Func dustcloud: Difference between revisions
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Bug:In
Portal 2, particles may disappear in opened portals at some angles. More serious glitches may occur in other specific scenarios.
Tip:This entity is affected by env_wind.
Note:The default material is
Note:This entity is functionally identical to
Note:Fourth number effects transparency after reload.
Pichubolt090 (talk | contribs) m (Needs a screenshot.) |
SirYodaJedi (talk | contribs) m (→Keyvalues) |
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{{ | {{LanguageBar}} | ||
[[File:func_dustcloud.jpg|thumb|right|250px|Func_dustcloud]] | |||
{{CD|CFunc_DustCloud|file1=1}} | |||
{{this is a|brush entity|name=func_dustcloud}} It spawns randomly-sized dust particles within its volume.{{sfx_brush}}__NOTOC__ | |||
{{ | {{bug|In {{Portal2|2}}, particles may disappear in opened portals at some angles. More serious glitches may occur in other specific scenarios.|hidetested=1}} | ||
{{ | {{tip|This entity is affected by {{ent|env_wind}}.}} | ||
{{note|The default [[material]] is <code>particle/sparkles.vmt</code>. It is normally extremely low-res, so consider overriding this .[[vmt]] for improved appearance.}} | |||
{{ | |||
{{note|This entity is functionally identical to <code>[[func_dustmotes]]</code> except that the size of sprites created by ''this'' entity will scale realistically depending on the viewing distance, and ones created by <code>func_dustmotes</code> will always take up the same amount of screen space regardless of viewing distance.}} | |||
{{ | |||
==Keyvalues== | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Alpha|intn=Alpha|byte|Transparency of the particles. 0 means that they are invisible, 255 means opaque.}} | |||
{{KV|Minimum Particle Size|intn=SizeMin|string|This value determines the minimum size the particles can be.}} | |||
{{KV|Maximum Particle Size|intn=SizeMax|string|This value determines the maximum size the particles can be.}} | |||
{{KV BModelParticleSpawner}} | {{KV BModelParticleSpawner}} | ||
== Inputs == | ==Inputs== | ||
{{I BModelParticleSpawner}} | {{I BModelParticleSpawner}} | ||
==See also== | |||
== See also == | |||
* [[Smoke|Dust, Fog & Smoke]] | * [[Smoke|Dust, Fog & Smoke]] | ||
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation | * [[WiseWind|Wind and Dust]] - example VMF w/ explanation |
Latest revision as of 11:57, 12 November 2024


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CFunc_DustCloud |
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func_dustcloud
is a brush entity available in all Source games. It spawns randomly-sized dust particles within its volume.




particle/sparkles.vmt
. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.
func_dustmotes
except that the size of sprites created by this entity will scale realistically depending on the viewing distance, and ones created by func_dustmotes
will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Alpha (Alpha) <byte>
- Transparency of the particles. 0 means that they are invisible, 255 means opaque.
- Minimum Particle Size (SizeMin) <string>
- This value determines the minimum size the particles can be.
- Maximum Particle Size (SizeMax) <string>
- This value determines the maximum size the particles can be.
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
See also
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation