Team Fortress 2/Particles: Difference between revisions
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| Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the ''' | {{Underlinked|date=January 2024}} | ||
| {{TF2 topicon}} {{lang|title=List of TF2 Particles}} | |||
| Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity. | |||
| {{note|This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in {{Hammerpp|2}} (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, [[Particle Editor]] can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.}} | |||
| :{{todo|Update this list.}} | |||
| [[File:Flame particles.jpeg|right|thumb|Examples of particles]] | |||
| == General == | == General == | ||
| === General === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| Line 10: | Line 16: | ||
| |- | |- | ||
| | <code>bday_balloon01</code> | | <code>bday_balloon01</code> | ||
| |  Two balloons floating up | |  Two balloons floating up. | ||
| |- | |- | ||
| | <code>bday_balloon02</code> | | <code>bday_balloon02</code> | ||
| |  Two balloons floating up | |  Two balloons floating up. | ||
| |- | |- | ||
| | <code>bday_confetti</code> | | <code>bday_confetti</code> | ||
| |  Confetti. | |  Confetti. | ||
| |- | |||
| | <code>critgun_weaponmodel_blu</code> | |||
| |   Electric Ball effect (?). | |||
| |- | |||
| | <code>critgun_weaponmodel_red</code> | |||
| |   Electric Ball effect (?). | |||
| |- | |||
| | <code>healthgained_blu</code> | |||
| |  Single Health Cross floating up. | |||
| |- | |||
| | <code>healthgained_red</code> | |||
| |  Single Health Cross floating up. | |||
| |- | |||
| | <code>healthlost_blu</code> | |||
| |  Single dash falling down (Blu). | |||
| |- | |||
| | <code>eject_minigunbrass</code> | |||
| |  Minigun Ejections. | |||
| |- | |||
| | <code>achieved</code> | |||
| |  Achievement's particle effect. | |||
| |- | |||
| | <code>mini_fireworks</code> | |||
| |  Achievement's particle effect without the trophy. | |||
| |- | |||
| | <code>contract_completed_primary</code> | |||
| |  Contract completed primary mission particle effect. | |||
| |- | |||
| | <code>contract_completed_bonus</code> | |||
| |  Contract completed bonus mission particle effect. | |||
| |- | |||
| | <code>duel_blue</code> | |||
| |  Blu Dueling Opponent logo. | |||
| |- | |||
| | <code>duel_red</code> | |||
| |  Red Dueling Opponent logo. | |||
| |- | |||
| | <code>particle_nemesis_blue</code> | |||
| |  Blu Nemesis logo. | |||
| |- | |||
| | <code>particle_nemesis_red</code> | |||
| |  Red Nemesis logo. | |||
| |} | |||
| === General Explosion === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code>ExplosionCore_buildings</code> | | <code>ExplosionCore_buildings</code> | ||
| |  Explosion | |  Building Explosion. | ||
| |- | |- | ||
| | <code>ExplosionCore_MidAir</code> | | <code>ExplosionCore_MidAir</code> | ||
| |  Explosion | |  Mid-Air Explosion. | ||
| |- | |- | ||
| | <code>ExplosionCore_MidAir_underwater</code> | | <code>ExplosionCore_MidAir_underwater</code> | ||
| |  Underwater Explosion | |  Underwater Midair Explosion. | ||
| |- | |- | ||
| | <code>ExplosionCore_sapperdestroyed</code> | | <code>ExplosionCore_sapperdestroyed</code> | ||
| |  Small Electric Zap/Explosion | |  Small Electric Zap/Explosion. | ||
| |- | |||
| | <code>pyrovision_explosion</code> | |||
| |  Pyroland Explosion. | |||
| |- | |||
| | <code>rd_robot_explosion</code> | |||
| |  Robot Destruction : Robots Explosion. | |||
| |- | |- | ||
| | <code>ExplosionCore_Wall</code> | | <code>ExplosionCore_Wall</code> | ||
| |  Explosion | |  Wall Explosion. | ||
| |- | |- | ||
| | <code>ExplosionCore_Wall_underwater</code> | | <code>ExplosionCore_Wall_underwater</code> | ||
| |  Underwater Explosion | |  Underwater Wall Explosion. | ||
| |- | |||
| | <code>gas_can_impact_blue</code> | |||
| |  Gas Passer's gas explosion. Adds blue gas. | |||
| |- | |||
| | <code>gas_can_impact_red</code> | |||
| |  Gas Passer's gas explosion. Adds red gas. | |||
| |- | |||
| |} | |||
| === Speech === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>speech_mediccall</code> | |||
| |  Call Medic bubble. | |||
| |- | |||
| | <code>speech_medichurt</code> | |||
| |  Medic Call Medic bubble. | |||
| |- | |||
| | <code>speech_mission</code> | |||
| |  Unused bubble. | |||
| |- | |||
| | <code>speech_revivecall</code> | |||
| |  Call Medic to revive bubble. | |||
| |- | |||
| | <code>speech_revivecall_medium</code> | |||
| |  Call Medic to revive bubble almost respawn. | |||
| |- | |||
| | <code>speech_revivecall_hard</code> | |||
| |  Call Medic to revive bubble about to respawn. | |||
| |- | |||
| | <code>speech_taunt_all</code> | |||
| |  Friendly Taunt bubble. | |||
| |- | |||
| | <code>speech_taunt_blue</code> | |||
| |  Blu only Taunt bubble. | |||
| |- | |||
| | <code>speech_taunt_rede</code> | |||
| |  Red only Taunt bubble. | |||
| |- | |||
| | <code>speech_voice</code> | |||
| |  Voice chat bubble. | |||
| |- | |||
| | <code>speech_typing</code> | |||
| |  Unused Chat Typing bubble. | |||
| |- | |||
| |} | |||
| === Weapons === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>rockettrail_!</code> | |||
| |  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''. | |||
| |- | |||
| | <code>rockettrail</code> | |||
| |  A General Smoke trail.  | |||
| |- | |||
| | <code>halloween_rockettrail</code> | |||
| |  Halloween Smoke trail.  | |||
| |- | |||
| | <code>furious_flyer_activated</code> | |||
| |  Unused, part of rockettrail.pcf. | |||
| |- | |||
| | <code>critical_rocket_red</code> | |||
| |  Critical Rocket effect, in Red team Color. | |||
| |- | |||
| | <code>critical_rocket_blue</code> | |||
| |  Critical Rocket effect, in Blu team Color. | |||
| |- | |||
| | <code>critical_rocket_redsparks</code> | |||
| |  Critical Rocket effect, red sparks that are generated by effect. | |||
| |- | |||
| | <code>critical_rocket_bluesparks</code> | |||
| |  Critical Rocket effect, blue sparks that are generated by effect. | |||
| |- | |||
| | <code>drg_cow_rockettrail_normal_red</code> | |||
| |  Cow Mangler 5000 smoke trail effect, in Red team colour. | |||
| |- | |||
| | <code>drg_cow_rockettrail_normal_blue</code> | |||
| |  Cow Mangler 5000 smoke trail effect, in Blu team colour. | |||
| |- | |||
| | <code>drg_cow_rockettrail_charged_red</code> | |||
| |  Cow Mangler 5000 smoke trail effect when charged, in Red team colour. | |||
| |- | |||
| | <code>drg_cow_rockettrail_charged_blue</code> | |||
| |  Cow Mangler 5000 smoke trail effect when charged, in Blu team colour. | |||
| |- | |||
| | <code>rockettrail_underwater</code> | |||
| |  A stream of Bubbles that emits from a Rocket, instead of smoke. | |||
| |- | |||
| | <code>rockettrail_waterbubbles</code> | |||
| |  Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point. | |||
| |- | |||
| | <code>rocketpack_exhaust</code> | |||
| |  The Thermal Thruster's smoke effect after being launched. | |||
| |- | |||
| | <code>rocketpack_exhaust_launch_backup</code> | |||
| |  The Thermal Thruster's thrust/rocket effect during launch. | |||
| |- | |||
| | <code>dragons_fury_effect_parent</code> | |||
| |  The player's effect after being lit by the Dragon's Fury or Gas Passer. | |||
| |- | |||
| | <code>projectile_fireball</code> | |||
| |  Fireball effect from the Dragon's Fury. | |||
| |- | |||
| | <code>projectile_fireball_crit_blue</code> | |||
| |  Fireball effect from the Dragon's Fury. Added Blue Crit effect. | |||
| |- | |||
| | <code>projectile_fireball_crit_red</code> | |||
| |  Fireball effect from the Dragon's Fury. Added Red Crit effect. | |||
| |- | |||
| | <code>projectile_fireball_pyrovision</code> | |||
| |  Fireball effect in Pyrovision from the Dragon's Fury. | |||
| |- | |||
| | <code>flaregun_trail_red</code> | |||
| |  Flaregun red trail effect. | |||
| |- | |||
| | <code>flaregun_trail_blue</code> | |||
| |  Flaregun blue trail effect. | |||
| |- | |||
| | <code>scorchshot_trail_red</code> | |||
| |  Scorchshot red trail effect. | |||
| |- | |||
| | <code>scorchshot_trail_blue</code> | |||
| |  Scorchshot blue trail effect. | |||
| |- | |||
| | <code>flaming_arrow</code> | |||
| |  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor. | |||
| |- | |||
| | <code>xms_icicle_idle</code> | |||
| |  Cold smoke Spy Cicle effects. | |||
| |- | |||
| | <code>xms_icicle_melt</code> | |||
| |  Melt Spy Cicle smoke effects. | |||
| |- | |||
| | <code>xms_icicle_impact</code> | |||
| |  Spy Cicle impact effects. | |||
| |- | |||
| | <code>xms_ornament_glitter</code> | |||
| |  Wrap Assassin ornament glitter. | |||
| |- | |||
| | <code>flaming_slap</code> | |||
| |  Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf. | |||
| |- | |||
| | <code>flaming_slap_2</code> | |||
| |  Level 2 of the flaming_slap, fire trail is longer. | |||
| |- | |||
| | <code>flaming_slap_3</code> | |||
