Weapon rifle m60 spawn: Difference between revisions
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{{ | {{WeaponSpawnL4D | ||
| weapon = rifle_m60 | |||
{{ | | fancy_name = M60 machinegun | ||
| class = CWeaponRifle_M60Spawn | |||
| l4d2only = 1 | |||
| isweapon = 1 | |||
| description_add = It came with the DLC campaign called "The Passing" from April 22, 2010. | |||
| seealso_add = | |||
* {{ent|weapon_grenade_launcher_spawn}} | |||
* {{ent|weapon_chainsaw_spawn}} | |||
}} |
Latest revision as of 06:45, 18 May 2024


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CWeaponRifle_M60Spawn |
weapon_rifle_m60_spawn
is a model entity available in Left 4 Dead 2. It is possible spawn point for M60 machinegun. It came with the DLC campaign called "The Passing" from April 22, 2010.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
See Also
- weapon_grenade_launcher_spawn
- weapon_chainsaw_spawn
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_rifle_m60