Ai citizen response system: Difference between revisions
		
		
		
		
		
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 Note:This entity is also in the code for
Note:This entity is also in the code for  Portal. Its functionality is not guaranteed.
 Portal. Its functionality is not guaranteed.
		
	
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| {{ | {{LanguageBar}} | ||
| {{ | {{CD|CCitizenResponseSystem|file1=npc_citizen17.cpp}} | ||
| {{this is a|logical entity|name=ai_citizen_response_system|game=Half-Life 2 series}} | |||
| If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be placed in the map ever. | |||
| This entity is in the [[FGD]] for Alien Swarm, but is removed from games code. | |||
| {{stray ent|{{portal|4|}}}} | |||
| ==  | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| ==Inputs== | |||
| {{I|ResponseVitalNPC|Fire the <code>CR_VITALNPC_DIED</code> response.}} | |||
| ==  | |||
| [[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 15:13, 7 June 2025

 
|  Class hierarchy | 
|---|
| CCitizenResponseSystem | 
|  npc_citizen17.cpp | 
ai_citizen_response_system  is a   logical entity  available in  Half-Life 2 series.
If placed in the level, it will manage the responses of citizens to player's actions. Only one should be placed in the map ever.
 Half-Life 2 series.
If placed in the level, it will manage the responses of citizens to player's actions. Only one should be placed in the map ever.
This entity is in the FGD for Alien Swarm, but is removed from games code.
 Note:This entity is also in the code for
Note:This entity is also in the code for  Portal. Its functionality is not guaranteed.
 Portal. Its functionality is not guaranteed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ResponseVitalNPC
- Fire the CR_VITALNPC_DIEDresponse.