| |  Level 3 of the flaming_slap, fire trail is even longer. | |||
| |- | |||
| | <code>flamethrower</code> | |||
| |  Pre Jungle Inferno Flame. | |||
| |- | |||
| | <code>flamethrower_halloween</code> | |||
| |  Pre Jungle Inferno Spectral Flame. | |||
| |- | |||
| | <code>flamethrower_rainbow</code> | |||
| |  Pre Jungle Inferno Pyrovision Flame. | |||
| |- | |||
| | <code>flamethrower_underwater</code> | |||
| |  Underwater bubbles. | |||
| |- | |||
| | <code>flamethrower_crit_red</code> | |||
| |  Pre Jungle Inferno Flame with red crit effect. | |||
| |- | |||
| | <code>flamethrower_crit_blue</code> | |||
| |  Pre Jungle Inferno Flame with blue crit effect. | |||
| |- | |||
| | <code>flamethrower_giant_mvm</code> | |||
| |  Pre Jungle Inferno Giant Pyro's Flame. | |||
| |- | |||
| | <code>flamethrower_crit_giant_mvm</code> | |||
| |  Pre Jungle Inferno Giant Pyro's Flame with blue crit effect. | |||
| |- | |||
| | <code>flamethrower_giant_mvm_new_flame</code> | |||
| |  Post Jungle Inferno Giant Pyro's Flame. | |||
| |- | |||
| | <code>flamethrower_crit_giant_mvm_new_flame</code> | |||
| |  Post Jungle Inferno Giant Pyro's Flame with blue crit effect. | |||
| |- | |||
| | <code>new_flame</code> | |||
| |  Post Jungle Inferno Flame. | |||
| |- | |||
| | <code>new_flame_crit_red</code> | |||
| |  Post Jungle Inferno Flame with red crit effect. | |||
| |- | |||
| | <code>new_flame_crit_blue</code> | |||
| |  Post Jungle Inferno Flame with blue crit effect. | |||
| |- | |||
| | <code>new_flame_fan</code> | |||
| |  Post Jungle Inferno Spectral Flame. | |||
| |- | |||
| | <code>medicgun_beam_blue_muzzle</code> | |||
| |  Medigun heal beam with blue team color. | |||
| |- | |||
| | <code>medicgun_beam_red_muzzle</code> | |||
| |  Medigun heal beam with red team color. | |||
| |} | |||
| === Buildings === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>repair_claw_heal_blue</code> | |||
| |  Rescue Ranger's main healing particle animation (Blu). | |||
| |- | |||
| | <code>repair_claw_heal_blue2</code> | |||
| |  Rescue Ranger's particle sparkles animation (Blu). | |||
| |- | |||
| | <code>repair_claw_heal_blue3</code> | |||
| |  Rescue Ranger's particle flash animation (Blu). | |||
| |- | |||
| | <code>repair_claw_heal_red</code> | |||
| |  Rescue Ranger's main healing particle animation (Red). | |||
| |- | |||
| | <code>repair_claw_heal_red2</code> | |||
| |  Rescue Ranger's particle sparkles animation (Blu). | |||
| |- | |||
| | <code>repair_claw_heal_red3</code> | |||
| |  Rescue Ranger's particle flash animation (Blu). | |||
| |- | |||
| | <code>teleporter_red_exit </code> | |||
| |  The Glow effect generate from a Red exit Teleporter. | |||
| |- | |||
| | <code>teleporter_arms_circle_red</code> | |||
| |  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | |||
| |- | |||
| | <code>teleporter_red_entrance</code> | |||
| |  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_charged</code> | |||
| |  The first stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_charged_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_charged_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_entrance_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_entrance_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_charged_wisps</code> | |||
| |  The small particles generated by a teleporter trail. | |||
| |- | |||
| | <code>teleporter_red_wisps_level2</code> | |||
| |  The teleporter circles generated in a teleporter trail. | |||
| |- | |||
| | <code>teleporter_blue_exit </code> | |||
| |  The Glow effect generate from a Blu exit Teleporter. | |||
| |- | |||
| | <code>teleporter_arms_circle_blue</code> | |||
| |  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | |||
| |- | |||
| | <code>teleporter_blue_entrance</code> | |||
| |  The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_charged</code> | |||
| |  The first stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_charged_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_charged_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_entrance_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_entrance_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_charged_wisps</code> | |||
| |  The small particles generated by a teleporter trail. | |||
| |- | |||
| | <code>teleporter_blue_wisps_level2</code> | |||
| |  The teleporter circles generated in a teleporter trail. | |||
| |- | |||
| | <code>sentry_rocket</code> | |||
| |  The Main rocket muzzle effect. | |||
| |- | |||
| | <code>sentry_rocket_burst</code> | |||
| |  The effect made when Rockets are fired from the Sentry. | |||
| |- | |||
| | <code>sentry_rocket_fire</code> | |||
| |  The Smoke effects and small fire particles generate by the rocket when its in mid air. | |||
| |- | |||
| | <code>buildingdamage_fire1</code> | |||
| |  Building Low HP to explode small fire. | |||
| |- | |||
| | <code>buildingdamage_fire2</code> | |||
| |  Building Low HP to explode medium fire. | |||
| |- | |||
| | <code>buildingdamage_fire3</code> | |||
| |  Building Low HP to explode large fire. | |||
| |- | |||
| | <code>buildingdamage_dispenser_fire0</code> | |||
| |  Dispenser Low HP to explode fire. | |||
| |- | |||
| | <code>buildingdamage_dispenser_fire1</code> | |||
| |  Dispenser Low HP larger fire. | |||
| |- | |||
| | <code>buildingdamage_smoke1</code> | |||
| |  Building Medium HP small smoke. | |||
| |- | |||
| | <code>buildingdamage_smoke2</code> | |||
| |  Building Medium HP medium smoke. | |||
| |- | |||
| | <code>buildingdamage_smoke3</code> | |||
| |  Building Medium HP big  smoke. | |||
| |- | |||
| | <code>buildingdamage_smoke4</code> | |||
| |  Building Medium HP large smoke. | |||
| |- | |- | ||
| | <code> | | <code>dispenserdamage_3</code> | ||
| |  | |  Dispenser Medium HP large smoke. | ||
| |- | |||
| | <code>dispenserdamage_3</code> | |||
| |  Dispenser Medium HP larger smoke. | |||
| |- | |||
| | <code>buildingdamage_spark1</code> | |||
| |  Building High HP large spark. | |||
| |- | |||
| | <code>buildingdamage_spark2</code> | |||
| |  Building High HP large spark. | |||
| |- | |||
| | <code>buildingdamage_spark4</code> | |||
| |  Building High HP large spark. | |||
| |- | |||
| | <code>dispenserdamage_1</code> | |||
| |  Dispenser High HP large spark. | |||
| |- | |||
| | <code>dispenserdamage_2</code> | |||
| |  Dispenser High HP large spark. | |||
| |- | |||
| | <code>dispenserdamage_3</code> | |||
| |  Dispenser Medium HP large smoke. | |||
| |- | |||
| | <code>dispenserdamage_3</code> | |||
| |  Dispenser Medium HP larger smoke. | |||
| |- | |||
| |} | |||
| === Taunts === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>bl_killtaunt</code> | |||
| |  Shred Alert's particle animation. | |||
| |- | |||
| | <code>eotl_pyro_duck_splash</code> | |||
| |  Pool Party: Very small gas splash. | |||
| |- | |||
| | <code>eotl_pyro_enter_splash</code> | |||
| |  Pool Party: Pyro size gas splash. | |||
| |- | |||
| | <code>eotl_pyro_gas_pour</code> | |||
| |  Pool Party: Gas pour effects. | |||
| |- | |||
| | <code>eotl_pyro_pool_explosion</code> | |||
| |  Pool Party: Small explosion effects. | |||
| |- | |||
| | <code>highfive_blu</code> | |||
| |  High Five: Small smoke effects. | |||
| |- | |||
| | <code>highfive_red_old</code> | |||
| |  High Five: Beta Small flash effects. | |||
| |- | |- | ||
| | <code> | | <code>highfive_blu_old</code> | ||
| |  | |  High Five: Beta Small flash effects. | ||
| |- | |- | ||
| | <code> | | <code>taunt_flip_land</code> | ||
| |   | |  Flippin' Awesome: Ground landed effects. | ||
| |- | |- | ||
| | <code> | | <code>taunt_heavy_flip_land</code> | ||
| |   | |  Flippin' Awesome(Heavy): Rock/Ground landed effects. | ||
| |- | |- | ||
| | <code> | | <code>taunt_pyro_flip_land</code> | ||
| |   | |  Flippin' Awesome(Pyro): Flame/Ground landed effects. | ||
| |- | |- | ||
| | <code> | | <code>taunt_heavy_pot_water</code> | ||
| |   | |  Boiling Point: Fake water. | ||
| |- | |- | ||
| | <code> | | <code>taunt_heavy_table_stream</code> | ||
| |   | |  Boiling Point: Hot water Stream. | ||
| |- | |- | ||
| | <code> | | <code>taunt_heavy_table_splash</code> | ||
| |   | |  Boiling Point: Table SMASH pot water splash. | ||
| |- | |- | ||
| | <code> | | <code>taunt_spy_cash</code> | ||
| |   | |  Buy A Life: cash. | ||
| |- | |- | ||
| | <code> | | <code>taunt_yeti_fistslam</code> | ||
| |   | |  Yeti SMASH: Yeti smash ground. | ||
| |- | |- | ||
| |} | |} | ||
| ==  | === Unusual Hats === | ||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| Line 80: | Line 507: | ||
| |  Sunbeams unusual hat effect | |  Sunbeams unusual hat effect | ||
| |- | |- | ||
| | <code>superrare_burning1</code> | | <code>[https://wiki.teamfortress.com/w/images/a/ad/Unusual_Burning_Flames.png?t=20150315091333 superrare_burning1]</code> | ||
