>inv_envglow_green</code>
|  UFO Crash site flame.
|-
| <code>inv_haze_green</code>
|  UFO RED Fort Crash site flame.
|-
| <code>inv_quarantine_vent_exhaust</code>
|  BLU Fort Quarantine Vent Exhaust.
|-
|}
 
=== Snowycoast ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>[https://streamable.com/1m8f alien_mothership_explode_xl_center_red]</code>
|  RED Mothership Final Center Explosion.
|-
| <code>cauldron_embers</code>
|  RED Mothership Huge Final Explosion.
|-
|}
 
=== Pit of Death Event ===
'''This particle will only work if you have the particle files.'''
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>deathpit_pd</code>
|  A large purple portal to Underworld.
|-
| <code>[https://streamable.com/qw6y deathpit_finale_blue]</code>
| Red Team Souls fly away and giant monster appears.
|-
| <code>[https://streamable.com/r3ht deathpit_finale_red]</code>
| Blu Team Souls fly away and giant monster appears.
|-
| <code>deathpit_skull_eye_blue</code>
| Big Skull Blu Smoke.
|-
| <code>deathpit_skull_eye_red</code>
| Big Skull Red Smoke.
|-
| <code>underworld_gate_capzone</code>
| Underworld capture zone gate purple flame.
|}
=== Hellfire ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 484: Line 1,302:
|}
|}


== Hoodoo ==
=== Hoodoo ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
Line 495: Line 1,313:
|  Wispy black smoke.
|  Wispy black smoke.
|}
|}
== Payload ==
 
=== Mercenary Park ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>cart_flashinglight</code>
| <code>smoke_island_volcano_main_skybox</code>
The light on the cart props.
Big black smoke with fire as seen in mercenary park main area volcano
|-
|-
| <code>cart_flashinglight_red</code>
| <code>smoke_island_volcano_skybox</code>
The light on the cart props.
Small black smoke with fire as seen in mercenary park another island volcano
|}
|}


== PassTime ==
== Gamemode ==
=== Payload ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>fireSmokeExplosion</code>
| <code>[https://streamable.com/i8m7 cart_flashinglight]</code>
|  The Big Explosion we see when the team scored
|  The light on the cart props.
|-
|-
| <code>passtime_air_blast</code>
| <code>[https://streamable.com/p47i cart_flashinglight_red]</code>
|  The AirBlasting When you scored goal
|  The light on the cart props.
|}
|}
== Weapons ==
=== Halloween ===
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>rockettrail_!</code>
| <code>[https://streamable.com/g2qq candle_light1]</code>
|  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''.
|  A Nice Candle Fire particle.
|-
|-
| <code>rockettrail</code>
| <code>[https://streamable.com/vn2z candle_light2]</code>
|  A General Smoke trail.  
|  A Nice Candle Fire particle.
|-
|-
| <code>critical_rocket_red</code>
| <code>[https://streamable.com/4fch hwn_bats01]</code>
Critical Rocket effect, in Red team Color.
The Flying Bats.
|-
|-
| <code>critical_rocket_blue</code>
| <code>bombinomicon_airwaves</code>
Critical Rocket effect, in Blu team Color.
The Bombinomicon Airwaves.
|-
|-
| <code>critical_rocket_redsparks</code>
| <code>bombinomicon_vortex</code>
Critical Rocket effect, red sparks that are generated by effect.
The Bombinomicon Light vortex.
|-
|-
| <code>critical_rocket_bluesparks</code>
| <code>skull_island_explosion</code>
Critical Rocket effect, blue sparks that are generated by effect.
Skull Island Huge Purple Explosion.
|-
|-
| <code>rockettrail_underwater</code>
|}
| A stream of Bubbles that emits from a Rocket, instead of smoke.
=== Medieval ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>rockettrail_waterbubbles</code>
| <code>m_torchflame</code>
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
Medieval Torch fire.
|-
|-
| <code>sentry_rocket</code>
| <code>m_brazier_flame</code>
The Main rocket muzzle effect.
Medieval Brazier fire.
|-
|-
| <code>sentry_rocket_burst</code>
|}
| The effect made when Rockets are fired from the Sentry.
=== Trainning ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>sentry_rocket_fire</code>
| <code>target_break</code>
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.
|  The wood target shooter break effects.
|-
|-
| <code>flaming_arrow</code>
| <code>[https://streamable.com/p47i cart_flashinglight_red]</code>
|  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.
|  The light on the cart props.
|}
|}
 
