Weapon extinguisher: Difference between revisions

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{{hl2}} '''weapon_extinguisher''' is a cut [[point entity]] from the [[Half-Life 2]] series.
{{obsolete|entity=1}}
 
{{ent not in game|in sdk=1}}
==Entity description==
{{CD|CWeaponExtinguisher|file1=1}}
{{This is a|model entity|cut=1|name=weapon_extinguisher|game=Half-Life 2}}
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.



Latest revision as of 04:47, 15 June 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
C++ Class hierarchy
CWeaponExtinguisher
CHLSelectFireMachineGun
CHLMachineGun
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_extinguisher.cpp

weapon_extinguisher is a cut model entity available in Half-Life 2 Half-Life 2. Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.