| |  Burning Flames unusual hat effect | |  Burning Flames unusual hat effect | ||
| |- | |- | ||
| Line 209: | Line 636: | ||
| |  Roboactive unusual hat effect | |  Roboactive unusual hat effect | ||
| |} | |} | ||
| === Unusual Weapons === | |||
| == Granary == | {| cellpadding=4 | ||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://wiki.teamfortress.com/w/images/4/48/Unusual_Weapon_Effect_%28Hot%29.gif?t=20150704095231 weapon_unusual_hot_flamethrower]</code> | |||
| | Hot Unusual for Flamethrower. | |||
| |- | |||
| | <code>weapon_unusual_hot_grenade_launcher</code> | |||
| | Hot Unusual for Grenade Launcher. | |||
| |- | |||
| | <code>weapon_unusual_hot_knife</code> | |||
| | Hot Unusual for Knife. | |||
| |- | |||
| | <code>weapon_unusual_hot_medigun</code> | |||
| | Hot Unusual for Medigun. | |||
| |- | |||
| | <code>weapon_unusual_hot_minigun</code> | |||
| | Hot Unusual for Minigun. | |||
| |- | |||
| | <code>weapon_unusual_hot_pistol</code> | |||
| | Hot Unusual for Pistol. | |||
| |- | |||
| | <code>weapon_unusual_hot_revolver</code> | |||
| | Hot Unusual for Revolver. | |||
| |- | |||
| | <code>weapon_unusual_hot_rocketlauncher</code> | |||
| | Hot Unusual for Rocketlauncher. | |||
| |- | |||
| | <code>weapon_unusual_hot_scattergun</code> | |||
| | Hot Unusual for Scattergun. | |||
| |- | |||
| | <code>weapon_unusual_hot_shotgun</code> | |||
| | Hot Unusual for Shotgun. | |||
| |- | |||
| | <code>weapon_unusual_hot_smg</code> | |||
| | Hot Unusual for SMG. | |||
| |- | |||
| | <code>weapon_unusual_hot_sniperrifle</code> | |||
| | Hot Unusual for Sniper Rifle. | |||
| |- | |||
| | <code>weapon_unusual_hot_stickybomb_launcher</code> | |||
| | Hot Unusual for Stickybomb Launcher. | |||
| |- | |||
| | <code>weapon_unusual_hot_wrench</code> | |||
| | Hot Unusual for Wrench. | |||
| |- | |||
| | <code>[https://wiki.teamfortress.com/w/images/c/c8/Unusual_Weapon_Effect_(Cool).gif?t=20150704095315 weapon_unusual_cool_flamethrower]</code> | |||
| | Cool Unusual for Flamethrower. | |||
| |- | |||
| | <code>weapon_unusual_cool_grenade_launcher</code> | |||
| | Cool Unusual for Grenade Launcher. | |||
| |- | |||
| | <code>weapon_unusual_cool_knife</code> | |||
| | Cool Unusual for Knife. | |||
| |- | |||
| | <code>weapon_unusual_cool_medigun</code> | |||
| | Cool Unusual for Medigun. | |||
| |- | |||
| | <code>weapon_unusual_hot_minigun</code> | |||
| | Cool Unusual for Minigun. | |||
| |- | |||
| | <code>weapon_unusual_cool_pistol</code> | |||
| | Cool Unusual for Pistol. | |||
| |- | |||
| | <code>weapon_unusual_cool_revolver</code> | |||
| | Cool Unusual for Revolver. | |||
| |- | |||
| | <code>weapon_unusual_cool_rocketlauncher</code> | |||
| | Cool Unusual for Rocketlauncher. | |||
| |- | |||
| | <code>weapon_unusual_cool_scattergun</code> | |||
| | Cool Unusual for Scattergun. | |||
| |- | |||
| | <code>weapon_unusual_cool_shotgun</code> | |||
| | Cool Unusual for Shotgun. | |||
| |- | |||
| | <code>weapon_unusual_cool_smg</code> | |||
| | Cool Unusual for SMG. | |||
| |- | |||
| | <code>weapon_unusual_cool_sniperrifle</code> | |||
| | Cool Unusual for Sniper Rifle. | |||
| |- | |||
| | <code>weapon_unusual_cool_stickybomb_launcher</code> | |||
| | Cool Unusual for Stickybomb Launcher. | |||
| |- | |||
| | <code>weapon_unusual_cool_wrench</code> | |||
| | Cool Unusual for Wrench. | |||
| |- | |||
| | <code>[https://wiki.teamfortress.com/wiki/File:Unusual_Weapon_Effect_(Energy_Orb).gif weapon_unusual_energyorb_flamethrower]</code> | |||
| | Energy Orb Unusual for Flamethrower. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_grenade_launcher</code> | |||
| | Energy Orb Unusual for Grenade Launcher. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_knife</code> | |||
| | Energy Orb Unusual for Knife. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_medigun</code> | |||
| | Energy Orb Unusual for Medigun. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_minigun</code> | |||
| | Energy Orb Unusual for Minigun. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_pistol</code> | |||
| | Energy Orb Unusual for Pistol. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_revolver</code> | |||
| | Energy Orb Unusual for Revolver. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_rocketlauncher</code> | |||
| | Energy Orb Unusual for Rocketlauncher. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_scattergun</code> | |||
| | Energy Orb Unusual for Scattergun. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_shotgun</code> | |||
| | Energy Orb Unusual for Shotgun. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_smg</code> | |||
| | Energy Orb Unusual for SMG. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_sniperrifle</code> | |||
| | Energy Orb Unusual for Sniper Rifle. | |||
| |- | |||
| | <code>weapon_unusual_energyorb_stickybomb_launcher</code> | |||
| | Energy Orb Unusual for Stickybomb Launcher. | |||
| |- | |||
| | <code>[https://wiki.teamfortress.com/w/images/3/30/Unusual_Weapon_Effect_%28Isotope%29.gif?t=20150704095250 weapon_unusual_isotope_flamethrower]</code> | |||
| | Isotope Unusual for Flamethrower. | |||
| |- | |||
| | <code>weapon_unusual_isotope_grenade_launcher</code> | |||
| | Isotope Unusual for Grenade Launcher. | |||
| |- | |||
| | <code>weapon_unusual_isotope_knife</code> | |||
| | Isotope Unusual for Knife. | |||
| |- | |||
| | <code>weapon_unusual_isotope_medigun</code> | |||
| | Isotope Unusual for Medigun. | |||
| |- | |||
| | <code>weapon_unusual_isotope_minigun</code> | |||
| | Isotope Unusual for Minigun. | |||
| |- | |||
| | <code>weapon_unusual_isotope_pistol</code> | |||
| | Isotope Unusual for Pistol. | |||
| |- | |||
| | <code>weapon_unusual_isotope_revolver</code> | |||
| | Isotope Unusual for Revolver. | |||
| |- | |||
| | <code>weapon_unusual_isotope_rocketlauncher</code> | |||
| | Isotope Unusual for Rocketlauncher. | |||
| |- | |||
| | <code>weapon_unusual_isotope_scattergun</code> | |||
| | Isotope Unusual for Scattergun. | |||
| |- | |||
| | <code>weapon_unusual_isotope_shotgun</code> | |||
| | Isotope Unusual for Shotgun. | |||
| |- | |||
| | <code>weapon_unusual_isotope_smg</code> | |||
| | Isotope Unusual for SMG. | |||
| |- | |||
| | <code>weapon_unusual_isotope_sniperrifle</code> | |||
| | Isotope Unusual for Sniper Rifle. | |||
| |- | |||
| | <code>weapon_unusual_isotope_stickybomb_launcher</code> | |||
| | Isotope Unusual for Stickybomb Launcher. | |||
| |- | |||
| | <code>weapon_unusual_isotope_wrench</code> | |||
| | Isotope Unusual for Wrench. | |||
| |- | |||
| |} | |||
| == Maps == | |||
| === 2Fort === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>smoke_wispy_black_2fort</code> | |||
| |  Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | |||
| |} | |||
| === Dustbowl === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/75ht smoke_blackbillow_dustbowl_skybox]</code> | |||
| |  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. | |||
| |} | |||
| === Granary === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code>smoke_rocket_steam</code> | | <code>[https://streamable.com/cx5m smoke_rocket_steam]</code> | ||
| | Smoke from the end of the rockets on cp_granary. | | Smoke from the end of the rockets on cp_granary. | ||
| |- | |- | ||
| | <code>smoke_whitebillow_steamship_skybox</code> | | <code>[https://streamable.com/z82l smoke_whitebillow_steamship_skybox]</code> | ||
| | Smoke from the steamship in the skybox of cp_granary. | | Smoke from the steamship in the skybox of cp_granary. | ||
| |- | |- | ||
| Line 224: | Line 838: | ||
| | Wispy black smoke. | | Wispy black smoke. | ||
| |} | |} | ||
| ==  | === Goldrush === | ||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[http://i.imgur.com/bxl8ZEN.mp4 cinefx_goldrush]</code> | |||
| |  Huge explosion as seen if the opposing team's cart reaches at the end of the track. | |||
| |} | |||
| === Hightower === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/t5sx hightower_explosion]</code> | ||
| |   | |  Huge explosion as seen if the opposing team's cart reaches at the end of the track. | ||
| |} | |} | ||
| ==  | |||
| === Nucleus === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/3pdd6 nucleus_core_steady]</code> | ||
| |   | |  Ring of electricity effects used inside of the reactor prop. | ||
| |} | |} | ||
| ==  | |||
| === Sawmill === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/unec env_rain_001]</code> | ||
| |   | |  Rain particles found in Sawmill. | ||
| |- | |||
| | <code>env_rain_001_streaks</code> | |||
| |  Alternative rain particles. | |||
| |- | |||
| | <code>[https://streamable.com/xona env_rain_002_256]</code> | |||
| |  Smaller rain particles. | |||
| |- | |||
| | <code>[https://streamable.com/m52r env_rain_ripples]</code> | |||
| |  Ripple effect for water found in Sawmill. | |||
| |- | |||
