Info intermission: Difference between revisions
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Note:Doesn't work in
Left 4 Dead 2. It is also deprecated for
Black Mesa, use info_observer_menu instead for this game.
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{{ | {{LanguageBar}} | ||
{{tabs|info_intermission|goldsrc=1|source=1|main=source}} | |||
{{CD|CInfoIntermission|file1=intermission.cpp}} | |||
= | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. | ||
It defines | |||
{{ | {{Note|Doesn't work in {{l4d2|4}}. It is also deprecated for {{bms|4}}, use {{ent|info_observer_menu}} instead for this game.}} | ||
{{todo|Add list of games it works in.}} | |||
== KeyValues == | |||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | |||
= | |||
{{KV|Entity to look at|target_destination|Name of entity that dead players will face while in intermission at this spot.}} |
Latest revision as of 05:53, 27 May 2025


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CInfoIntermission |
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info_intermission
is a point entity available in all Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.



Todo: Add list of games it works in.
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.