Item ammo ar2 altfire: Difference between revisions
Jump to navigation
Jump to search

(Updated picture) |
No edit summary |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
[[ | {{CD|CItem_AR2AltFireRound|file1=item_ammo.cpp}} | ||
[[File: Item_ammo_ar2_altfire.PNG | right | 300px]] | |||
== | {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2_altfire}} This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb ({{ent|prop_combine_ball}}) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting. | ||
This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb capable of vaporizing enemy NPCs, but not allies. | |||
It will always provide | |||
__NOTOC__ | |||
{{KVIO ItemHL2}} | |||
== | == See Also == | ||
* {{ | * {{ent|weapon_ar2}} | ||
* {{ent|prop_combine_ball}} | |||
Latest revision as of 17:16, 1 June 2025


![]() |
---|
CItem_AR2AltFireRound |
![]() |
item_ammo_ar2_altfire
is a model entity available in Half-Life 2 series. This entity provides secondary ammunition for the Overwatch pulse rifle. Secondary fire will shoot an orb (prop_combine_ball) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.