Item ammo ar2 altfire: Difference between revisions

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{{DISPLAYTITLE:item_ammo_ar2_altfire}}
{{LanguageBar}}
[[Image:item_ammo_ar2_altfire.PNG|thumb|100px|right|An Overwatch pulse rifle grenade.]]
{{CD|CItem_AR2AltFireRound|file1=item_ammo.cpp}}
{{hl2 point|item_ammo_ar2_altfire}}
[[File: Item_ammo_ar2_altfire.PNG | right | 300px]]


==Entity description==
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2_altfire}} This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb ({{ent|prop_combine_ball}}) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.
This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb capable of vaporizing enemy NPCs, but not allies.
It will always provide 1 grenade regardless of the current difficulty setting.


==Keyvalues==
__NOTOC__
* {{KV Item}}


==Inputs==
{{KVIO ItemHL2}}
* {{I Item}}


==Outputs==
== See Also ==
* {{O Item}}
* {{ent|weapon_ar2}}
 
* {{ent|prop_combine_ball}}
[[Category:Items]]

Latest revision as of 17:16, 1 June 2025

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C++ Class hierarchy
CItem_AR2AltFireRound
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo ar2 altfire.PNG

item_ammo_ar2_altfire is a model entity available in Half-Life 2 series Half-Life 2 series. This entity provides secondary ammunition for the Overwatch pulse rifle. Secondary fire will shoot an orb (prop_combine_ball) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also