=== Mann vs. Machine ===
== Teleporters ==
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
| <code>teleporter_red_exit </code>
| <code>[https://streamable.com/5l3d mvm_hatch_destroy]</code>
The Glow effect generate from a Red exit Teleporter.
Huge explosion as seen when the bomb reaches the hatch.
|-
|-
| <code>teleporter_arms_circle_red</code>
| <code>[https://streamable.com/epla mvm_tank_destroy]</code>
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
Explosion as seen when the tank is destroyed.
|-
|-
| <code>teleporter_red_entrance</code>
| <code>teleported_mvm_bot</code>
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
Engineer Teleporter beacon in MvM.
|-
|-
| <code>teleporter_red_charged</code>
| <code>teleported_mvm_bot_persist</code>
The first stage of the glow effect produced by a teleporter.
Engineer Teleporter beacon in MvM (persistent).
|-
|-
| <code>teleporter_red_charged_level2</code>
| <code>[https://streamable.com/pkfm fireSmoke_collumn_mvmAcres]</code>
The second stage of the glow effect produced by a teleporter.
Extra Huge explosion as seen when the bomb reaches the hatch.
''[Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1]''
|-
|-
| <code>teleporter_red_charged_level3</code>
| <code>[https://streamable.com/9xo4 mvm_wood_boards_destroy]</code>
The third stage of the glow effect produced by a teleporter.
Wood splinters.
|-
|-
| <code>teleporter_red_entrance_level2</code>
| <code>[https://streamable.com/9hyd mvm_wood_boards_destroy_2BR]</code>
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
wood splinters for rottenburg.
|}
=== Mannpower ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>teleporter_red_entrance_level3</code>
| <code>mannpower_imbalance_blue</code>
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
Revenge Crit spotlight (Blu).
|-
|-
| <code>teleporter_red_charged_wisps</code>
| <code>mannpower_imbalance_red</code>
The small particles generated by a teleporter trail.
Revenge Crit spotlight (Red).
|-
|-
| <code>teleporter_red_wisps_level2</code>
|}
| The teleporter circles generated in a teleporter trail.
=== PassTime ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>teleporter_blue_exit </code>
| <code>fireSmokeExplosion</code>
|  The Glow effect generate from a Blu exit Teleporter.
|  The Big Explosion we see when the team scored
|-
|-
| <code>teleporter_arms_circle_blue</code>
| <code>passtime_air_blast</code>
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|  The AirBlasting When you get into the wrong goal
|-
|-
| <code>teleporter_blue_entrance</code>
| <code>passtime_tv_projection</code>
| The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
| Merasmus's secret room's TV green purple smoke projection
|}
== VGUI ==
=== Crates ===
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
|-
| <code>teleporter_blue_charged</code>
| <code>crate_drop</code>
The first stage of the glow effect produced by a teleporter.
Trade Up crate drop smoke and debris.
|-
|}
| <code>teleporter_blue_charged_level2</code>
=== Matchmaking ===
| The second stage of the glow effect produced by a teleporter.
{| cellpadding=4
|-
!align=left| Name
| <code>teleporter_blue_charged_level3</code>
!align=left| Description and Notes
|  The third stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
|-
| <code>teleporter_blue_entrance_level3</code>
| <code>versus_door_slam</code>
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
Casual/Competitive Gate waiting for player closed slam spark and dust effects..
|-
| <code>teleporter_blue_charged_wisps</code>
|  The small particles generated by a teleporter trail.
|-
| <code>teleporter_blue_wisps_level2</code>
|  The teleporter circles generated in a teleporter trail.
|}
|}
[[Category:Particle Effects]]
[[Category:Particle Effects]]
[[Category:Team Fortress 2]]
[[Category:Team Fortress 2]]

Latest revision as of 19:06, 6 January 2025

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Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.