| | <code>[https://streamable.com/j1ag waterfall_bottommist]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/p1hr waterfall_bottomsplash]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/lpv0 waterfall_bottomwaves]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/vyew waterfall_mist]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/t1ty waterfall_rocksplash]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/7t6x waterfall_rocksplash_2]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/4qkm waterfall_sides]</code> | |||
| |  Waterfall particles. | |||
| |- | |||
| | <code>[https://streamable.com/3p8w water_objectwake]</code> | |||
| |  Ripple effect for water. | |||
| |- | |||
| | <code>env_rain_gutterdrip</code> | |||
| |  Dripping water effect | |||
| |- | |||
| | <code>env_rain_guttersplash</code> | |||
| |  Splashing water effect - often used alongside gutterdrip | |||
| |} | |} | ||
| ==  | |||
| === Thunder Mountain === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>fireSmoke_collumnP</code> | ||
| |   | |  Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track. | ||
| |- | |||
| | <code>fireSmokeExplosion2</code>  | |||
| |  the part of thundermountain_bigboom1.mdl huge explosion | |||
| |- | |- | ||
| |} | |} | ||
| == Viaduct == | |||
| === Viaduct === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| Line 265: | Line 932: | ||
| |- | |- | ||
| | <code>env_snow_light_001</code> | | <code>env_snow_light_001</code> | ||
| |  The  | |  The snow particles seen in koth_viaduct. | ||
| |} | |||
| === Coldfront === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/buwd env_snow_stormfront_001]</code> | |||
| |  The snow storm particles seen in cp_coldfront. | |||
| |- | |||
| | <code>env_snow_stormfront_mist</code> | |||
| |  The snow storm's mist particles seen in cp_coldfront. | |||
| |} | |||
| === Eyeduct === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>eyeboss_doorway_vortex</code> | |||
| |  The escape door from the UnderWorld particle. | |||
| |- | |||
| | <code>eyeboss_tp_vortex</code> | |||
| |  MONOCULUS! teleport purple vortex. | |||
| |- | |||
| | <code>eyeboss_death_vortex</code> | |||
| |  MONOCULUS! Death yellow vortex. | |||
| |- | |||
| |} | |} | ||
| ==  | === Doomsday === | ||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/850x fireSmoke_collumn]</code> | ||
| |   | |  Huge explosion as seen when the rocket falls into the enemy base. | ||
| |- | |||
| | <code>[https://streamable.com/x449 flash_doomsday]</code> | |||
| |  White flash as seen when the rocket falls into the enemy base. | |||
| |- | |||
| | <code>[https://streamable.com/4sen base_destroyed_smoke_doomsday]</code> | |||
| |  Enemy base explosion smoke. | |||
| |- | |||
| | <code>[https://streamable.com/ur1c dooms_nuke_collumn]</code> | |||
| |  Enemy base explosion (black) smoke collumn. | |||
| |- | |||
| | <code>[https://streamable.com/yk44 dooms_nuke_ring]</code> | |||
| |  Enemy base explosion (black) smoke ring. | |||
| |- | |||
| | <code>[https://streamable.com/7trd rockettrail_doomsday]</code> | |||
| |  Rocket launch trail. | |||
| [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight] | |||
| |- | |||
| | <code>[https://streamable.com/3ze8 rockettrail_vents_doomsday]</code> | |||
| |  Rocket launch vent smoke. | |||
| |- | |||
| |} | |||
| === Carnival of Carnage === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/r8ki bonzo_vomit_purple]</code> | |||
| |  Bonzo vomit eating purple platform. | |||
| |- | |||
| | <code>[https://streamable.com/6jya bonzo_vomit_blue]</code> | |||
| |  Bonzo vomit eating blu platform. | |||
| |- | |||
| | <code>[https://streamable.com/ioai bonzo_vomit_red]</code> | |||
| |  Bonzo vomit eating red platform. | |||
| |- | |||
| | <code>[https://streamable.com/cwra hammer_bell_ring_shockwave]</code> | |||
| | The Bumper Car Madness Vortex Appears! | |||
| |- | |||
| | <code>[https://streamable.com/h8tb hammer_bell_ring_shockwave2]</code> | |||
| | Fainter version of bell shockwave. | |||
| |- | |||
| | <code>[https://streamable.com/eonb hammer_souls_rising]</code> | |||
| | Bumper Car Madness souls rising. | |||
| |- | |||
| | <code>hwn_bats_tent_blue</code> | |||
| | The flying bats around the blue tent in Duck Collectors minigame. | |||
| |- | |||
| | <code>hwn_bats_tent_red</code> | |||
| | The flying bats around the red tent in Duck Collectors minigame. | |||
| |- | |||
| | <code>hammer_bones_kickup</code> | |||
| | Necro Smasher hit the ground. | |||
| |- | |||
| | <code>hammer_impact_button</code> | |||
| | Necro Smasher hit the Bell Button. | |||
| |- | |||
| | <code>hwn_eye_crowd01</code> | |||
| | Spooky eyes in the platform minigame. | |||
| |- | |||
| | <code>hwn_eye_crowd02</code> | |||
| | Spooky eyes in the soccer minigame. | |||
| |- | |||
| |} | |||
| === Mannworks === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>mannworks_smoke</code> | |||
| |  Big Black Smoke for skybox. | |||
| |- | |||
| | <code>mvm_wood_boards_destroy_MW</code> | |||
| |  wood splinters for mannworks. | |||
| |} | |||
| === Mannhattan === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/6lvt smoke_urbantower_skybox]</code> | |||
| |  Big brown smoke for skybox. | |||
| |- | |||
| | <code>[https://streamable.com/gb16 mvm_emergency_light_glow_yellow]</code> | |||
| |  Yellow blinking light used over bot gates. | |||
| |- | |||
| | <code>[https://streamable.com/pdqg mvm_emergencylight_glow]</code> | |||
| |  Blue blinking light used over bot gates. | |||
| |- | |||
| | <code>[https://streamable.com/0uds mvm_emergencylight_glow_red]</code> | |||
| |  Unused red blinking light particle. | |||
| |- | |||
| |} | |||
| === Helltower === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>hwn_lava_01_smoke</code> | |||
| |  The new lava particles included in plr_hightower_event. | |||
| |- | |||
| | <code>underworld_smoke01</code> | |||
| |  The lava directional smoke particles. | |||
| |- | |||
| | <code>underworld_smoke02</code> | |||
| |  The lava smoke particles. | |||
| |- | |||
| | <code>underworld_smoke03</code> | |||
| |  The lava directional large smoke particles. | |||
| |- | |||
| | <code>underworld_smoke04</code> | |||
| |  The lava large smoke particles. | |||
| |- | |||
| | <code>h2013_corpse_flame</code> | |||
| |  The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! | |||
| |- | |||
| | <code>h2013_corpse_smoke</code> | |||
| |  The Smoke of Flying Redmond/Blutarch in to the HellPit! | |||
| |- | |||
| | <code>underworld_skull_smoke01</code> | |||
| |  The Big skull smoke eyes. | |||
| |- | |||
| |} | |||
| === Snowplow === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>snowplow_snow_b_512</code> | |||
| |  The snow particles seen in cp_snowplow. | |||
| |- | |||
| | <code>snowplow_snow_b_800</code> | |||
| |  The snow particles seen in cp_snowplow. | |||
| |- | |||
| | <code>snowplow_snow_b01</code> | |||
| |  The snow particles seen in cp_snowplow. | |||
| |- | |||
| | <code>snowplow_laser</code> | |||
| |  The final point cranelaser fired. | |||
| |- | |||
| | <code>snowplow_sparks01</code> | |||
| |  End of the Line broken Train wheel sparks. | |||
| |- | |||
| | <code>smoke_train</code> | |||
| |  End of the Line broken Train black smoke. | |||
| |- | |||
| | <code>snowplow_train_explosion_3</code> | |||
| |  End of the Line broken Train Final Explosion. | |||
| |- | |||
| |} | |||
| === Suijin === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>sakura_512</code> | |||
| |  Falling sakura tree leaves. | |||
| |- | |||
| |} | |||
| === Byre === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>byreCharge</code> | |||
| |  Byre Laser glowing charge. | |||
| |- | |||
| | <code>byreLaser</code> | |||
| |  Byre Laser charge target. | |||
| |- | |||
| | <code>byreBoom</code> | |||
| |  Mothership Final Explosion. | |||
| |- | |||
| |} | |||
| === Watergate === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>barf_bubbles</code> | |||
| |  Demoman's Beer on the floor Bubbles. | |||
| |- | |||
| | <code>barf_mist</code> | |||
| |  Demoman's Beer on the floor Mist. | |||
| |- | |||
| | <code>waterfall_bottomwaves_huge</code> | |||
| |  Huge version of waterfall_bottomwaves, as seen when the ufo arrives. | |||
| |- | |||
| | <code>bottle_icon_deposit</code> | |||
| |  Beer Bottle deposit icon. | |||
| |- | |||
| | <code>[https://streamable.com/okn7 alien_abduction2]</code> | |||
| |  UFOs Abduction. | |||
| |- | |||
| | <code>[https://streamable.com/sede alien_nuke]</code> | |||
| |  A far city destoryed by UFOs Nuke. | |||
| |- | |||
| | <code>ufo_3dksybox_return_finale</code> | |||
| |  Drunk broken green fire UFO return to their mothership at Finale. | |||
| |- | |||
| | <code>alien_xl_mothership_laser_sep1</code> | |||
| |  Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. | |||
| |- | |||
