Point bugbait: Difference between revisions
		
		
		
		
		
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|  (stub) | m (Substituted IO templates) | ||
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| {{ | {{stub}}{{CD|CBugBaitSensor|file1=grenade_bugbait.cpp}} | ||
| {{ | {{this is a|point entity|name=point_bugbait|game=Half-Life 2 series}} | ||
| {{ | |||
| ==Entity  | ==Entity description== | ||
| Bugbait  | This entity detects the usage of [[weapon_bugbait|Bugbait]] within a given radius.  The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius. | ||
| == | ==Keyvalues== | ||
| {{ | {{KV Targetname}} | ||
| {{KV|Enabled|intn=enabled|bool|Start Enabled}} | |||
| {{KV|Radius|intn=radius|float|Sensor Radius.}} | |||
| ==Flags== | ==Flags== | ||
| {{fl|1|Do not call antlions to position}} | |||
| {{fl|2|Don't activate on thrown bugbait splashes}} | |||
| {{fl|4|Don't activate on squeezed bugbait}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I Targetname}} | |||
| {{I EnableDisable}} | |||
| {{I|Toggle|Toggle this entity.}} | |||
| ==Outputs== | ==Outputs== | ||
| {{O Targetname}} | |||
| {{O|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}} | |||
| ==See also== | |||
| * {{ent|weapon_bugbait}} - The bugbait weapon. | |||
Latest revision as of 21:46, 19 April 2025
|  Class hierarchy | 
|---|
| CBugBaitSensor | 
|  grenade_bugbait.cpp | 
point_bugbait  is a   point entity  available in  Half-Life 2 series.
 Half-Life 2 series.
Entity description
This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled (enabled) <boolean>
- Start Enabled
- Radius (radius) <float>
- Sensor Radius.
Flags
- Do not call antlions to position : [1]
- Don't activate on thrown bugbait splashes : [2]
- Don't activate on squeezed bugbait : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
Outputs
- OnBaited
- Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).
See also
- weapon_bugbait - The bugbait weapon.