Note.pngNote:This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in Hammer++ Hammer++ (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, Particle Editor can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.
Todo: Update this list.
Examples of particles

General

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up.
bday_balloon02 Two balloons floating up.
bday_confetti Confetti.
critgun_weaponmodel_blu Electric Ball effect (?).
critgun_weaponmodel_red Electric Ball effect (?).
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single dash falling down (Blu).
eject_minigunbrass Minigun Ejections.
achieved Achievement's particle effect.
mini_fireworks Achievement's particle effect without the trophy.
contract_completed_primary Contract completed primary mission particle effect.
contract_completed_bonus Contract completed bonus mission particle effect.
duel_blue Blu Dueling Opponent logo.
duel_red Red Dueling Opponent logo.
particle_nemesis_blue Blu Nemesis logo.
particle_nemesis_red Red Nemesis logo.

General Explosion

Name Description and Notes
ExplosionCore_buildings Building Explosion.
ExplosionCore_MidAir Mid-Air Explosion.
ExplosionCore_MidAir_underwater Underwater Midair Explosion.
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
pyrovision_explosion Pyroland Explosion.
rd_robot_explosion Robot Destruction : Robots Explosion.
ExplosionCore_Wall Wall Explosion.
ExplosionCore_Wall_underwater Underwater Wall Explosion.
gas_can_impact_blue Gas Passer's gas explosion. Adds blue gas.
gas_can_impact_red Gas Passer's gas explosion. Adds red gas.

Speech

Name Description and Notes
speech_mediccall Call Medic bubble.
speech_medichurt Medic Call Medic bubble.
speech_mission Unused bubble.
speech_revivecall Call Medic to revive bubble.
speech_revivecall_medium Call Medic to revive bubble almost respawn.
speech_revivecall_hard Call Medic to revive bubble about to respawn.
speech_taunt_all Friendly Taunt bubble.
speech_taunt_blue Blu only Taunt bubble.
speech_taunt_rede Red only Taunt bubble.
speech_voice Voice chat bubble.
speech_typing Unused Chat Typing bubble.

Weapons

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
halloween_rockettrail Halloween Smoke trail.
furious_flyer_activated Unused, part of rockettrail.pcf.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
drg_cow_rockettrail_normal_red Cow Mangler 5000 smoke trail effect, in Red team colour.
drg_cow_rockettrail_normal_blue Cow Mangler 5000 smoke trail effect, in Blu team colour.
drg_cow_rockettrail_charged_red Cow Mangler 5000 smoke trail effect when charged, in Red team colour.
drg_cow_rockettrail_charged_blue Cow Mangler 5000 smoke trail effect when charged, in Blu team colour.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.
rocketpack_exhaust The Thermal Thruster's smoke effect after being launched.
rocketpack_exhaust_launch_backup The Thermal Thruster's thrust/rocket effect during launch.
dragons_fury_effect_parent The player's effect after being lit by the Dragon's Fury or Gas Passer.
projectile_fireball Fireball effect from the Dragon's Fury.
projectile_fireball_crit_blue Fireball effect from the Dragon's Fury. Added Blue Crit effect.
projectile_fireball_crit_red Fireball effect from the Dragon's Fury. Added Red Crit effect.
projectile_fireball_pyrovision Fireball effect in Pyrovision from the Dragon's Fury.
flaregun_trail_red Flaregun red trail effect.
flaregun_trail_blue Flaregun blue trail effect.
scorchshot_trail_red Scorchshot red trail effect.
scorchshot_trail_blue Scorchshot blue trail effect.
flaming_arrow The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor.
xms_icicle_idle Cold smoke Spy Cicle effects.
xms_icicle_melt Melt Spy Cicle smoke effects.
xms_icicle_impact Spy Cicle impact effects.
xms_ornament_glitter Wrap Assassin ornament glitter.
flaming_slap Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf.
flaming_slap_2 Level 2 of the flaming_slap, fire trail is longer.
flaming_slap_3 Level 3 of the flaming_slap, fire trail is even longer.
flamethrower Pre Jungle Inferno Flame.
flamethrower_halloween Pre Jungle Inferno Spectral Flame.
flamethrower_rainbow Pre Jungle Inferno Pyrovision Flame.
flamethrower_underwater Underwater bubbles.
flamethrower_crit_red Pre Jungle Inferno Flame with red crit effect.
flamethrower_crit_blue Pre Jungle Inferno Flame with blue crit effect.
flamethrower_giant_mvm Pre Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm Pre Jungle Inferno Giant Pyro's Flame with blue crit effect.
flamethrower_giant_mvm_new_flame Post Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm_new_flame Post Jungle Inferno Giant Pyro's Flame with blue crit effect.
new_flame Post Jungle Inferno Flame.
new_flame_crit_red Post Jungle Inferno Flame with red crit effect.
new_flame_crit_blue Post Jungle Inferno Flame with blue crit effect.
new_flame_fan Post Jungle Inferno Spectral Flame.
medicgun_beam_blue_muzzle Medigun heal beam with blue team color.
medicgun_beam_red_muzzle Medigun heal beam with red team color.

Buildings

Name Description and Notes
repair_claw_heal_blue Rescue Ranger's main healing particle animation (Blu).
repair_claw_heal_blue2 Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_blue3 Rescue Ranger's particle flash animation (Blu).
repair_claw_heal_red Rescue Ranger's main healing particle animation (Red).
repair_claw_heal_red2 Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_red3 Rescue Ranger's particle flash animation (Blu).
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.
buildingdamage_fire1 Building Low HP to explode small fire.
buildingdamage_fire2 Building Low HP to explode medium fire.
buildingdamage_fire3 Building Low HP to explode large fire.
buildingdamage_dispenser_fire0 Dispenser Low HP to explode fire.
buildingdamage_dispenser_fire1 Dispenser Low HP larger fire.
buildingdamage_smoke1 Building Medium HP small smoke.
buildingdamage_smoke2 Building Medium HP medium smoke.
buildingdamage_smoke3 Building Medium HP big smoke.
buildingdamage_smoke4 Building Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP larger smoke.
buildingdamage_spark1 Building High HP large spark.
buildingdamage_spark2 Building High HP large spark.
buildingdamage_spark4 Building High HP large spark.
dispenserdamage_1 Dispenser High HP large spark.
dispenserdamage_2 Dispenser High HP large spark.
dispenserdamage_3 Dispenser Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP larger smoke.

Taunts

Name Description and Notes
bl_killtaunt Shred Alert's particle animation.
eotl_pyro_duck_splash Pool Party: Very small gas splash.
eotl_pyro_enter_splash Pool Party: Pyro size gas splash.
eotl_pyro_gas_pour Pool Party: Gas pour effects.
eotl_pyro_pool_explosion Pool Party: Small explosion effects.
highfive_blu High Five: Small smoke effects.
highfive_red_old High Five: Beta Small flash effects.
highfive_blu_old High Five: Beta Small flash effects.
taunt_flip_land Flippin' Awesome: Ground landed effects.
taunt_heavy_flip_land Flippin' Awesome(Heavy): Rock/Ground landed effects.
taunt_pyro_flip_land Flippin' Awesome(Pyro): Flame/Ground landed effects.
taunt_heavy_pot_water Boiling Point: Fake water.
taunt_heavy_table_stream Boiling Point: Hot water Stream.
taunt_heavy_table_splash Boiling Point: Table SMASH pot water splash.
taunt_spy_cash Buy A Life: cash.
taunt_yeti_fistslam Yeti SMASH: Yeti smash ground.

Unusual Hats

Name Description and Notes
community_sparkle Community/Self-Made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Burning Flames unusual hat effect
superrare_burning2 Scorching Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Unused Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect
unusual_orbit_planets Orbiting Planets unusual hat effect
unusual_storm Stormy Storm unusual hat effect
unusual_blizzard Blizzardy Storm unusual hat effect
unusual_steaming Steaming unusual hat effect
unusual_smoking Smoking unusual hat effect
unusual_bubbles Bubbling unusual hat effect
unusual_orbit_shells Unused Orbiting Shells unusual hat effect
unusual_orbit_nutsnbolt Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire Orbiting Fire unusual hat effect
unusual_orbit_fire_dark Eerie Orbiting Fire unusual hat effect
unusual_fullmoon_cloudy Cloudy Moon unusual hat effect
unusual_orbit_jack_flaming Flaming Lantern Lantern unusual hat effect
unusual_bubbles_green Cauldron Bubbles unusual hat effect
unusual_storm_knives Knifestorm unusual hat effect
unusual_skull_misty Misty Skull unusual hat effect
unusual_fullmoon_cloudy_green Harvest Moon unusual hat effect
unusual_storm_secret It's A Secret To Everybody unusual hat effect
unusual_storm_spooky Stormy 13th Hour unusual hat effect
unusual_storm_blood Unused Blood Rain unusual hat effect
unusual_robot_holo_glow_green Phosphorous unusual hat effect
unusual_robot_holo_glow_orange Sulphorous unusual hat effect
unusual_robot_orbit_binary Memory Leak unusual hat effect
unusual_robot_orbit_binary2 Overclocked Rain unusual hat effect
unusual_robot_orbiting_sparks Electrostatic Rain unusual hat effect
unusual_robot_orbiting_sparks2 Power Surge Rain unusual hat effect
unusual_robot_radioactive Anti-Freeze unusual hat effect
unusual_robot_time_warp Time Warp unusual hat effect
unusual_robot_time_warp2 Green Black Hole unusual hat effect
unusual_robot_radioactive2 Roboactive unusual hat effect

Unusual Weapons

Name Description and Notes
weapon_unusual_hot_flamethrower Hot Unusual for Flamethrower.
weapon_unusual_hot_grenade_launcher Hot Unusual for Grenade Launcher.
weapon_unusual_hot_knife Hot Unusual for Knife.
weapon_unusual_hot_medigun Hot Unusual for Medigun.
weapon_unusual_hot_minigun Hot Unusual for Minigun.
weapon_unusual_hot_pistol Hot Unusual for Pistol.
weapon_unusual_hot_revolver Hot Unusual for Revolver.
weapon_unusual_hot_rocketlauncher Hot Unusual for Rocketlauncher.
weapon_unusual_hot_scattergun Hot Unusual for Scattergun.
weapon_unusual_hot_shotgun Hot Unusual for Shotgun.
weapon_unusual_hot_smg Hot Unusual for SMG.
weapon_unusual_hot_sniperrifle Hot Unusual for Sniper Rifle.
weapon_unusual_hot_stickybomb_launcher Hot Unusual for Stickybomb Launcher.
weapon_unusual_hot_wrench Hot Unusual for Wrench.
weapon_unusual_cool_flamethrower Cool Unusual for Flamethrower.
weapon_unusual_cool_grenade_launcher Cool Unusual for Grenade Launcher.
weapon_unusual_cool_knife Cool Unusual for Knife.
weapon_unusual_cool_medigun Cool Unusual for Medigun.
weapon_unusual_hot_minigun Cool Unusual for Minigun.
weapon_unusual_cool_pistol Cool Unusual for Pistol.
weapon_unusual_cool_revolver Cool Unusual for Revolver.
weapon_unusual_cool_rocketlauncher Cool Unusual for Rocketlauncher.
weapon_unusual_cool_scattergun Cool Unusual for Scattergun.
weapon_unusual_cool_shotgun Cool Unusual for Shotgun.
weapon_unusual_cool_smg Cool Unusual for SMG.
weapon_unusual_cool_sniperrifle Cool Unusual for Sniper Rifle.
weapon_unusual_cool_stickybomb_launcher Cool Unusual for Stickybomb Launcher.
weapon_unusual_cool_wrench Cool Unusual for Wrench.
weapon_unusual_energyorb_flamethrower Energy Orb Unusual for Flamethrower.
weapon_unusual_energyorb_grenade_launcher Energy Orb Unusual for Grenade Launcher.
weapon_unusual_energyorb_knife Energy Orb Unusual for Knife.
weapon_unusual_energyorb_medigun Energy Orb Unusual for Medigun.
weapon_unusual_energyorb_minigun Energy Orb Unusual for Minigun.
weapon_unusual_energyorb_pistol Energy Orb Unusual for Pistol.
weapon_unusual_energyorb_revolver Energy Orb Unusual for Revolver.
weapon_unusual_energyorb_rocketlauncher Energy Orb Unusual for Rocketlauncher.
weapon_unusual_energyorb_scattergun Energy Orb Unusual for Scattergun.
weapon_unusual_energyorb_shotgun Energy Orb Unusual for Shotgun.
weapon_unusual_energyorb_smg Energy Orb Unusual for SMG.
weapon_unusual_energyorb_sniperrifle Energy Orb Unusual for Sniper Rifle.
weapon_unusual_energyorb_stickybomb_launcher Energy Orb Unusual for Stickybomb Launcher.
weapon_unusual_isotope_flamethrower Isotope Unusual for Flamethrower.
weapon_unusual_isotope_grenade_launcher Isotope Unusual for Grenade Launcher.
weapon_unusual_isotope_knife Isotope Unusual for Knife.
weapon_unusual_isotope_medigun Isotope Unusual for Medigun.
weapon_unusual_isotope_minigun Isotope Unusual for Minigun.
weapon_unusual_isotope_pistol Isotope Unusual for Pistol.
weapon_unusual_isotope_revolver Isotope Unusual for Revolver.
weapon_unusual_isotope_rocketlauncher Isotope Unusual for Rocketlauncher.
weapon_unusual_isotope_scattergun Isotope Unusual for Scattergun.
weapon_unusual_isotope_shotgun Isotope Unusual for Shotgun.
weapon_unusual_isotope_smg Isotope Unusual for SMG.
weapon_unusual_isotope_sniperrifle Isotope Unusual for Sniper Rifle.
weapon_unusual_isotope_stickybomb_launcher Isotope Unusual for Stickybomb Launcher.
weapon_unusual_isotope_wrench Isotope Unusual for Wrench.