| | <code>alien_xl_mothership_laser_sep2</code> | |||
| |  (Unused) Mothership Death laser Stalemate charge particle. | |||
| |- | |||
| | <code>alien_xl_mothership_laser_sep3</code> | |||
| |  (Unused) Mothership Death laser Stalemate fired. | |||
| |- | |||
| | <code>alien_xl_mothership_explode</code> | |||
| |  Mothership Finale Explode. | |||
| |- | |||
| |} | |||
| === Probed === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>alien_props_chimney_fire</code> | |||
| |  Destoyed chimney fire. | |||
| |- | |||
| | <code>alien_props_raygun_laser3</code> | |||
| |  Alien Walker eye laser. | |||
| |- | |||
| | <code>alien_megalaser_red</code> | |||
| |  (Need target) RED Mega Laser fired. | |||
| |- | |||
| | <code>alien_megalaser_blue</code> | |||
| |  (Need target) BLU Mega Laser fired. | |||
| |- | |||
| | <code>alien_teleporter_blue</code> | |||
| |  teleportin UFO particle BLU. | |||
| |- | |||
| | <code>alien_teleporter_red</code> | |||
| |  teleportin UFO particle RED. | |||
| |- | |||
| | <code>alien_teleportin</code> | |||
| |  teleportout UFO particle. | |||
| |- | |||
| | <code>alien_abduction</code> | |||
| |  (Need target) UFOs Abduction. | |||
| |- | |||
| | <code>alien_abduction_cows</code> | |||
| |  (Need target) UFOs Abduction Cows. | |||
| |- | |||
| | <code>alien_ufo_explode_alt</code> | |||
| |  Mothership/All UFOs around the skybox Final Explode. | |||
| |- | |||
| | <code>alien_ufo_explode</code> | |||
| |  UFOs Final Explode. | |||
| |- | |||
| |} | |||
| === 2Fort Invasion === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>inv_envglow_green</code> | |||
| |  UFO Crash site flame. | |||
| |- | |||
| | <code>inv_haze_green</code> | |||
| |  UFO RED Fort Crash site flame. | |||
| |- | |||
| | <code>inv_quarantine_vent_exhaust</code> | |||
| |  BLU Fort Quarantine Vent Exhaust. | |||
| |- | |||
| |} | |||
| === Snowycoast === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/1m8f alien_mothership_explode_xl_center_red]</code> | |||
| |  RED Mothership Final Center Explosion. | |||
| |- | |||
| | <code>cauldron_embers</code> | |||
| |  RED Mothership Huge Final Explosion. | |||
| |- | |||
| |} | |||
| === Pit of Death Event === | |||
| '''This particle will only work if you have the particle files.''' | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>deathpit_pd</code> | |||
| |  A large purple portal to Underworld. | |||
| |- | |||
| | <code>[https://streamable.com/qw6y deathpit_finale_blue]</code> | |||
| | Red Team Souls fly away and giant monster appears. | |||
| |- | |||
| | <code>[https://streamable.com/r3ht deathpit_finale_red]</code> | |||
| | Blu Team Souls fly away and giant monster appears. | |||
| |- | |- | ||
| | <code> | | <code>deathpit_skull_eye_blue</code> | ||
| |  | | Big Skull Blu Smoke. | ||
| |- | |- | ||
| | <code> | | <code>deathpit_skull_eye_red</code> | ||
| |  | | Big Skull Red Smoke. | ||
| |- | |- | ||
| | <code> | | <code>underworld_gate_capzone</code> | ||
| |  | | Underworld capture zone gate purple flame. | ||
| |} | |||
| === Hellfire === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>lava_fire</code> | ||
| |   | |  The new lava particles included in ctf_hellfire. | ||
| |- | |- | ||
| | <code> | | <code>lava_fireball</code> | ||
| |   | |  The lava fireball particles in ctf_hellfire. | ||
| |- | |- | ||
| | <code> | | <code>lava_smoke_02</code> | ||
| |   | |  The part of lava fireball smoke particles in ctf_hellfire. | ||
| |- | |- | ||
| |  | |} | ||
| |  | |||
| === Hoodoo === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>asplode_hoodoo</code> | ||
| |   | |  Huge explosion as seen if the opposing team's cart reaches at the end of the track. | ||
| |- | |- | ||
| | <code> | | <code>smoke_wispy_black_hoodoo</code> | ||
| |   | |  Wispy black smoke. | ||
| |} | |||
| === Mercenary Park === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>smoke_island_volcano_main_skybox</code> | ||
| |   | |  Big black smoke with fire as seen in mercenary park main area volcano | ||
| |- | |- | ||
| | <code> | | <code>smoke_island_volcano_skybox</code> | ||
| |   | |  Small black smoke with fire as seen in mercenary park another island volcano | ||
| |} | |} | ||
| ==  | == Gamemode == | ||
| === Payload === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/i8m7 cart_flashinglight]</code> | |||
| |  The light on the cart props. | |||
| |- | |||
| | <code>[https://streamable.com/p47i cart_flashinglight_red]</code> | |||
| |  The light on the cart props. | |||
| |} | |||
| === Halloween === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>[https://streamable.com/g2qq candle_light1]</code> | |||
| |  A Nice Candle Fire particle. | |||
| |- | |||
| | <code>[https://streamable.com/vn2z candle_light2]</code> | |||
| |  A Nice Candle Fire particle. | |||
| |- | |||
| | <code>[https://streamable.com/4fch hwn_bats01]</code> | |||
| |  The Flying Bats. | |||
| |- | |||
| | <code>bombinomicon_airwaves</code> | |||
| |  The Bombinomicon Airwaves. | |||
| |- | |||
| | <code>bombinomicon_vortex</code> | |||
| |  The Bombinomicon Light vortex. | |||
| |- | |||
| | <code>skull_island_explosion</code> | |||
| |  Skull Island Huge Purple Explosion. | |||
| |- | |||
| |} | |||
| === Medieval === | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>m_torchflame</code> | ||
| |   | |  Medieval Torch fire. | ||
| |- | |- | ||
| | <code> | | <code>m_brazier_flame</code> | ||
| |   | |  Medieval Brazier fire. | ||
| |- | |- | ||
| |  | |} | ||
| |  | === Trainning === | ||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>target_break</code> | ||
| |  The  | |  The wood target shooter break effects. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/p47i cart_flashinglight_red]</code> | ||
| |  The  | |  The light on the cart props. | ||
| |} | |||
| === Mann vs. Machine === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/5l3d mvm_hatch_destroy]</code> | ||
| |   | |  Huge explosion as seen when the bomb reaches the hatch. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/epla mvm_tank_destroy]</code> | ||
| |   | |  Explosion as seen when the tank is destroyed. | ||
| |- | |- | ||
| | <code> | | <code>teleported_mvm_bot</code> | ||
| |   | |  Engineer Teleporter beacon in MvM. | ||
| |- | |- | ||
| | <code> | | <code>teleported_mvm_bot_persist</code> | ||
| |   | |  Engineer Teleporter beacon in MvM (persistent). | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/pkfm fireSmoke_collumn_mvmAcres]</code> | ||
| |   | |  Extra Huge explosion as seen when the bomb reaches the hatch.  | ||
| ''[Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1]'' | |||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/9xo4 mvm_wood_boards_destroy]</code> | ||
| |   | |  Wood splinters. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/9hyd mvm_wood_boards_destroy_2BR]</code> | ||
| |   | |  wood splinters for rottenburg. | ||
| |} | |||
| === Mannpower === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>mannpower_imbalance_blue</code> | ||
| |   | |  Revenge Crit spotlight (Blu). | ||
| |- | |- | ||
| | <code> | | <code>mannpower_imbalance_red</code> | ||
| |   | |  Revenge Crit spotlight (Red). | ||
| |- | |- | ||
| |  | |} | ||
| |  | === PassTime === | ||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>fireSmokeExplosion</code> | ||
| |  The  | |  The Big Explosion we see when the team scored | ||
| |- | |- | ||
| | <code> | | <code>passtime_air_blast</code> | ||
| |  The  | |  The AirBlasting When you get into the wrong goal | ||
| |- | |- | ||
| | <code> | | <code>passtime_tv_projection</code> | ||
| |  | | Merasmus's secret room's TV green purple smoke projection | ||
| |} | |||
| == VGUI == | |||
| === Crates === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>crate_drop</code> | ||
| |   | |  Trade Up crate drop smoke and debris. | ||
| |} | |||
| === Matchmaking === | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>versus_door_slam</code> | ||
| |   | |  Casual/Competitive Gate waiting for player closed slam spark and dust effects.. | ||
| |} | |} | ||
| [[Category:Particle Effects]] | [[Category:Particle Effects]] | ||
| [[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] | ||
Latest revision as of 19:06, 6 January 2025

 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
 Note:This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in
Note:This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Browser in  Hammer++ (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, Particle Editor can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.
 Hammer++ (in Tools -> Particle Browser), which provides a grid-like view of all particles. Alternatively, Particle Editor can show a list of particles but it does not have thumbnails and hence is more tedious to find particles.- Todo: Update this list.
General
General
| Name | Description and Notes | 
|---|---|
| bday_1balloon | Single balloon floating up. | 
| bday_balloon01 | Two balloons floating up. | 
| bday_balloon02 | Two balloons floating up. | 
| bday_confetti | Confetti. | 
| critgun_weaponmodel_blu | Electric Ball effect (?). | 
| critgun_weaponmodel_red | Electric Ball effect (?). | 
| healthgained_blu | Single Health Cross floating up. | 
| healthgained_red | Single Health Cross floating up. | 
| healthlost_blu | Single dash falling down (Blu). | 
| eject_minigunbrass | Minigun Ejections. | 
| achieved | Achievement's particle effect. | 
| mini_fireworks | Achievement's particle effect without the trophy. | 
| contract_completed_primary | Contract completed primary mission particle effect. | 
| contract_completed_bonus | Contract completed bonus mission particle effect. | 
| duel_blue | Blu Dueling Opponent logo. | 
| duel_red | Red Dueling Opponent logo. | 
| particle_nemesis_blue | Blu Nemesis logo. | 
| particle_nemesis_red | Red Nemesis logo. | 
General Explosion
| Name | Description and Notes | 
|---|---|
| ExplosionCore_buildings | Building Explosion. | 
| ExplosionCore_MidAir | Mid-Air Explosion. | 
| ExplosionCore_MidAir_underwater | Underwater Midair Explosion. | 
| ExplosionCore_sapperdestroyed | Small Electric Zap/Explosion. | 
| pyrovision_explosion | Pyroland Explosion. | 
| rd_robot_explosion | Robot Destruction : Robots Explosion. | 
| ExplosionCore_Wall | Wall Explosion. | 
| ExplosionCore_Wall_underwater | Underwater Wall Explosion. | 
| gas_can_impact_blue | Gas Passer's gas explosion. Adds blue gas. | 
| gas_can_impact_red | Gas Passer's gas explosion. Adds red gas. | 
Speech
| Name | Description and Notes | 
|---|---|
| speech_mediccall | Call Medic bubble. | 
| speech_medichurt | Medic Call Medic bubble. | 
| speech_mission | Unused bubble. | 
| speech_revivecall | Call Medic to revive bubble. | 
| speech_revivecall_medium | Call Medic to revive bubble almost respawn. | 
| speech_revivecall_hard | Call Medic to revive bubble about to respawn. | 
| speech_taunt_all | Friendly Taunt bubble. | 
| speech_taunt_blue | Blu only Taunt bubble. | 
| speech_taunt_rede | Red only Taunt bubble. | 
| speech_voice | Voice chat bubble. | 
| speech_typing | Unused Chat Typing bubble. | 
Weapons
| Name | Description and Notes | 
|---|---|
| rockettrail_! | A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
| rockettrail | A General Smoke trail. | 
| halloween_rockettrail | Halloween Smoke trail. | 
| furious_flyer_activated | Unused, part of rockettrail.pcf. | 
| critical_rocket_red | Critical Rocket effect, in Red team Color. | 
| critical_rocket_blue | Critical Rocket effect, in Blu team Color. | 
| critical_rocket_redsparks | Critical Rocket effect, red sparks that are generated by effect. | 
| critical_rocket_bluesparks | Critical Rocket effect, blue sparks that are generated by effect. | 
| drg_cow_rockettrail_normal_red | Cow Mangler 5000 smoke trail effect, in Red team colour. | 
| drg_cow_rockettrail_normal_blue | Cow Mangler 5000 smoke trail effect, in Blu team colour. | 
| drg_cow_rockettrail_charged_red | Cow Mangler 5000 smoke trail effect when charged, in Red team colour. | 
| drg_cow_rockettrail_charged_blue | Cow Mangler 5000 smoke trail effect when charged, in Blu team colour. | 
| rockettrail_underwater | A stream of Bubbles that emits from a Rocket, instead of smoke. | 
| rockettrail_waterbubbles | Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point. | 
| rocketpack_exhaust | The Thermal Thruster's smoke effect after being launched. | 
| rocketpack_exhaust_launch_backup | The Thermal Thruster's thrust/rocket effect during launch. | 
| dragons_fury_effect_parent | The player's effect after being lit by the Dragon's Fury or Gas Passer. | 
| projectile_fireball | Fireball effect from the Dragon's Fury. | 
| projectile_fireball_crit_blue | Fireball effect from the Dragon's Fury. Added Blue Crit effect. | 
| projectile_fireball_crit_red | Fireball effect from the Dragon's Fury. Added Red Crit effect. | 
| projectile_fireball_pyrovision | Fireball effect in Pyrovision from the Dragon's Fury. | 
| flaregun_trail_red | Flaregun red trail effect. | 
| flaregun_trail_blue | Flaregun blue trail effect. | 
| scorchshot_trail_red | Scorchshot red trail effect. | 
| scorchshot_trail_blue | Scorchshot blue trail effect. | 
| flaming_arrow | The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor. | 
| xms_icicle_idle | Cold smoke Spy Cicle effects. | 
| xms_icicle_melt | Melt Spy Cicle smoke effects. | 
| xms_icicle_impact | Spy Cicle impact effects. | 
| xms_ornament_glitter | Wrap Assassin ornament glitter. | 
| flaming_slap | Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf. | 
| flaming_slap_2 | Level 2 of the flaming_slap, fire trail is longer. | 
| flaming_slap_3 | Level 3 of the flaming_slap, fire trail is even longer. | 
| flamethrower | Pre Jungle Inferno Flame. | 
| flamethrower_halloween | Pre Jungle Inferno Spectral Flame. | 
| flamethrower_rainbow | Pre Jungle Inferno Pyrovision Flame. | 
| flamethrower_underwater | Underwater bubbles. | 
| flamethrower_crit_red | Pre Jungle Inferno Flame with red crit effect. | 
| flamethrower_crit_blue | Pre Jungle Inferno Flame with blue crit effect. | 
| flamethrower_giant_mvm | Pre Jungle Inferno Giant Pyro's Flame. | 
| flamethrower_crit_giant_mvm | Pre Jungle Inferno Giant Pyro's Flame with blue crit effect. | 
| flamethrower_giant_mvm_new_flame | Post Jungle Inferno Giant Pyro's Flame. | 
| flamethrower_crit_giant_mvm_new_flame | Post Jungle Inferno Giant Pyro's Flame with blue crit effect. | 
| new_flame | Post Jungle Inferno Flame. | 
| new_flame_crit_red | Post Jungle Inferno Flame with red crit effect. | 
| new_flame_crit_blue | Post Jungle Inferno Flame with blue crit effect. | 
| new_flame_fan | Post Jungle Inferno Spectral Flame. | 
| medicgun_beam_blue_muzzle | Medigun heal beam with blue team color. | 
| medicgun_beam_red_muzzle | Medigun heal beam with red team color. | 
Buildings
| Name | Description and Notes | 
|---|---|
| repair_claw_heal_blue | Rescue Ranger's main healing particle animation (Blu). | 
| repair_claw_heal_blue2 | Rescue Ranger's particle sparkles animation (Blu). | 
| repair_claw_heal_blue3 | Rescue Ranger's particle flash animation (Blu). | 
| repair_claw_heal_red | Rescue Ranger's main healing particle animation (Red). | 
| repair_claw_heal_red2 | Rescue Ranger's particle sparkles animation (Blu). | 
| repair_claw_heal_red3 | Rescue Ranger's particle flash animation (Blu). | 
| teleporter_red_exit  | The Glow effect generate from a Red exit Teleporter. | 
| teleporter_arms_circle_red | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_red_entrance | The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_red_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_red_wisps_level2 | The teleporter circles generated in a teleporter trail. | 
| teleporter_blue_exit  | The Glow effect generate from a Blu exit Teleporter. | 
| teleporter_arms_circle_blue | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_blue_entrance | The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_blue_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_blue_wisps_level2 | The teleporter circles generated in a teleporter trail. | 
| sentry_rocket | The Main rocket muzzle effect. | 
| sentry_rocket_burst | The effect made when Rockets are fired from the Sentry. | 
| sentry_rocket_fire | The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
| buildingdamage_fire1 | Building Low HP to explode small fire. | 
| buildingdamage_fire2 | Building Low HP to explode medium fire. | 
| buildingdamage_fire3 | Building Low HP to explode large fire. | 
| buildingdamage_dispenser_fire0 | Dispenser Low HP to explode fire. | 
| buildingdamage_dispenser_fire1 | Dispenser Low HP larger fire. | 
| buildingdamage_smoke1 | Building Medium HP small smoke. | 
| buildingdamage_smoke2 | Building Medium HP medium smoke. | 
| buildingdamage_smoke3 | Building Medium HP big smoke. | 
| buildingdamage_smoke4 | Building Medium HP large smoke. | 
| dispenserdamage_3 | Dispenser Medium HP large smoke. | 
| dispenserdamage_3 | Dispenser Medium HP larger smoke. | 
| buildingdamage_spark1 | Building High HP large spark. | 
| buildingdamage_spark2 | Building High HP large spark. | 
| buildingdamage_spark4 | Building High HP large spark. | 
| dispenserdamage_1 | Dispenser High HP large spark. | 
| dispenserdamage_2 | Dispenser High HP large spark. | 
| dispenserdamage_3 | Dispenser Medium HP large smoke. | 
| dispenserdamage_3 | Dispenser Medium HP larger smoke. | 
Taunts
| Name | Description and Notes | 
|---|---|
| bl_killtaunt | Shred Alert's particle animation. | 
| eotl_pyro_duck_splash | Pool Party: Very small gas splash. | 
| eotl_pyro_enter_splash | Pool Party: Pyro size gas splash. | 
| eotl_pyro_gas_pour | Pool Party: Gas pour effects. | 
| eotl_pyro_pool_explosion | Pool Party: Small explosion effects. | 
| highfive_blu | High Five: Small smoke effects. | 
| highfive_red_old | High Five: Beta Small flash effects. | 
| highfive_blu_old | High Five: Beta Small flash effects. | 
| taunt_flip_land | Flippin' Awesome: Ground landed effects. | 
| taunt_heavy_flip_land | Flippin' Awesome(Heavy): Rock/Ground landed effects. | 
| taunt_pyro_flip_land | Flippin' Awesome(Pyro): Flame/Ground landed effects. | 
| taunt_heavy_pot_water | Boiling Point: Fake water. | 
| taunt_heavy_table_stream | Boiling Point: Hot water Stream. | 
| taunt_heavy_table_splash | Boiling Point: Table SMASH pot water splash. | 
| taunt_spy_cash | Buy A Life: cash. | 
| taunt_yeti_fistslam | Yeti SMASH: Yeti smash ground. | 
Unusual Hats
| Name | Description and Notes | 
|---|---|
| community_sparkle | Community/Self-Made quality sparkle | 
| superrare_beams1 | Sunbeams unusual hat effect | 
| superrare_burning1 | Burning Flames unusual hat effect | 
| superrare_burning2 | Scorching Flames unusual hat effect | 
| superrare_circling_heart | Circling Heart unusual hat effect | 
| superrare_circling_peacesign | Circling Peace Sign unusual hat effect | 
| superrare_circling_skull | Unused Circling Skull unusual hat effect | 
| superrare_circling_tf | Circling Team Fortress Logo unusual hat effect | 
| superrare_confetti_green | Green Confetti unusual hat effect | 
| superrare_confetti_purple | Purple Confetti unusual hat effect | 
| superrare_flies | Massed Flies unusual hat effect | 
| superrare_ghosts | Ghosts unusual hat effect | 
| superrare_plasma1 | Searing Plasma unusual hat effect | 
| superrare_plasma2 | Vivid Plasma unusual hat effect | 
| superrare_greenenergy | Green Energy unusual hat effect | 
| superrare_purpleenergy | Purple Energy unusual hat effect | 
| unusual_orbit_planets | Orbiting Planets unusual hat effect | 
| unusual_storm | Stormy Storm unusual hat effect | 
| unusual_blizzard | Blizzardy Storm unusual hat effect | 
| unusual_steaming | Steaming unusual hat effect | 
| unusual_smoking | Smoking unusual hat effect | 
| unusual_bubbles | Bubbling unusual hat effect | 
| unusual_orbit_shells | Unused Orbiting Shells unusual hat effect | 
| unusual_orbit_nutsnbolt | Orbiting Nuts N' Bolts unusual hat effect | 
| unusual_orbit_fire | Orbiting Fire unusual hat effect | 
| unusual_orbit_fire_dark | Eerie Orbiting Fire unusual hat effect | 
| unusual_fullmoon_cloudy | Cloudy Moon unusual hat effect | 
| unusual_orbit_jack_flaming | Flaming Lantern Lantern unusual hat effect | 
| unusual_bubbles_green | Cauldron Bubbles unusual hat effect | 
| unusual_storm_knives | Knifestorm unusual hat effect | 
| unusual_skull_misty | Misty Skull unusual hat effect | 
| unusual_fullmoon_cloudy_green | Harvest Moon unusual hat effect | 
| unusual_storm_secret | It's A Secret To Everybody unusual hat effect | 
| unusual_storm_spooky | Stormy 13th Hour unusual hat effect | 
| unusual_storm_blood | Unused Blood Rain unusual hat effect | 
| unusual_robot_holo_glow_green | Phosphorous unusual hat effect | 
| unusual_robot_holo_glow_orange | Sulphorous unusual hat effect | 
| unusual_robot_orbit_binary | Memory Leak unusual hat effect | 
| unusual_robot_orbit_binary2 | Overclocked Rain unusual hat effect | 
| unusual_robot_orbiting_sparks | Electrostatic Rain unusual hat effect | 
| unusual_robot_orbiting_sparks2 | Power Surge Rain unusual hat effect | 
| unusual_robot_radioactive | Anti-Freeze unusual hat effect | 
| unusual_robot_time_warp | Time Warp unusual hat effect | 
| unusual_robot_time_warp2 | Green Black Hole unusual hat effect | 
| unusual_robot_radioactive2 | Roboactive unusual hat effect | 
Unusual Weapons
| Name | Description and Notes | 
|---|---|
| weapon_unusual_hot_flamethrower | Hot Unusual for Flamethrower. | 
| weapon_unusual_hot_grenade_launcher | Hot Unusual for Grenade Launcher. | 
| weapon_unusual_hot_knife | Hot Unusual for Knife. | 
| weapon_unusual_hot_medigun | Hot Unusual for Medigun. | 
| weapon_unusual_hot_minigun | Hot Unusual for Minigun. | 
| weapon_unusual_hot_pistol | Hot Unusual for Pistol. | 
| weapon_unusual_hot_revolver | Hot Unusual for Revolver. | 
| weapon_unusual_hot_rocketlauncher | Hot Unusual for Rocketlauncher. | 
| weapon_unusual_hot_scattergun | Hot Unusual for Scattergun. | 
| weapon_unusual_hot_shotgun | Hot Unusual for Shotgun. | 
| weapon_unusual_hot_smg | Hot Unusual for SMG. | 
| weapon_unusual_hot_sniperrifle | Hot Unusual for Sniper Rifle. | 
| weapon_unusual_hot_stickybomb_launcher | Hot Unusual for Stickybomb Launcher. | 
| weapon_unusual_hot_wrench | Hot Unusual for Wrench. | 
| weapon_unusual_cool_flamethrower | Cool Unusual for Flamethrower. | 
| weapon_unusual_cool_grenade_launcher | Cool Unusual for Grenade Launcher. | 
| weapon_unusual_cool_knife | Cool Unusual for Knife. | 
| weapon_unusual_cool_medigun | Cool Unusual for Medigun. | 
| weapon_unusual_hot_minigun | Cool Unusual for Minigun. | 
| weapon_unusual_cool_pistol | Cool Unusual for Pistol. | 
| weapon_unusual_cool_revolver | Cool Unusual for Revolver. | 
| weapon_unusual_cool_rocketlauncher | Cool Unusual for Rocketlauncher. | 
| weapon_unusual_cool_scattergun | Cool Unusual for Scattergun. | 
| weapon_unusual_cool_shotgun | Cool Unusual for Shotgun. | 
| weapon_unusual_cool_smg | Cool Unusual for SMG. | 
| weapon_unusual_cool_sniperrifle | Cool Unusual for Sniper Rifle. | 
| weapon_unusual_cool_stickybomb_launcher | Cool Unusual for Stickybomb Launcher. | 
| weapon_unusual_cool_wrench | Cool Unusual for Wrench. | 
| weapon_unusual_energyorb_flamethrower | Energy Orb Unusual for Flamethrower. | 
| weapon_unusual_energyorb_grenade_launcher | Energy Orb Unusual for Grenade Launcher. | 
| weapon_unusual_energyorb_knife | Energy Orb Unusual for Knife. | 
| weapon_unusual_energyorb_medigun | Energy Orb Unusual for Medigun. | 
| weapon_unusual_energyorb_minigun | Energy Orb Unusual for Minigun. | 
| weapon_unusual_energyorb_pistol | Energy Orb Unusual for Pistol. | 
| weapon_unusual_energyorb_revolver | Energy Orb Unusual for Revolver. | 
| weapon_unusual_energyorb_rocketlauncher | Energy Orb Unusual for Rocketlauncher. | 
| weapon_unusual_energyorb_scattergun | Energy Orb Unusual for Scattergun. | 
| weapon_unusual_energyorb_shotgun | Energy Orb Unusual for Shotgun. | 
| weapon_unusual_energyorb_smg | Energy Orb Unusual for SMG. | 
| weapon_unusual_energyorb_sniperrifle | Energy Orb Unusual for Sniper Rifle. | 
| weapon_unusual_energyorb_stickybomb_launcher | Energy Orb Unusual for Stickybomb Launcher. | 
| weapon_unusual_isotope_flamethrower | Isotope Unusual for Flamethrower. | 
| weapon_unusual_isotope_grenade_launcher | Isotope Unusual for Grenade Launcher. | 
| weapon_unusual_isotope_knife | Isotope Unusual for Knife. | 
| weapon_unusual_isotope_medigun | Isotope Unusual for Medigun. | 
| weapon_unusual_isotope_minigun | Isotope Unusual for Minigun. | 
| weapon_unusual_isotope_pistol | Isotope Unusual for Pistol. | 
| weapon_unusual_isotope_revolver | Isotope Unusual for Revolver. | 
| weapon_unusual_isotope_rocketlauncher | Isotope Unusual for Rocketlauncher. | 
| weapon_unusual_isotope_scattergun | Isotope Unusual for Scattergun. | 
| weapon_unusual_isotope_shotgun | Isotope Unusual for Shotgun. | 
| weapon_unusual_isotope_smg | Isotope Unusual for SMG. | 
| weapon_unusual_isotope_sniperrifle | Isotope Unusual for Sniper Rifle. | 
| weapon_unusual_isotope_stickybomb_launcher | Isotope Unusual for Stickybomb Launcher. | 
| weapon_unusual_isotope_wrench | Isotope Unusual for Wrench. | 
Maps
2Fort
| Name | Description and Notes | 
|---|---|
| smoke_wispy_black_2fort | Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Dustbowl
| Name | Description and Notes | 
|---|---|
| smoke_blackbillow_dustbowl_skybox | Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. | 
Granary
| Name | Description and Notes | 
|---|---|
| smoke_rocket_steam | Smoke from the end of the rockets on cp_granary. | 
| smoke_whitebillow_steamship_skybox | Smoke from the steamship in the skybox of cp_granary. | 
| smoke_wispy_black_granary | Wispy black smoke. | 
Goldrush
| Name | Description and Notes | 
|---|---|
| cinefx_goldrush | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Hightower
| Name | Description and Notes | 
|---|---|
| hightower_explosion | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Nucleus
| Name | Description and Notes | 
|---|---|
| nucleus_core_steady | Ring of electricity effects used inside of the reactor prop. | 
Sawmill
| Name | Description and Notes | 
|---|---|
| env_rain_001 | Rain particles found in Sawmill. | 
| env_rain_001_streaks | Alternative rain particles. | 
| env_rain_002_256 | Smaller rain particles. | 
| env_rain_ripples | Ripple effect for water found in Sawmill. | 
| waterfall_bottommist | Waterfall particles. | 
| waterfall_bottomsplash | Waterfall particles. | 
| waterfall_bottomwaves | Waterfall particles. | 
| waterfall_mist | Waterfall particles. | 
| waterfall_rocksplash | Waterfall particles. | 
| waterfall_rocksplash_2 | Waterfall particles. | 
| waterfall_sides | Waterfall particles. | 
| water_objectwake | Ripple effect for water. | 
| env_rain_gutterdrip | Dripping water effect | 
| env_rain_guttersplash | Splashing water effect - often used alongside gutterdrip | 
Thunder Mountain
| Name | Description and Notes | 
|---|---|
| fireSmoke_collumnP | Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track. | 
| fireSmokeExplosion2 | the part of thundermountain_bigboom1.mdl huge explosion | 
Viaduct
| Name | Description and Notes | 
|---|---|
| env_snow_light_001 | The snow particles seen in koth_viaduct. | 
Coldfront
| Name | Description and Notes | 
|---|---|
| env_snow_stormfront_001 | The snow storm particles seen in cp_coldfront. | 
| env_snow_stormfront_mist | The snow storm's mist particles seen in cp_coldfront. | 
Eyeduct
| Name | Description and Notes | 
|---|---|
| eyeboss_doorway_vortex | The escape door from the UnderWorld particle. | 
| eyeboss_tp_vortex | MONOCULUS! teleport purple vortex. | 
| eyeboss_death_vortex | MONOCULUS! Death yellow vortex. | 
Doomsday
| Name | Description and Notes | 
|---|---|
| fireSmoke_collumn | Huge explosion as seen when the rocket falls into the enemy base. | 
| flash_doomsday | White flash as seen when the rocket falls into the enemy base. | 
| base_destroyed_smoke_doomsday | Enemy base explosion smoke. | 
| dooms_nuke_collumn | Enemy base explosion (black) smoke collumn. | 
| dooms_nuke_ring | Enemy base explosion (black) smoke ring. | 
| rockettrail_doomsday | Rocket launch trail. [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight] | 
| rockettrail_vents_doomsday | Rocket launch vent smoke. | 
Carnival of Carnage
| Name | Description and Notes | 
|---|---|
| bonzo_vomit_purple | Bonzo vomit eating purple platform. | 
| bonzo_vomit_blue | Bonzo vomit eating blu platform. | 
| bonzo_vomit_red | Bonzo vomit eating red platform. | 
| hammer_bell_ring_shockwave | The Bumper Car Madness Vortex Appears! | 
| hammer_bell_ring_shockwave2 | Fainter version of bell shockwave. | 
| hammer_souls_rising | Bumper Car Madness souls rising. | 
| hwn_bats_tent_blue | The flying bats around the blue tent in Duck Collectors minigame. | 
| hwn_bats_tent_red | The flying bats around the red tent in Duck Collectors minigame. | 
| hammer_bones_kickup | Necro Smasher hit the ground. | 
| hammer_impact_button | Necro Smasher hit the Bell Button. | 
| hwn_eye_crowd01 | Spooky eyes in the platform minigame. | 
| hwn_eye_crowd02 | Spooky eyes in the soccer minigame. | 
Mannworks
| Name | Description and Notes | 
|---|---|
| mannworks_smoke | Big Black Smoke for skybox. | 
| mvm_wood_boards_destroy_MW | wood splinters for mannworks. | 
Mannhattan
| Name | Description and Notes | 
|---|---|
| smoke_urbantower_skybox | Big brown smoke for skybox. | 
| mvm_emergency_light_glow_yellow | Yellow blinking light used over bot gates. | 
| mvm_emergencylight_glow | Blue blinking light used over bot gates. | 
| mvm_emergencylight_glow_red | Unused red blinking light particle. | 
Helltower
| Name | Description and Notes | 
|---|---|
| hwn_lava_01_smoke | The new lava particles included in plr_hightower_event. | 
| underworld_smoke01 | The lava directional smoke particles. | 
| underworld_smoke02 | The lava smoke particles. | 
| underworld_smoke03 | The lava directional large smoke particles. | 
| underworld_smoke04 | The lava large smoke particles. | 
| h2013_corpse_flame | The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! | 
| h2013_corpse_smoke | The Smoke of Flying Redmond/Blutarch in to the HellPit! | 
| underworld_skull_smoke01 | The Big skull smoke eyes. | 
Snowplow
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| snowplow_snow_b_512 | The snow particles seen in cp_snowplow. | 
| snowplow_snow_b_800 | The snow particles seen in cp_snowplow. | 
| snowplow_snow_b01 | The snow particles seen in cp_snowplow. | 
| snowplow_laser | The final point cranelaser fired. | 
| snowplow_sparks01 | End of the Line broken Train wheel sparks. | 
| smoke_train | End of the Line broken Train black smoke. | 
| snowplow_train_explosion_3 | End of the Line broken Train Final Explosion. | 
Suijin
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| sakura_512 | Falling sakura tree leaves. | 
Byre
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| byreCharge | Byre Laser glowing charge. | 
| byreLaser | Byre Laser charge target. | 
| byreBoom | Mothership Final Explosion. | 
Watergate
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| barf_bubbles | Demoman's Beer on the floor Bubbles. | 
| barf_mist | Demoman's Beer on the floor Mist. | 
| waterfall_bottomwaves_huge | Huge version of waterfall_bottomwaves, as seen when the ufo arrives. | 
| bottle_icon_deposit | Beer Bottle deposit icon. | 
| alien_abduction2 | UFOs Abduction. | 
| alien_nuke | A far city destoryed by UFOs Nuke. | 
| ufo_3dksybox_return_finale | Drunk broken green fire UFO return to their mothership at Finale. | 
| alien_xl_mothership_laser_sep1 | Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. | 
| alien_xl_mothership_laser_sep2 | (Unused) Mothership Death laser Stalemate charge particle. | 
| alien_xl_mothership_laser_sep3 | (Unused) Mothership Death laser Stalemate fired. | 
| alien_xl_mothership_explode | Mothership Finale Explode. | 
Probed
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| alien_props_chimney_fire | Destoyed chimney fire. | 
| alien_props_raygun_laser3 | Alien Walker eye laser. | 
| alien_megalaser_red | (Need target) RED Mega Laser fired. | 
| alien_megalaser_blue | (Need target) BLU Mega Laser fired. | 
| alien_teleporter_blue | teleportin UFO particle BLU. | 
| alien_teleporter_red | teleportin UFO particle RED. | 
| alien_teleportin | teleportout UFO particle. | 
| alien_abduction | (Need target) UFOs Abduction. | 
| alien_abduction_cows | (Need target) UFOs Abduction Cows. | 
| alien_ufo_explode_alt | Mothership/All UFOs around the skybox Final Explode. | 
| alien_ufo_explode | UFOs Final Explode. | 
2Fort Invasion
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| inv_envglow_green | UFO Crash site flame. | 
| inv_haze_green | UFO RED Fort Crash site flame. | 
| inv_quarantine_vent_exhaust | BLU Fort Quarantine Vent Exhaust. | 
Snowycoast
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| alien_mothership_explode_xl_center_red | RED Mothership Final Center Explosion. | 
| cauldron_embers | RED Mothership Huge Final Explosion. | 
Pit of Death Event
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| deathpit_pd | A large purple portal to Underworld. | 
| deathpit_finale_blue | Red Team Souls fly away and giant monster appears. | 
| deathpit_finale_red | Blu Team Souls fly away and giant monster appears. | 
| deathpit_skull_eye_blue | Big Skull Blu Smoke. | 
| deathpit_skull_eye_red | Big Skull Red Smoke. | 
| underworld_gate_capzone | Underworld capture zone gate purple flame. | 
Hellfire
| Name | Description and Notes | 
|---|---|
| lava_fire | The new lava particles included in ctf_hellfire. | 
| lava_fireball | The lava fireball particles in ctf_hellfire. | 
| lava_smoke_02 | The part of lava fireball smoke particles in ctf_hellfire. | 
Hoodoo
| Name | Description and Notes | 
|---|---|
| asplode_hoodoo | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
| smoke_wispy_black_hoodoo | Wispy black smoke. | 
Mercenary Park
| Name | Description and Notes | 
|---|---|
| smoke_island_volcano_main_skybox | Big black smoke with fire as seen in mercenary park main area volcano | 
| smoke_island_volcano_skybox | Small black smoke with fire as seen in mercenary park another island volcano | 
Gamemode
Payload
| Name | Description and Notes | 
|---|---|
| cart_flashinglight | The light on the cart props. | 
| cart_flashinglight_red | The light on the cart props. | 
Halloween
| Name | Description and Notes | 
|---|---|
| candle_light1 | A Nice Candle Fire particle. | 
| candle_light2 | A Nice Candle Fire particle. | 
| hwn_bats01 | The Flying Bats. | 
| bombinomicon_airwaves | The Bombinomicon Airwaves. | 
| bombinomicon_vortex | The Bombinomicon Light vortex. | 
| skull_island_explosion | Skull Island Huge Purple Explosion. | 
Medieval
| Name | Description and Notes | 
|---|---|
| m_torchflame | Medieval Torch fire. | 
| m_brazier_flame | Medieval Brazier fire. | 
Trainning
| Name | Description and Notes | 
|---|---|
| target_break | The wood target shooter break effects. | 
| cart_flashinglight_red | The light on the cart props. | 
Mann vs. Machine
| Name | Description and Notes | 
|---|---|
| mvm_hatch_destroy | Huge explosion as seen when the bomb reaches the hatch. | 
| mvm_tank_destroy | Explosion as seen when the tank is destroyed. | 
| teleported_mvm_bot | Engineer Teleporter beacon in MvM. | 
| teleported_mvm_bot_persist | Engineer Teleporter beacon in MvM (persistent). | 
| fireSmoke_collumn_mvmAcres | Extra Huge explosion as seen when the bomb reaches the hatch. [Can be activated by model animation too.  | 
| mvm_wood_boards_destroy | Wood splinters. | 
| mvm_wood_boards_destroy_2BR | wood splinters for rottenburg. | 
Mannpower
| Name | Description and Notes | 
|---|---|
| mannpower_imbalance_blue | Revenge Crit spotlight (Blu). | 
| mannpower_imbalance_red | Revenge Crit spotlight (Red). | 
PassTime
| Name | Description and Notes | 
|---|---|
| fireSmokeExplosion | The Big Explosion we see when the team scored | 
| passtime_air_blast | The AirBlasting When you get into the wrong goal | 
| passtime_tv_projection | Merasmus's secret room's TV green purple smoke projection | 
VGUI
Crates
| Name | Description and Notes | 
|---|---|
| crate_drop | Trade Up crate drop smoke and debris. | 
Matchmaking
| Name | Description and Notes | 
|---|---|
| versus_door_slam | Casual/Competitive Gate waiting for player closed slam spark and dust effects.. | 



























