Template:Fl BaseNPC: Difference between revisions
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<onlyinclude>{{ExpandBox|title=BaseNPC flags| | |||
{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}} | |||
{{Fl|2|Gag|Won't make IDLE sounds until it's angry.}} | |||
{{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}} | |||
{{Fl|8|Drop Healthkit|Causes this NPC to drop an {{ent|item_healthvial}} upon dying.}} | |||
{{Fl|16|Efficient|Don't acquire enemies or avoid obstacles}} | |||
{{Fl|128|Wait For Script|Forces this NPC to "wait" in an idle state until it finishes playing a {{ent|scripted_sequence}}.}} | |||
{{Fl|256|Long Visibility/Shoot|By default, increases a NPC's sight range to <code>6,000</code> units and allows it to attack from anywhere within that distance.}} | |||
{{Fl|512|Fade Corpse}} | |||
{{Fl|1024|[[NPC Sensing|Think outside PVS]]|Allows this NPC to run its regular AI outside of any player's PVS.}} | |||
{{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}} | |||
{{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}} | |||
{{Fl|8192|Don't drop weapons}} | |||
{{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}} | |||
}}</onlyinclude> | |||
[[Category:Flag Templates|BaseNPC]] |
Latest revision as of 22:19, 3 March 2025
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.