Maps

2Fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary Wispy black smoke.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Hightower

Name Description and Notes
hightower_explosion Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Nucleus

Name Description and Notes
nucleus_core_steady Ring of electricity effects used inside of the reactor prop.

Sawmill

Name Description and Notes
env_rain_001 Rain particles found in Sawmill.
env_rain_001_streaks Alternative rain particles.
env_rain_002_256 Smaller rain particles.
env_rain_ripples Ripple effect for water found in Sawmill.
waterfall_bottommist Waterfall particles.
waterfall_bottomsplash Waterfall particles.
waterfall_bottomwaves Waterfall particles.
waterfall_mist Waterfall particles.
waterfall_rocksplash Waterfall particles.
waterfall_rocksplash_2 Waterfall particles.
waterfall_sides Waterfall particles.
water_objectwake Ripple effect for water.
env_rain_gutterdrip Dripping water effect
env_rain_guttersplash Splashing water effect - often used alongside gutterdrip

Thunder Mountain

Name Description and Notes
fireSmoke_collumnP Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track.
fireSmokeExplosion2 the part of thundermountain_bigboom1.mdl huge explosion

Viaduct

Name Description and Notes
env_snow_light_001 The snow particles seen in koth_viaduct.

Coldfront

Name Description and Notes
env_snow_stormfront_001 The snow storm particles seen in cp_coldfront.
env_snow_stormfront_mist The snow storm's mist particles seen in cp_coldfront.

Eyeduct

Name Description and Notes
eyeboss_doorway_vortex The escape door from the UnderWorld particle.
eyeboss_tp_vortex MONOCULUS! teleport purple vortex.
eyeboss_death_vortex MONOCULUS! Death yellow vortex.

Doomsday

Name Description and Notes
fireSmoke_collumn Huge explosion as seen when the rocket falls into the enemy base.
flash_doomsday White flash as seen when the rocket falls into the enemy base.
base_destroyed_smoke_doomsday Enemy base explosion smoke.
dooms_nuke_collumn Enemy base explosion (black) smoke collumn.
dooms_nuke_ring Enemy base explosion (black) smoke ring.
rockettrail_doomsday Rocket launch trail.

[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]

rockettrail_vents_doomsday Rocket launch vent smoke.

Carnival of Carnage

Name Description and Notes
bonzo_vomit_purple Bonzo vomit eating purple platform.
bonzo_vomit_blue Bonzo vomit eating blu platform.
bonzo_vomit_red Bonzo vomit eating red platform.
hammer_bell_ring_shockwave The Bumper Car Madness Vortex Appears!
hammer_bell_ring_shockwave2 Fainter version of bell shockwave.
hammer_souls_rising Bumper Car Madness souls rising.
hwn_bats_tent_blue The flying bats around the blue tent in Duck Collectors minigame.
hwn_bats_tent_red The flying bats around the red tent in Duck Collectors minigame.
hammer_bones_kickup Necro Smasher hit the ground.
hammer_impact_button Necro Smasher hit the Bell Button.
hwn_eye_crowd01 Spooky eyes in the platform minigame.
hwn_eye_crowd02 Spooky eyes in the soccer minigame.

Mannworks

Name Description and Notes
mannworks_smoke Big Black Smoke for skybox.
mvm_wood_boards_destroy_MW wood splinters for mannworks.

Mannhattan

Name Description and Notes
smoke_urbantower_skybox Big brown smoke for skybox.
mvm_emergency_light_glow_yellow Yellow blinking light used over bot gates.
mvm_emergencylight_glow Blue blinking light used over bot gates.
mvm_emergencylight_glow_red Unused red blinking light particle.

Helltower

Name Description and Notes
hwn_lava_01_smoke The new lava particles included in plr_hightower_event.
underworld_smoke01 The lava directional smoke particles.
underworld_smoke02 The lava smoke particles.
underworld_smoke03 The lava directional large smoke particles.
underworld_smoke04 The lava large smoke particles.
h2013_corpse_flame The Smoke Flame of Flying Redmond/Blutarch in to the HellPit!
h2013_corpse_smoke The Smoke of Flying Redmond/Blutarch in to the HellPit!
underworld_skull_smoke01 The Big skull smoke eyes.

Snowplow

This particle will only work if you have the particle files.

Name Description and Notes
snowplow_snow_b_512 The snow particles seen in cp_snowplow.
snowplow_snow_b_800 The snow particles seen in cp_snowplow.
snowplow_snow_b01 The snow particles seen in cp_snowplow.
snowplow_laser The final point cranelaser fired.
snowplow_sparks01 End of the Line broken Train wheel sparks.
smoke_train End of the Line broken Train black smoke.
snowplow_train_explosion_3 End of the Line broken Train Final Explosion.

Suijin

This particle will only work if you have the particle files.

Name Description and Notes
sakura_512 Falling sakura tree leaves.

Byre

This particle will only work if you have the particle files.

Name Description and Notes
byreCharge Byre Laser glowing charge.
byreLaser Byre Laser charge target.
byreBoom Mothership Final Explosion.

Watergate

This particle will only work if you have the particle files.

Name Description and Notes
barf_bubbles Demoman's Beer on the floor Bubbles.
barf_mist Demoman's Beer on the floor Mist.
waterfall_bottomwaves_huge Huge version of waterfall_bottomwaves, as seen when the ufo arrives.
bottle_icon_deposit Beer Bottle deposit icon.
alien_abduction2 UFOs Abduction.
alien_nuke A far city destoryed by UFOs Nuke.
ufo_3dksybox_return_finale Drunk broken green fire UFO return to their mothership at Finale.
alien_xl_mothership_laser_sep1 Mothership glowing particle when the UFO came out/Mothership DeathLaser charge.
alien_xl_mothership_laser_sep2 (Unused) Mothership Death laser Stalemate charge particle.
alien_xl_mothership_laser_sep3 (Unused) Mothership Death laser Stalemate fired.
alien_xl_mothership_explode Mothership Finale Explode.

Probed

This particle will only work if you have the particle files.

Name Description and Notes
alien_props_chimney_fire Destoyed chimney fire.
alien_props_raygun_laser3 Alien Walker eye laser.
alien_megalaser_red (Need target) RED Mega Laser fired.
alien_megalaser_blue (Need target) BLU Mega Laser fired.
alien_teleporter_blue teleportin UFO particle BLU.
alien_teleporter_red teleportin UFO particle RED.
alien_teleportin teleportout UFO particle.
alien_abduction (Need target) UFOs Abduction.
alien_abduction_cows (Need target) UFOs Abduction Cows.
alien_ufo_explode_alt Mothership/All UFOs around the skybox Final Explode.
alien_ufo_explode UFOs Final Explode.

2Fort Invasion

This particle will only work if you have the particle files.

Name Description and Notes
inv_envglow_green UFO Crash site flame.
inv_haze_green UFO RED Fort Crash site flame.
inv_quarantine_vent_exhaust BLU Fort Quarantine Vent Exhaust.

Snowycoast

This particle will only work if you have the particle files.

Name Description and Notes
alien_mothership_explode_xl_center_red RED Mothership Final Center Explosion.
cauldron_embers RED Mothership Huge Final Explosion.

Pit of Death Event

This particle will only work if you have the particle files.

Name Description and Notes
deathpit_pd A large purple portal to Underworld.
deathpit_finale_blue Red Team Souls fly away and giant monster appears.
deathpit_finale_red Blu Team Souls fly away and giant monster appears.
deathpit_skull_eye_blue Big Skull Blu Smoke.
deathpit_skull_eye_red Big Skull Red Smoke.
underworld_gate_capzone Underworld capture zone gate purple flame.

Hellfire

Name Description and Notes
lava_fire The new lava particles included in ctf_hellfire.
lava_fireball The lava fireball particles in ctf_hellfire.
lava_smoke_02 The part of lava fireball smoke particles in ctf_hellfire.

Hoodoo

Name Description and Notes
asplode_hoodoo Huge explosion as seen if the opposing team's cart reaches at the end of the track.
smoke_wispy_black_hoodoo Wispy black smoke.

Mercenary Park

Name Description and Notes
smoke_island_volcano_main_skybox Big black smoke with fire as seen in mercenary park main area volcano
smoke_island_volcano_skybox Small black smoke with fire as seen in mercenary park another island volcano

Gamemode

Payload

Name Description and Notes
cart_flashinglight The light on the cart props.
cart_flashinglight_red The light on the cart props.

Halloween

Name Description and Notes
candle_light1 A Nice Candle Fire particle.
candle_light2 A Nice Candle Fire particle.
hwn_bats01 The Flying Bats.
bombinomicon_airwaves The Bombinomicon Airwaves.
bombinomicon_vortex The Bombinomicon Light vortex.
skull_island_explosion Skull Island Huge Purple Explosion.

Medieval

Name Description and Notes
m_torchflame Medieval Torch fire.
m_brazier_flame Medieval Brazier fire.

Trainning

Name Description and Notes
target_break The wood target shooter break effects.
cart_flashinglight_red The light on the cart props.

Mann vs. Machine

Name Description and Notes
mvm_hatch_destroy Huge explosion as seen when the bomb reaches the hatch.
mvm_tank_destroy Explosion as seen when the tank is destroyed.
teleported_mvm_bot Engineer Teleporter beacon in MvM.
teleported_mvm_bot_persist Engineer Teleporter beacon in MvM (persistent).
fireSmoke_collumn_mvmAcres Extra Huge explosion as seen when the bomb reaches the hatch.

[Can be activated by model animation too. props_mvm/mann_hatch_destruction_mvm_deathpit.mdl - acres1]

mvm_wood_boards_destroy Wood splinters.
mvm_wood_boards_destroy_2BR wood splinters for rottenburg.

Mannpower

Name Description and Notes
mannpower_imbalance_blue Revenge Crit spotlight (Blu).
mannpower_imbalance_red Revenge Crit spotlight (Red).

PassTime

Name Description and Notes
fireSmokeExplosion The Big Explosion we see when the team scored
passtime_air_blast The AirBlasting When you get into the wrong goal
passtime_tv_projection Merasmus's secret room's TV green purple smoke projection

VGUI

Crates

Name Description and Notes
crate_drop Trade Up crate drop smoke and debris.

Matchmaking

Name Description and Notes
versus_door_slam Casual/Competitive Gate waiting for player closed slam spark and dust effects..